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Feed back please on a unrealsed hack.

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well i planned to to make a sonic 64 hack and i just finish the model that ill replace mario's head with could i get feed back on it
link to pick:


Vinnyedit: I embedded the image just for convenience.
if it should look like sonic... make bigger ears and the "spikes" are missing o:
the spikes are on there there on the back of the head its hard to see from this angle
I think you should try to get an existing model of Sonic's head (there are some good Sonic models on Google Sketchup's 3d warehouse), an try to reduce the number of faces. I don't want to be offensive, but your model seems to be unpolished and too detailed.
Well i was reaching for highly detailed but i don't no wat u mean by "unpolished" ?
Also if anyone could triagulate and obj export it for me that would be great. I ask this cause i have a portable sketchup and i can't put the plugin into it unless i hex it in to the program and i don't know how.
It seems that you want to do hacks but don't have the needs or enough skill to produce the quality people expect. My advice is to try to get what's needed computer wise and research and learn abit more before trying again.
Originally posted by thatguy chaos1
Well i was reaching for highly detailed but i don't no wat u mean by "unpolished" ?
Also if anyone could triagulate and obj export it for me that would be great. I ask this cause i have a portable sketchup and i can't put the plugin into it unless i hex it in to the program and i don't know how.


By unpolished I mean that your model has a very poor quality due to the fact it is asymetrical and was done without even knowing the limitations of the SM64 engine.
Before starting a whole new thread to show something you didn't even tested in-game, you should learn to do a good looking model, use the tutorials that people in here did (just look for them by yourself) to import them to the game, and after that, you could post your work on the stickied showoff thread, as I did too. Whole new threads are reserved for big hacks with greats amounts of progress done.

PS: AFAIK Sketchup has a triangulate option incorporated in the OBJ exporter, look for it in the options
well it was a first try and i used mario sm64 head rip as a bases so it should be with in the design spec. Also just to let u know the head really isn't that big in sketchup it would be relative to mario's orignal head size in game.
And finally it is polished considering that i used the model it self as a bases and it is with in the sm64 engine.
so for you infomation i did do a little reseach before this i watch anough to know wat this game can handle.(not trying to sound like a doush)
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