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Dark Side of the Kingdom ~ Team Hack | Looks like it died?!

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Originally posted by Vink
Guys, bad news. My ideas for the level don´t work because of bg priority issues, sprite fails and other problems. I think I will delete my level and you can claim it if you want. I am very sorry ;_; Maybe I can make tilesets or something else but I am quit with this level. Sorry...


What ideas?
Really sorry to hear that Vink #ab{:(}

Do you think you could send us the IPS? We might be able to finish up your level and still give you credit.
I Will claim level 109.
I would like to claim level 11D
RMG Productions
Sorry for no information on my level, this is all I've done so far and it's not a lot.


No ExGFX or Self-made map16 tile. (Shamelessly stole Tiles from other people's pages)

Also found a weird glitch, dashing while you have a cape.
Could I also send the whole folder of the Team Hack in a .rar file? Because there are custom sprites and other stuff...
i want to show another screenshot of mossy maces,it uses cave FG and is a sewer,however with some ExGFX on bit's of castle foreground apear,and using map 16,i made castle FG:

i have a question,what do you do to get a map 16 file?
Nobody will understand my pure hate for the redrawn tilesets.

Originally posted by KY2010
Also found a weird glitch, dashing while you have a cape.

Short-term answer: Don't dash with the cape :P

Long-term answer: I'll look into it
@Vink, I suggest you look at this. Sending me the project folder causes me organization issues.

@MBY, first, your level is looking decent. The palettes aren't the greatest, but meh. On the issue with Map16, look through the buttons in the upperright hand corner of the Map16 editor. It should be the 4th one from the right. Just select your Map16 and click on that.

@KY and K3fka, thank you both for finding the problem and fixing it!

Mrdeppel, could you put that file I linked Vink to up on the original post?
http://bin.smwcentral.net/u/21669/update%2B3.png

A little sneak peak of the inside of the fortress.
take a look in the mirror said wassup
-soulja boy
The level i'm making originily was gonna be a sewer level,but since the area of the world the level is,is icy,halfway it is an ice cave,here is the start of the section:

i wanted to put that sewage pipe in the begining,the rest of the level is icy,inique level right?
Nobody will understand my pure hate for the redrawn tilesets.

So, my level is almost done! Here's a couple of screenies.

Outside section:



And inside the fortress:



Now, i'm thinking of just using Reznor for the boss if that's cool. I don't have any idea of what to use for music either. Any suggestions?
take a look in the mirror said wassup
-soulja boy
Ooh, looking good. I still think that the light blue dirt and blocks outside of the fortress need a more defined outline (probably black) but other than that it's looking really good!

You can link to a Reznor boss if that's what your heart desires. We'll be making custom bosses, so no need for you to choose one at the moment. We'll also have a custom soundtrack.

Here is the background for level 109
It could definitely use less little clouds, but yeah, it looks alright.
My level is done.

http://bin.smwcentral.net/u/21669/DDSOTK%2BLevel%2B24.zip

EDIT: There's a few things I forgot to change, i'll have a new link up in a little while. Sorry!
take a look in the mirror said wassup
-soulja boy
No need to bother with giving us all of your stuff, just link us the IPS. Wait until we greenlight it to send us all of your resources. Can't wait to play it!
Alright, my mistake. I'll pm you the ips soon.
take a look in the mirror said wassup
-soulja boy
First, ibwun's .ips is right here.

Alright, this is pretty good! The level is paced nicely, never gets too hard, and is aesthetically pleasing. However, I can't accept it. I feel that a lot of segments are empty of "animal" sprites, especially in the second part (sort of just Thwomps and Ball'n'Chains). If that's remedied, I will accept it. Other things to notice:


Missing connector tile. This area also seemed sort of useless to me.


Just wondering, why the extra Ball'n'Chain?


The pipe seems needlessly high, and I have trouble spin-jumping onto the Thwomp without getting hit. It's very hard to get up there without spin-jumping.


That palette doesn't look too great. This was also an emptier section.


That Thwimp gets a little glitchy stuck in there.


Miniscule, miniscule cutoff on the underwater corner of the castle block. I'm not even sure you can fix it, it's so minor anyway.

I feel this level is almost there, just make it more full and less barebones. Remember, you can always use Dry Bones and stuff.
I'm gonna drop this and unclaim my level because I don't have any motivation to work on it. If anyone is nice enough to continue the level for me, here it is
I also apologize for the delay.

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