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Super Mario Bros Saga - Updates!!

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User: Hinalyte / ID: 1553 ~ loading kotori.css
Originally posted by ffffffff
But I need SMAS SMB Mario GFX.
And Lightvayne has been rejected my things.


The fact that you've been hijacking this thread just for the Mario GFX makes this worse.

Actually, you already ripped that SMB Mario GFX, but Lightvayne rejected it because they lack several frames, which "limits its usefulness". I think you still have that file, so why not use it for yourself?




xImseiken3 - I like that dark-ish palette of yours. It fits with the level.
Originally posted by HyperMario
Originally posted by ffffffff
But I need SMAS SMB Mario GFX.
And Lightvayne has been rejected my things.


The fact that you've been hijacking this thread just for the Mario GFX makes this worse.

Actually, you already ripped that SMB Mario GFX, but Lightvayne rejected it because they lack several frames, which "limits its usefulness". I think you still have that file, so why not use it for yourself?




xImseiken3 - I like that dark-ish palette of yours. It fits with the level.

I can't make extra frames
Thanks comentin everyone!

And jonny Boom Boom could work man! Thanks,he can be used with ultimate noob boss too!

And stop ffffff,and others don't coment on him but look for my hack.Don't use my thread for him...
User: Hinalyte / ID: 1553 ~ loading kotori.css
And if we don't stop him, he'll keep using this thread for that "I want SMAS SMB Mario GFX" thing. I'm sure you don't want that to happen.

And you, ffffffff. Go make your own thread about these on this forum. xImseiken3 doesn't want his thread being hijacked by this "Mario GFX" thing of yours.

That's the easiest solution out there.




As for the underground boss, yeah, Boom Boom or ... Robirdo?
Maybe both! Just started the second level of the underground area: A fortress! And Boom Boom awaits there! Here a screem:



And? Maybe I will tweak a bit the fg palette but I want to hear your opinion.
The SMAS SMB cave background does not fit in fortresses in my opinion. The pallet seems alright to me, only the background is a bit too blue.

Here a better palette:



HyperMario - As far as I know there's no robirdo boss here in smwc...
One last thing you might want to do: Make the wood in the background a bit darker and you are good to go. :D

User: Hinalyte / ID: 1553 ~ loading kotori.css
Originally posted by xImseiken3
Here a better palette:



BG doesn't fit (unless I'm missing something). It's a fortress level, so use some fortress BG. Also, the lamp's palette looks ugly.

Originally posted by xImseiken3
HyperMario - As far as I know there's no robirdo boss here in smwc...


I'm just saying that you might want to use Robirdo's graphics if you're going to use that customizable boss again, not the entire sprite.
It's underground that's why I have choose that bg and changed the palette a bit...
User: Hinalyte / ID: 1553 ~ loading kotori.css
Oh, ok, but...

Quote
Also, the lamp's palette looks ugly.


If you have an extra unused palatte (say, you use palette 2, but your palette 3 is unused), I can fix it for you.
The FG palette could also be darker or lighter, as it looks too much like the BG palette as it is now. That's just judging by the screen though, maybe it looks better in game?
Overall that's not looking bad, but there's not enough in the screen to judge yet.
Finished the cavey fort in the undergroundy area,at the end of this fort the boss: RoBoom! I am still trying to do a better palette for Boom Boom to look like metal like,he will be fought again in the last level of the underground area city part, here screens:







Here you must hit Ro Boom with goombas:




He throws exploding bullet bills!

Bad GFX.
But I need MArio GFX frOM SMAS SMB.
@ffffffff

Please stop, noone is going to give you the GFX. That you don't understand us so good is one thing but to keep saying the same over and over is just plain annoying. If someone doesn't help after the 2nd time you ask you might considder ripping your own.



ffffffff,

You've been banned twice, given PM's and given warnings. Stop asking the same thing over and over. You've done it at least half a dozen times in this thread. Granted, it is fine to ask questions about resources used, but asking the same thing multiple times (which you have been given recommendations to solve your GFX conundrum) is just irritating to say the least. I think it's safe to say Final Warning.
My Youtube Channel. 90,000+ subscribers!

My Steam Profile



your damn guy...

Also xImseiken, I like the cave fort, seems a cool level :3
Cool screens X! The cave fort is an idea nobody had previously (maybe). It's the first time I see one.#smw{:peace:}

You should redo the RoBoom's palette, of course, but the boss idea is nice too. It's amazing what N00B boss can do, is it?#smw{<3}

Keep going!

Side note for ffffff: If you post here without thinking twice again, I seriously violate you!
Thanks for comments man! Anyway just focus on the hack,forget ffffff.

A question for the next two levels in the underground area,he next level is to a city related and the other is to a base,what graphics should i use:

1_ For the next level,which is the underground city,something like that

2_ And for the last level of the underground area,what graphics should I use,it's a base,with techno stuff?
I like the boss it's boom boom he is funny. #thp{LOL}
RMG Productions

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