This project is a big one - it uses the maximum amount of levels and exits that the original SMW can give. This means: 94 levels, 120 exits. This's also a Choconilla hack that, while uses a little amount of custom/external resources, aims to keep the SMW feel at most. And the most relevant of all: This is an open team hack, meaning that you can join us! So, of course, I want you to join us - no matter your skill level. You shall have a big help from us all, as well as you shall be helpful.
Getting started:
Here's a set of guidelines you may follow in order to help on this project, especially if you want to make levels, submaps or music. If there's anything that's not clearly mentioned or you wish to add, just post here and the leaders may answer everything.
And you can chat about the project on IRC, as well. #dsotk is the channel's name, and you'll pretty much see Egadd and me lurking around there. You may want to join the conversation if you want to discuss about levels, updates and whatever else which's related to this team hack.
As said previously, you can take part in levels, submaps or music for this hack in special. But other minor contributions such as graphics, playtesting and feedback are also really appreciated and wanted by part of all members. With that said, here we go with the claiming lists:
Level and Overworld Signups ~ Claimable!
How to upload ressources...
Compositions List ~ Claimable!
Sublevels ~ no need to claim!
Boss list ~ Do you have ideas?
Base Rom!
Leadership:
mrdeppelman: I'm the leader of this thread. I'm going to update the first post when necessary. Also, I'm doing some of the updates on the Base Rom and on the lists.
Egadd: Main leader. He coordinates the project, giving comments. He's also the Main feedback maker/playtester and the one responsible by the storyline. Also responsible for updating Levels/Sublevels/Compositions lists, but mainly focusing on reviewing every work that's submitted for the project. He's also the main OP who lurks around the IRC channel #dsotk. This is probably the guy you'll see here and there anytime to answer your questions and whatnot.
Buried Alive: Creator of the project. Mainly helps on level designing and in giving concept storyline ideas as well as with occasional level ideas.
MetalJo: The reclusive leader. He's less absent during my absences and Egadd's absences. Gives feedback always when possible, and can accept few ASM request tasks when he find possible and interesting.
All leaders have the power to accept/reject levels in consent, as well as the power to edit/update the Base and lists. But updating the thread is my main function anyways...
Storyline:
Oh, yeah. I didn't mention the main storyline of the hack. Egadd's still working on the complete version, but you can read the Intro here. Anyway, any ideas from you are welcome.
Screenshots/Videos/SPCs
Videos:
Mushroom Kingdom 1
Mushroom Kingdom 2
SPCs:
Cheep-Cheep River Submap
Athletic Theme
Hell-Fire Caverns
Ice Caves
Intro Cutscene
Mushroom Kingdom Submap
Post-Final Battle Cutscene
Smash Mountain Submap
Spirit's Lair Caverns
Water Theme
Feedback is also a great help, so much appreciated here. Thanks for coming, and enjoy your stay!
Remember the Choconilla style!
Getting started:
Here's a set of guidelines you may follow in order to help on this project, especially if you want to make levels, submaps or music. If there's anything that's not clearly mentioned or you wish to add, just post here and the leaders may answer everything.
And you can chat about the project on IRC, as well. #dsotk is the channel's name, and you'll pretty much see Egadd and me lurking around there. You may want to join the conversation if you want to discuss about levels, updates and whatever else which's related to this team hack.
As said previously, you can take part in levels, submaps or music for this hack in special. But other minor contributions such as graphics, playtesting and feedback are also really appreciated and wanted by part of all members. With that said, here we go with the claiming lists:
Level and Overworld Signups ~ Claimable!
How to upload ressources...
Compositions List ~ Claimable!
Sublevels ~ no need to claim!
Boss list ~ Do you have ideas?
Base Rom!
Leadership:
mrdeppelman: I'm the leader of this thread. I'm going to update the first post when necessary. Also, I'm doing some of the updates on the Base Rom and on the lists.
Egadd: Main leader. He coordinates the project, giving comments. He's also the Main feedback maker/playtester and the one responsible by the storyline. Also responsible for updating Levels/Sublevels/Compositions lists, but mainly focusing on reviewing every work that's submitted for the project. He's also the main OP who lurks around the IRC channel #dsotk. This is probably the guy you'll see here and there anytime to answer your questions and whatnot.
Buried Alive: Creator of the project. Mainly helps on level designing and in giving concept storyline ideas as well as with occasional level ideas.
MetalJo: The reclusive leader. He's less absent during my absences and Egadd's absences. Gives feedback always when possible, and can accept few ASM request tasks when he find possible and interesting.
All leaders have the power to accept/reject levels in consent, as well as the power to edit/update the Base and lists. But updating the thread is my main function anyways...
Storyline:
Oh, yeah. I didn't mention the main storyline of the hack. Egadd's still working on the complete version, but you can read the Intro here. Anyway, any ideas from you are welcome.
Screenshots/Videos/SPCs
Videos:
Mushroom Kingdom 1
Mushroom Kingdom 2
SPCs:
Cheep-Cheep River Submap
Athletic Theme
Hell-Fire Caverns
Ice Caves
Intro Cutscene
Mushroom Kingdom Submap
Post-Final Battle Cutscene
Smash Mountain Submap
Spirit's Lair Caverns
Water Theme
Feedback is also a great help, so much appreciated here. Thanks for coming, and enjoy your stay!
Remember the Choconilla style!