It's finished!
For those who have missed it, AddmusicK is what I hope to be the final step in SMW music hacking. While being compatible with virtually all existing songs, it fixes almost all known glitches with the SMW engine, adds a ton of new features, and is 100% customizable and extensible; the SPC and SNES ASM are all compiled from scratch, so bug fixes and feature updates require virtually no effort (unlike old Addmusics where such things required hijacks and extremely careful space management). And yes, it's compatible with ZSNES, bsnes, and SNES9X.
But enough talk. If you'd like more in-depth information, read the aforementioned thread or the included readme, because the changes are too numerous to mention here (but I'll list a few interesting ones):
And a many more things that, like I said, are already explained in the readme. You may download it from the tools section, and if there are still any bugs left over, please don't hesitate to report them!
For those who have missed it, AddmusicK is what I hope to be the final step in SMW music hacking. While being compatible with virtually all existing songs, it fixes almost all known glitches with the SMW engine, adds a ton of new features, and is 100% customizable and extensible; the SPC and SNES ASM are all compiled from scratch, so bug fixes and feature updates require virtually no effort (unlike old Addmusics where such things required hijacks and extremely careful space management). And yes, it's compatible with ZSNES, bsnes, and SNES9X.
But enough talk. If you'd like more in-depth information, read the aforementioned thread or the included readme, because the changes are too numerous to mention here (but I'll list a few interesting ones):
- Extremely easy to use; just add your text file to Addmusic_list.txt and then double click on the program! No more mucking about with Addmusic and trying to remember when to use what command line argument and if you need a sample bank and how to use Sample Tool. It's just two easy steps.
- Automatic SPC generation for every song in your hack.
- A slew of new and useful commands, such as #samples and #instruments, as well as new hex commands (such as a command for arpeggio).
- Custom sound effects, as well as the ability to replace old ones.
- Complete control over everything. Literally every piece of ASM code used is compiled from scratch when the program is run, so you can change anything and everything if you wish.
- Much more space efficient, especially when compared to sample banks.
- No need to start over from scratch if you've already used Addmusic 4.05 or AddmusicM
And a many more things that, like I said, are already explained in the readme. You may download it from the tools section, and if there are still any bugs left over, please don't hesitate to report them!
I should get a new layout.
Probably won't, though.
Probably won't, though.