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Super Mario World: The Secret of the 7 Golden Statues

Super Mario World Hacks → Super Mario World: The Secret of the 7 Golden Statues

Submission Details

Name: Super Mario World: The Secret of the 7 Golden Statues
Author: mario90
Added:
Version History: View
Demo: No
Hall of Fame: No
Length: 86 exit(s)
Type: Standard: Hard
Description: A hack I have been working on over the course of last September.

Story: Mario and Luigi were heading back to Peach's Castle after another one of their amazing adventures, however as soon as they walk in, Peach sends them out on another mission to collect the 7 Golden Statues which Bowser had stolen from her not long ago. Where did they come from? And what's so bad about Bowser stealing some statues?

Play and find out!

Even when the game ends, theres more to do!

Features:
-A few new animations
-Ground Pounding
-New Powerups
-Custom Enemies
-Custom Music
-Custom Bosses
-Item System (like SMB3/NSMBW)
-Pause Menu
-An Original Mario-like Story

And much much more!

Known bug:
-When using the Ice Flower I have made Mario/Luigi revert to their normal colors on the Overworld because for some reason they are transparent when they have that power while on the Overworld.
Tags: asm exgfx smas traditional
Comments: 61 (jump to comments)
Rating:
4.1 (76 ratings)
No rating
Download 892.53 KiB | 52,691 downloads

Screenshots

View all

Comments (61)

jBL00D Link
Just finished the game with all 86 exits. It's a fun hack. Really enjoyed the boss fights and good level of difficulty. The overworld design was great and loved the flying yoshi and abandoned airship. Very unique. Some of the level design did feel a little repetitive but still fun overall.

Couple things I would have liked to seen was star coin indicator on the overworld. When I got to star road i realized I was still missing a few and had to play pretty much every level again to see which ones I missed. Also the star coins in W9 seemed pointless. After beating the "unexpected boss" the ending was lackluster. A cut scene would have been nice.

Bugs: luigi gets softlocked in the overworld at the save screen.
Jolter22 Link
This hack can be played with 2 players in cellphone??
TeamBestie Link
Regarding the provided fixes:
2Players1Controller.asm is pretty much requires, as, when playing as Luigi, this save prompt only accepts input from controller port. It's fixable on an emulator by mapping Controller 2 to the same keyboard keys, but it probably would be better if that wasn't a requirement.
AlternateGroundPound.asm makes it so that you need to press both DOWN and A to perform the ground pound. This feels kinda clunky and awkward to control.
Would it be possible to also provide a patch that simply maps the DOWN key to ground pound? This way, if DOWN is pressed in mid-air, it activates a ground pound, and if DOWN is pressed on the ground, it does the usual ducking / going down a pipe.
DimaKonof Link
I watched the vid about this hack. Wanted to download it. What did i got? I got many sound lags and after first 2 cutscenes game just.... DOES'NT LOAD!
Folklore Link
The graphics are comfy, but it's too easy despite being tagged "hard". At some point, it forces you to find an alternate exit, but I failed to find it and lost any interest.
Cornholio309 Link
Originally posted by OfPixxiesAndRoses
-Completing a level as Luigi results in a softlock where you cannot choose to save your game, resulting in having to reset the game and play as Mario. A crying shame, as I only ever played this game as Luigi, except where the situation forced Mario upon me.


As a notice for others looking to try out this ROM hack, this IS actually possible to work around!

From what I can gather, the way Luigi is implemented into this hack is that his inputs are also mapped to the controller in Port 2. While this initially doesn't have any issues, the save prompt messes with this and disables your controls in Port 1. Based on the included readme text file, I suspect this isn't intentional?

If you have a controller in Port 2, simply press the start button that's mapped to that controller and it'll clear out the save prompt. You can then just save with Mario anywhere on the map and continue gameplay.

A more permanent and prominent solution is to apply the hack's included 2Players1Controller.asm file using ASAR 1.81. This seems to fix the issue completely and Luigi can safely use the Save Prompt menu without disabling controls.

Again, the text file makes it sound as if the original version of this hack had Luigi exclusively as Player 2 and this was changed, but Luigi is still semi-controllable without this patch applied?

Hopefully this helps anyone else interested in playing the hack for themselves. While I have not currently finished it (at World 2 at the time of this writing), it's surprisingly content-rich for a hack released in the early 2010s. The reworking of the Bonus Star system to work with the new robust inventory system is pretty neat and means the player can go for the goal tape without having to be forced into a Bonus Game they don't want to play. The use of Bros. 3-esque bonuses also helps it. Accessing these powerups is a bit clunky despite the written in-game explanation, but I feel it's forgiveable given the hack's age and it bypassing the original powerup limit Mario World has.

It's a pretty enjoyable hack so far! It's a very nice blend of Bros. 3's and World's gameplay and I'd recommend the hack for those who want a mix of both of those titles.
LuigiTron Link
#lm{sprites}
Flandre Link
Im going to go play it. 5 stars
OfPixxiesAndRoses Link
Five times. Five times I have completed this hack to 100% and every time it gives me the same sense of wonder and enjoyment as the first time. There is so much to say here, I remember playing through 'The Seven Golden Mushrooms' before that mysteriously vanished from the internet (it still exists, but doesn't work on accurate emulators) and I had a love/hate relationship with that hack. But this one, my god did you hit the nail on the head with how well this hack holds up, even now in 2022.

I could go into depth, but the fact I've completed it five times should speak volumes. I actually plan to do an LP at some point, the games just so damn good.

It would be nice to see you bring a new hack to the table, but honestly this is one of the greats imho, not much is able to top it.

There are two bugs I found in the newest version that need addressing though.

-Completing a level as Luigi results in a softlock where you cannot choose to save your game, resulting in having to reset the game and play as Mario. A crying shame, as I only ever played this game as Luigi, except where the situation forced Mario upon me.
-The Power Star in "An Unexpected Appearance" will NOT appear for Mario, I actually had to re-enter the level as Luigi, get the star, and then START+SELECT out of the level to obtain.

These two issues aside, this game still gets 5 stars from me.
Retro Master HD Link
Finally completed the Hack and I can honestly say it’s by far the best SMW Rom Hack ever really love the music choice and that you can also play as Luigi as well as Mario even though in one level you can play as Peach, overall a really amazing Hack, a few frustrating parts here and there but still an amazing SMW Rom Hack at the end of the day and I’m super glad I got to play the whole thing in full and a big massive shout out to SimFan96 for making it all possible and for making this SMW Rom Hack along with all the other broken SMW Rom Hacks playable, where exactly would we be without him. #tb{^V^}#tb{:D}#tb{:]}.
Retro Master HD Link
Originally posted by sergvazq99
But the game is the same right? (I haven't played yet)

Yeah everything is still the same as it was but is now fixed to prevent any glitches and crashes.
sergvazq99 Link
But the game is the same right? (I haven't played yet)
Retro Master HD Link
Originally posted by sergvazq99
What is the difference between this version and the last version??

This version fixes a lot of bugs that the other version had.
sergvazq99 Link
What is the difference between this version and the last version??
Steve Eric Jordan Link
its gotta be your cup of tea for you to be able to enjoy it, it's very labyrinthy and unique.
Retro Master HD Link
Originally posted by RobertoGS
I played this game before the updated, im also surprised that you updated the game +5 years later

That's because I asked SimFan96 if he could fix it and he said yes. #tb{:)}
RobertoGS Link
I played this game before the updated, im also surprised that you updated the game +5 years later
 Stivi Link
Ice Flower Mario and Luigi are translucent because you're likely using palettes C-F for them, those palettes are translucent for revealing event tiles i believe, you can turn that off in the overworld's extra options
The Lucifer of Gaming Link
This is a really cool hack, there are a couple of things needed to be mentioned (not with gameplay entirely but with controls) I did have to switch my start and select buttons from my symetrical Xbox controller from the triggers (Lt was start RT was select) to Start and Back/Select (yes I know it was a weird idea for them to be on the triggers). That wasn't a problem it's just gonna take some getting used to it being similar to my Desmume controls, but you can also ground pound by holding down A and hitting B (for example you can also do the reverse) that's also not a problem, it's just weird as hell that you do the ground pound no matter what in water by just using the A button. I actually find it easier with the ground pound executed by pushing both jump buttons together in the air, cause I do tend to hold the down arrow when I jump for some reason (even spin jumps, don't ask why, cause I still have no idea why) so is there a way where you can make a patch for it that only uses the jump buttons together for the ground pound? other than those things, it's still a fiver in my book.
SimFan96 Link
I loved this hack too, it was a lot of fun! It's amazing all of the stuff that mario90 could implement into SMW especially for 2009-2010!

Thank you for the kind words too, I really appreciate that! (: Thank you for moderating this fix! It was a lot of fun and a nice challenge to fix this hack! #tb{:j}
Originally posted by Amethyst
An absolute delight to play through - it would be an impressive hack to have been made this year, let alone over ten years ago.

Big shoutouts to SimFan for helping bring this classic to modern consoles and emulators. - you are doing important work for preservation and I appreciate you for it. 💚
 Amethyst Link
An absolute delight to play through - it would be an impressive hack to have been made this year, let alone over ten years ago.

Big shoutouts to SimFan for helping bring this classic to modern consoles and emulators. - you are doing important work for preservation and I appreciate you for it. 💚
Retro Master HD Link
Originally posted by ShadowTheHedgehog
When I complete level "World 6-6 While Bowser's Away Peach will play" I can't play it again please fix it

Just spoke to SimFan96 and he said sadly it can’t be enabled because of the way the level was designed.
Retro Master HD Link
Originally posted by ShadowTheHedgehog
When I complete level "World 6-6 While Bowser's Away Peach will play" I can't play it again please fix it

Did you try pressing L + R to replay the level again.
ShadowTheHedgehog Link
When I complete level "World 6-6 While Bowser's Away Peach will play" I can't play it again please fix it
Mohamad20ZX Link
no music fix
Retro Master HD From older version: Super Mario World: The Secret of the 7 Golden Statues Link
Just played the Hack on ZSNES and there are some errors that have still occurred even in ZSNES Emulator that I will point out, 1 the save game on the overworld when pressing start is broken, when I press Save Game And Continue on the save option it makes a different sound effect and the Save Game option menu doesn’t disappear no matter what button you press and 2 on World 3 when I did the Blue Switch Palace Level twice it made a path to the final castle and when I did the Level before the final castle it wouldn’t let me progress any further. I can honestly say I’m not at all very impressed with the really horrific and bad flaws and bugs of this Hack, could really do with a massive touch up on certain major areas. Hopefully this Hack actually gets re-worked on to the very extent where there will be no bad and horrible flaws and bugs in the Hack at all.
Zuluna From older version: Super Mario World: The Secret of the 7 Golden Statues Link
the best hack ever
cocox3502 From older version: Super Mario World: The Secret of the 7 Golden Statues Link
loved it man thank you for taking time out of your life to create for others
Retro Master HD From older version: Super Mario World: The Secret of the 7 Golden Statues Link
I really hope this Hack at some point in 2021 gets re modified and re edited to actually be very compatible with SNES9X Emulator so I can actually play it because it’s such an amazing Hack and I really want to be able to play it without any massive bugs of any kind. Really hope at some point 2021 this Hack gets re done to be compatible with SNES9X Emulator so I can actually play it like everyone else has. #thp{T_T}}#smw{<_<}#w{=|}. Even rated it a five star as well as I’ve seen gameplays of this Hack and it’s really amazing. #tb{:)}.
drollpro From older version: Super Mario World: The Secret of the 7 Golden Statues Link
Probably my favorite hack.
TheCowardlyBoy From older version: Super Mario World: The Secret of the 7 Golden Statues Link
beautiful graphics UwU I'M IN LUV
jhonny alexander From older version: Super Mario World: The Secret of the 7 Golden Statues Link
very good game
El Cuh Fermin From older version: Super Mario World: The Secret of the 7 Golden Statues Link
Can you fix the Snes9x that glitched up. Please make Snes9x compatible
NatsuFireball From older version: Super Mario World: The Secret of the 7 Golden Statues Link
Hi Mario86,

This hack is awesome, especially when we see the creation date.

The story, new powerups, new bosses and overworld are awesome. The scenario is well thought, with some very funny parts =]

Difficulty is OK, but the last section of last level (boss rematch) is very hard, couldn't get it without savestates.

The stars feature is neat. Sadly, when I got all 64 and beat the first level of world 9, I found stuck with exactly the same problem as Flyingcape : no event triggered and I couldn't get it to the second level, leaving my total of exits at only 78/86. Is this an issue someone else encountered ?

I'll give you 9/10 (5 stars). A very great job thank you very muck =]
kaitri From older version: Super Mario World: The Secret of the 7 Golden Statues Link
a very nice hack with some bugs, mostly ones that made me laugh. especially the mentioned firework in bowsers valley.
the itembox not working on zsnes is a bit annoying, but you can say its my fault for using zsnes.

i really enjoyed the hack, the boomerang and hammer powerup seem to be not so good as the normal fireflower, but they can kill more entities and enemys than the fireflower. making them viable.

my only complaint is that i had 63/64 star coins, i visited every level again and the ones where it said i didnt collect the star coin here, i checked in lunar magic and i couldnt find it.
so i hacked myself into the star world and well... it was tbh the most boring world of all.
speaking of star coins its a bit of a let down that the hack tells you "... and who knows they might unlock something special" and soon you'll enter star world and it tells you you need ALL 64 star coins to enter the special world. "hey maybe theres a surprise for you... oh yea collect all and the surprise is a bonus world" meh.

the longjump is a bit too broken in my opinion especially with the tanooki suit.
the ground pound also is more annoying than helpful in my opinion.

gameplay is really nice and the levels are beautiful and well made.
the hack has a 4.0 and i have to agree with that.
4* and i recommend it.

the difficulty is hard and goes to very hard.
MarioMaker15 From older version: Super Mario World: The Secret of the 7 Golden Statues Link
I loved the hack and everything about except that the item system won't work on ZSNES or some onlinw javascript emulators
PLEASE FIX

And, Tbis hack REALLY needs a sequel because i really enjoyed it.
Alevalo97 From older version: Super Mario World: The Secret of the 7 Golden Statues Link
Excelente juego uno de mis favoritos de smw central unos cuantos arreglos de errores y sería super
Sketch From older version: Super Mario World: The Secret of the 7 Golden Statues Link
This hack brings back memories...
Good ones.
The level art is mostly YI and SMAS graphics.
3 new power ups.(not really)
All in all, this is my favorite SMW hack of all time.
It's just so good!
Makes me really want a sequel.
Fabrcio From older version: Super Mario World: The Secret of the 7 Golden Statues Link
como
DeSelect64 From older version: Super Mario World: The Secret of the 7 Golden Statues Link
All of you guys who can't "run it" you probably have to use a rom with the .smc extension.... no I'm not going to give you a rom with the .smc extension... no I wouldn't give it to you even if you were to rate anything I submitted as 5/5...
LeBronJames4DaWin From older version: Super Mario World: The Secret of the 7 Golden Statues Link
Cannot Start it! 0/10
Green Jerry From older version: Super Mario World: The Secret of the 7 Golden Statues Link
[unused comment]
smwfans436 From older version: Super Mario World: The Secret of the 7 Golden Statues Link
Bad checksum when run the ROM with Snes9x 1.52 fix 4, ZSNES, i'm trying to delete header but same result
h.carrell From older version: Super Mario World: The Secret of the 7 Golden Statues Link
why does level 8-1 get glitched out when you finish level 8-8 not the secret area
Inter From older version: Super Mario World: The Secret of the 7 Golden Statues Link
i found a bug where when i collected all 64 star coins and then finish the first level of special world it doesnt let me go to the second level
Ed8_numbers From older version: Super Mario World: The Secret of the 7 Golden Statues Link
Pretty broken, i got a bug on 1-1 where if Mario gets into the pipe and gets pushed by the moving block, he warps downward. Pretty awesome hack!
Wolffs From older version: Super Mario World: The Secret of the 7 Golden Statues Link
Looks like if this hack doesn't work on ZSNES either :3
 Blind Devil From older version: Super Mario World: The Secret of the 7 Golden Statues Link
Given the fact this is the currently most downloaded hack, I have to give my two cents here. So let me start.

The first time I played this hack was around 2010, when I joined SMWC. I did beat it, but didn't want to write a review, as I didn't feel ready to do so. Time went by, and I replayed it after seeing this in the top, questioning myself how it could have reached this point. And, for my disappointment, the hack is not that great as it seems. Yep, it may feature lots of exclusive gimmicks and mechanisms never seen in any other hacks of the time, but it's very clear that all of these stuff wasn't well planned. I mean, for almost every single aspect, I could break the game in countless manners.

If I time how long I keep pressed the button to swap players, I can glitch brightness, and when I enter a level, it messes up mosaic effect. Well, I can mess up stuff in the OW in lots of other ways - using the whistle and swapping players at the same time, prompting save menu, and so on.

When using Luigi, I often run into controller freezing. I'm unable to do whatever, so I'm forced to reset.

Pretty minor and non-gamebreaking, but I'm able to pause in most cutscenes.

Glitched my way to the Info/Options menu (Bonus Game) and got warped to death.

There were a lot of other glitches I couldn't picture (since I beat the whole game and couldn't reenter a few levels), like the item reserve spawning a Wooden Spike after playing as Peach in a certain level, getting stuck in Boss Rush Marathon after beating Fryguy. And aside from glitchfest, there are even more issues. Level design was very nice and acceptable... until I cleared Bullet Bill Cavern. Man, those damn pipe-dwelling Bullet Machines are annoying, and after beating this level, I was greeted with more and more levels featuring this demonic sprite. Even worse - they were coming from the ground with no warning! In other words, levels seemed filler from that point on, which feels lazy and boring. The soundtrack isn't the best (I don't think Megaman series songs fit with SMW environment at most), plus there's nothing new, as most songs are used in various other hacks. And at last, the story is kinda generic. Nothing against generic storylines, but I think it could use some work to make it more engaging.

Final words: this could have been A LOT better. It seems that the hack as a whole lacked testing, and that in the end, the author just rushed in order to have the hack finished quicker. I feel sad for writing a review of this type, full of criticism and practically no good feedback, but it's really, really frustrating to see that the most downloaded hack in SMWC doesn't do justice to its popularity. It's notably overrated.

2 stars.
benjausen From older version: Super Mario World: The Secret of the 7 Golden Statues Link
Working in Snes9X 1.51 1.52+ breaks the game.
KDJewl From older version: Super Mario World: The Secret of the 7 Golden Statues Link
I can't get this hack to work at all. I tried patching the Super Mario World (U) [!] ROM multiple times, with and without first saving it in Lunar Magic, and the ROM freezes on every emulator I try it on, including ZSNES. Is there any way I can get this to work? I would absolutely love to play this!
Lucas From older version: Super Mario World: The Secret of the 7 Golden Statues Link
@OmegaYoshi I have the Super Everdrive (China) and does not work, get many failures and then freezes the game! I had asked the same question. But it has one that works very well and recorded it running on Everdrive! https://www.youtube.com/watch?v=1PsF9e2a6Fw
Kyanite From older version: Super Mario World: The Secret of the 7 Golden Statues Link
@MetalUpYourAss No, the hack will not work with a real SNES. If it shows a warning that it won't work with snes9X/BSNES, it won't work with a real SNES.
RiVaL_SMW From older version: Super Mario World: The Secret of the 7 Golden Statues Link
Can you not make this work for SNES9x properly so it will run on a Wii? It's got the most downloads and it's a shame I can't play it...
MetalUpYourAss From older version: Super Mario World: The Secret of the 7 Golden Statues Link
Great hack, man. I'm still playing it (i have 56 :B) but sometimes i want to smash my screen because some parts are frustating as fuck. But, it's the first time since Brutal Mario that i'm playing a hack all the way through, so that's nice... i guess xD.

Also, i have a question. Do this hack works on a real SNES?, i want to buy a Super Everdrive, so i wanted to know.
Daemon64 From older version: Super Mario World: The Secret of the 7 Golden Statues Link
What game do I patch, I've tried super Mario all stars +world and plain smw.
smw_14 From older version: Super Mario World: The Secret of the 7 Golden Statues Link
Thanks , where i can to download?
 Ringo From older version: Super Mario World: The Secret of the 7 Golden Statues Link
ZSNES 1.51 is safe to use for this hack.
smw_14 From older version: Super Mario World: The Secret of the 7 Golden Statues Link
Can you help me? i m new, i want to play this game, but i dont know which emulator download, please help me!
EpicRedToad101 From older version: Super Mario World: The Secret of the 7 Golden Statues Link
BEST HACK EVER! Tears of joy ran down may face while I was playing! Can you tell me the links where you got the hammer, boomerang and ice powers, I want to use them in my hack. Thanks for a work of art!
mangolo From older version: Super Mario World: The Secret of the 7 Golden Statues Link
MUSIC: 1*(6/10) There's not a big variety of musics. Some of them, mainly the rest areas music, were really overused on the game, while some just played 2 or 3 times. Also, some musics just don't fit the level atmosphere (dark levels with happy musics). This happens mostly on the last levels; the first worlds are great.

-----------------------------

GRAPHICS: 2*(10/10) You created some very nice atmospheres concerning other mario games. You placed well the enemies along the scenario, making the ambient very close the original ones, like SMW2 and SMB3.

-----------------------------

OVERWORLD: 1*(7/10) The entire overworld is well done. The only main problem is when we must use yoshi to get to the space levels. Everytime you switch between mario and luigi, you must use the whistle to return to peach's castle and get yoshi again, as you always lose him when you die in a level. That's really upseting.

-----------------------------

LEVELS: 3*(7/10) Like I said before, levels fit the atmosphere well. There are many orginal ideas here I never saw in any other hack before. Plus, this is one of the first hacks I played we can start and finish without having to save and load states all the time. Good job there. However, there are also some lack of creativity here. There are many levels based on grinders and chainsaws.
Piranha plants, venus traps and the pipe cannons were hugely overused over near all levels. After sometime, it gets repetitive and boring, since you know what will happen and know what you have to do. The monty moles comming out of the ground, after their first appearance, also gets a little repetitive.
The star coins feature is great. None of them are really hard to get. Anyone who pays a bit of attention to the hints on the levels will find them without major problems. I felt like you thought how people will think where they are while playing the level, and that's amazing.
Minigames are a very nice feature, but they are just too easy and can let people get too many items. The new powerups lose their "special feeling".

Now, pointing some specific levels:
2-4 Mushroom Falls: pretty interesting level. Fits well with the music and the background. The turnips and the POWs created a new challenge.
4-3,4-4 Pyramid Pass: This is one of the most interesting ambients, different from most desert scenarios from most hacks. Cool, man.
6-5 An Unexpected Appearance: Great job here. This level interacts well with the game story, and the timed escape makes it more professional.
6-6 Peach Level: This was an unexpected appearance. Nice idea.
8-1 Deep Dark Caverns: Very original level. The problem is, like I said, the overused monty moles up to this point, since the forest levels.
8-5 Valley Ghost House: Simple puzzle, but that's not a bad thing. I just thought the normal exit to be more hidden than the secret one.
World 9: It's pretty disapointing. The levels are short compared to the others, and easier than the game's average difficulty. Unfortunately, there's nothing special on this world. I would say, if you are having a hard time finding the stars, think twice, because this world is just made of some random levels (2 of them with the rest area music), not very well designed.
Castles: They were usually not very ambientative (except for the icy one). Doesn't matter if you are on the desert or on the space, they are always the same.

-----------------------------

STORY: 1*(9.5/10): One of the greatest interactions with a game's story I have ever seen in a SMW hack. Really well done. Even minor interactions make the game a lot more enjoyable.

****************************BUGS****************************
IMPORTANT BUG HERE. READ BEFORE PLAYING.
BLUE SWITCH PALACE: (-1) You must complete the level "3-6 Piranha Plant Cave" before completing the level "3-A Cailey, the Cheep Cheep's Cave" one. If you complete the level 3-A by passing the exit point instead of activating the palace switch, they path to castle 3 will be bugged. It will appear, but after you complete level 3-6, you won't be able to use the path, and there's no way to continue the game from this point.
ITEM BOX: (-0,5) Once you turn it off, you can't turn it on again, not even if you reset the game.
UNWANTED YOSHI: (-0,1) On the level "7-7 Moon Fortress", you can't enter the castle while riding yoshi. But you can get him inside once you get the midpoint and die. His tongue graphics are bugged. You can't use him to defeat the lakitu boss, though. It's not a serious bug.
Bugs Overall: -1,6

-----------------------------
FINAL NOTES
Even with the problems, the game is still enjoyable due to the many added features. The game itself is a new challenge and obviously hard worked. But you should fix the palace bug. I lost my whole game after I got to the world 3.


-----------------------------

GAME OVERALL: 6.33/10
I'm forced to lower the average note due to the bugs. But still, I liked your game more than this game overall represents.
ChowderCartoonNetworkAlejandro From older version: Super Mario World: The Secret of the 7 Golden Statues Link
Awesome! hack @mario90 :)