@Jonny
Looking really good here, the palette is great, nice use of the Layer 3(?) lava waterfalls and such. It could use some more decorations at some points though.
@Lord Pokey
I can immediatly see you were inspirated by underway, but you did change enough to give it an unique feel. I can already see the sprite placement is excellent and I really like the secret place you put in for the second Yoshi Coin.
@Neidave
Great job, especially love the palette. 2 minor thingies.
- The coin placement is pretty random. Try to use them in a way they can guide the player. Groups of 2 or 3 coins can make a clearer path to follow than 1.
- Above the 3rd turn block sprite there are 2 bullet bill shooters at the same height. At different heights they're more challenging to dodge and better to look at. But if you want it to let it that way, it's fine.
___
Comment on my own level:
@JDC
Don't worry, it was just the entrance to the castle/ruins. One thing: I don't think I'm able to make it look more like a factory, so I hope a grassy/castle/ruins level is all right.
A pic to show it'll sure have castle elements:
(I think I'll make a transition between the hill and castle BG, but I'm not sure and that is why the BG is pretty much messed up now. I'll let you know when I need another ExGFX file and Map16page)
Looking really good here, the palette is great, nice use of the Layer 3(?) lava waterfalls and such. It could use some more decorations at some points though.
@Lord Pokey
I can immediatly see you were inspirated by underway, but you did change enough to give it an unique feel. I can already see the sprite placement is excellent and I really like the secret place you put in for the second Yoshi Coin.
@Neidave
Great job, especially love the palette. 2 minor thingies.
- The coin placement is pretty random. Try to use them in a way they can guide the player. Groups of 2 or 3 coins can make a clearer path to follow than 1.
- Above the 3rd turn block sprite there are 2 bullet bill shooters at the same height. At different heights they're more challenging to dodge and better to look at. But if you want it to let it that way, it's fine.
___
Comment on my own level:
@JDC
Don't worry, it was just the entrance to the castle/ruins. One thing: I don't think I'm able to make it look more like a factory, so I hope a grassy/castle/ruins level is all right.
A pic to show it'll sure have castle elements:
(I think I'll make a transition between the hill and castle BG, but I'm not sure and that is why the BG is pretty much messed up now. I'll let you know when I need another ExGFX file and Map16page)