Originally posted by Giant Shy Guy
I have a question, was I supposed to be able to get that first mushroom one way or another? Because I did.
It's meant to be possible, if not all that immediately obvious.
Quote- It's a bit short - half of the level is automated, so maybe adding two more screens or something would work?
Due to being just 1/5 of a level, intentionally tried to keep it fairly short, but if it strikes folks as a little
too much so (and that appears to be the case), it shouldn't be difficulty to add a little more length.
Quote- I still think this phase would benefit from Mr. Bounce Sprite Unrestrictor.
I wouldn't necessarily disagree, but that's a matter we'd need to take up with S.N.N.
QuoteEDIT2:
I don't know how, but I got caught between blocks.
Er...I tried my hardest, but I can't seem to duplicate anything remotely close to that. Then again, 'twould seem you generally have a unique gift for getting caught in the most unlikely of places.
Originally posted by cstutor89- As far as the Sound Note Blocks, the blocks should play a sound when Mario is Above or Below and do nothing when on the sides?
The original idea was that they'd only play a sound when Mario is above, much like the original note blocks, but playing the level with this version, I have admittedly grown fond of their making a sound when hit from below as well (especially in that final stretch). They definitely shouldn't make a sound from the sides, though.
Quote- Screen 0-2: A little bit spammed with Bass Note Blocks?
Perhaps, perhaps. The player admittedly flies through that corridor fairly quickly, but it still might be worth mixing things up a bit visually.
Quote- Screen 6's Bass Note Block has a Mushroom in it, is it intentional?
Quite so. We're not
so cruel as to make the Runaway 'Shroom the only powerup in the level.
Quote- Screen 8,B: This Platformer is the key to get out of this area. If I destroy one of these on accident via Enemy Contact or Blast, I'd have to die and start over.
I have to admit, that sort of worried me as well. Due to the way they're positioned, I doubt very many players
will destroy them (especially as they seem to be largely immune to the actual blast, needing to be hit by an actual thrown enemy), but it's still a possibility. Perhaps we'll see if we can tweak those setups a bit so that it's possible (if non-preferred) to get by there by alternate means.