Originally posted by Alcaro
Tick "Process while off-screen" in the CFG editor.
I didn't actually know that option prevented overwriting of tiles, or does it?
Originally posted by yoshicookiezeus
...I never actually thought of making a powerup with LevelASM...now I want to start a hack just to see if it works...Better idea: put the code in a patch and hijack someplace that runs every frame in a level (adding it to the main code of levelASM should work fine). That way you won't have to permanently waste a sprite slot just to have the code running.
Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.