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Lakitu Boss

I'm tring to make a lakitu boss that can throw sumo bro lightning and normal spinys. To make this I will edit a normal lakitu asm file but I cant find it anywhere. Any Help?
*WARNING: due to cosmic radiation, Quantum fluctuations, or earth going into sector x79352C, the world may end at any moment. Have a nice day.

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C++ : fsteam help



I made a boss like that eariler, but with spinies and goombas. What you want to use it the palette-based Lakitu boss in the custom sprites section. It throws a different sprite based on the palette of FF. To make it throw more than one sprite, you need to know how to make a palette ExAnimation.

First, insert the custom palette-based Lakitu Boss sprite and decide what sprites you want it to throw. Find their sprite numbers. Next, go to the level that you will use the boss in and open the "Edit Extended Animation Frames" window.

Set Entry 00 to the following:
Normal
Palette
FF
##00 ##00 ##00 ##00 ##00 ##00 ##00 ##00
##00 ##00 ##00 ##00 ##00 ##00 ##00 ##00

Set ## to any sprite number. Lakitu can throw up to 16 different sprites now! Put any number more than once to make it appear more often. I'm not sure if Sumo Bro lightning will work with the Lakitu graphics though, so you might need to stick the lightning GFX and the Lakitu GFX together into a new ExGFX. Hope this helps.
THAT IS SWEET! AWESOME! *goes to try out*
<TLMB> I use YY-CHR to edit DNA
Huh? ...I wouldn't do it this way at all. I'd just edit the Lakitu Boss enemy so instead of spawning one sprite, it randomly spawns one of two sprites, and one of them's the Sumo Bro Lighting. @__@

Screwing with the palettes just to get a sprite to work seems like an extremely risky thing to do... :o
It's me!!

High on life is the best high.
It's one of those palettes that go unused in the bottom-right, so nothing changes graphically. I got no problems using it for my Platinum Pillar boss. The entire point of the sprite is that the sprites it generates can be easily changed by changing the palette. In my case, I just came up with a creative way of changing the way a sprite acts without any ASM knowledge.
Originally posted by Lucas
without any ASM knowledge.


Which is what applies to me! (only temporary though.)

<TLMB> I use YY-CHR to edit DNA
How did i open the asm file again? do i have to download a sprite or something which includes an asm file?
Ok I have the sprite generating stuff but now I'm trying to get ExGFX but the lakitu head is replaced with the lightning graphics. Is it possible to have both in the same level?
*WARNING: due to cosmic radiation, Quantum fluctuations, or earth going into sector x79352C, the world may end at any moment. Have a nice day.

Current Project:



Status:Complete

Previous project status: Failed/Quit

Current Issue

C++ : fsteam help



You might need to tweak the lightning to use a different tile, but this will force you change the graphics for all levels that use it... Does anyone have a disassembly of the lightning? Then you could have a custom one that uses a different tile.
FPI is right, his idea is better.
Why should he tweak the lightning if he simply could change the tilemap for the Lakitu boss in the asm-file?

Open the asm-file in a txt-editor or something like that, look for the "Sprite graphics routine" and change the following:

Originally posted by asm-file
TILEMAP dcb $CE,$EE,$EC,$EE,$A8,$EE,$A8,$EE,$A8,$AA,$A8,$AA


$EC would be 3EC in your 8x8-tile editor. It's where the lightning graphics are (part of) and the head for the lakitu-boss as well so you have to change that value at least. IF I'm not missing something, that should be it.

Thanks, I'll try that.
*WARNING: due to cosmic radiation, Quantum fluctuations, or earth going into sector x79352C, the world may end at any moment. Have a nice day.

Current Project:



Status:Complete

Previous project status: Failed/Quit

Current Issue

C++ : fsteam help



What value should i change it to,or any value
*WARNING: due to cosmic radiation, Quantum fluctuations, or earth going into sector x79352C, the world may end at any moment. Have a nice day.

Current Project:



Status:Complete

Previous project status: Failed/Quit

Current Issue

C++ : fsteam help