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SMW Redrawn Final. (See latest post)

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I'm happy that I finally finished this thing, the changes aren't really big, but if someone still cares...

Click.

I really suggest everyone to read the readme. And I'll submit this on the Hacks section once I'm sure that there aren't bugs.

EDIT: It's 3.8 now. So you know what's coming...
Screenies?
This is a graphics hack, man.
Good fucking bye.
Originally posted by GoldenSonic15
This is a graphics hack, man.


So screenshots are especially required.
Originally posted by Hadron
So screenshots are especially required.


Em...



This should be enough...I think.
You can't call this "Final" until all the background and layer 3 is redrawn.
You could just call it a better version.
Your layout has been removed.
Are there still the Cut Offs of the Original SMW?
Originally posted by Rockythetigre
Are there still the Cut Offs of the Original SMW?


Its a graphics hack so the levels them selfs probably wont be changed as people use the hack as a base.
Originally posted by Rockythetigre
Rockythetigre


Most of the default cuttofs were fixed, though there are still ones that I can't fix without ExGFX, and the idea is to NOT USE IT.
Clicky.

(I know, double post)
Finally the last release of this A M A Z I N G graphic hack! Let's say it, the redrawn hack is really overused in the site, because these are a wonderful base hacks! Good work dude!
Dakress, please read the latest reviews on your SMW Redrawn hack by both ZeroLevels and me here.

Originally posted by ZeroLevels
*One problem that I seem to be having, is that whenever I get to Vanilla Dome 3 (The one where you ride the skulls through the lava), my emulator suddenly goes completely black the moment I jump onto the skulls. Is this a known problem?

**You know that mini-game that you get when going through a pipe? The one where you try to hit three [?] blocks in a row correctly to gain an extra life? It seems that whenever you hit a correct block, the sprite is only half-completed, unless it's supposed to look like that.

Both of these happened on ZSNES, the latest version.



Originally posted by erpster2

game crashes in Vanilla Dome 3 stage when attempting to jump onto the skull platform (as ZeroLevels mentioned earlier).

game also crashes in Chocolate Island 2 level (the coin/time dependent level) after entering the first pipe.

both crashes occur in Snes9x and in ZSNES


can you try to fix these recent problems with your SMW Redrawn hack?
Why in the name of chickens are you playing a graphics hack anyways?
Good fucking bye.
Originally posted by GoldenSonic15
Why in the name of chickens are you playing a graphics hack anyways?


Because some people like to play SMW with new graphics?

Anyway, I'm aware of these bugs. I'm not sure if I can fix the bug related to Choco Island 2
That's weird. How did the glitch in Chocolate Island 2 happen? You did change only the graphics. You didn't change the level so it should be fine. Or did you acidentally save? That could be problematic without backuping or messing with ASM.
Originally posted by Wormer21
That's weird. How did the glitch in Chocolate Island 2 happen? You did change only the graphics. You didn't change the level so it should be fine. Or did you acidentally save? That could be problematic without backuping or messing with ASM.


It can be only caused if you altered the original game's code with some patch or something.

Anyway, here it is a more bug-less version, I changed a lot of things this time.

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