Language…
11 users online: ASSATAKKU, Cristian Cardoso, DaMarioFan,  Donut, DPBOX, nonamelol1,  patcdr, Rauf, signature_steve, timothy726, tOaO - Guests: 246 - Bots: 297
Users: 64,795 (2,377 active)
Latest user: mathew

Super Sonikku World

Standard

  • Pages:
  • 1
  • 2
Super Sonikku World was concieved around March 2007 on a (parody) forum called Pixeltendo France, in which several members saw my (progressing) untitled SMW hack at the time, and insisted I make a hack with cameos of other members and such in it. At first there was a few cameos of members (modified Lakitu, etc.). The idea was to reskin SMW's enemies with various members of the forum and make levels with them. From there the primary character, Sonikku, who took the role as the star of the game. The game progressed awfully in terms of execution in the initial demo released in the Hacks section (I don't reccomend it to anyone, my skills are far above that now). If you're wondering, this is essentially the standard I held back then. Terrible, right?

After realizing how awful it truly was, I came up with the idea of Super Blooper, one of my more original hack ideas. After releasing the first and only public demo of it at the first C3 (in which it earned a trophy as one of the best released demos), I learned a small bit of ASM from the experience and worked on Super Sonikku World again. Upon doing this, I got several levels done, lots of ASM, lots of other gimmicks.. but never released a demo of it. This demo remains sealed inside a hack folder someplace on my harddrive. After getting tired of that, I got back to Super Blooper, but that demo also shared the sad, same fate; it never got a public second demo either. If you're curious about the standards from the second incarnation. A little better, but even I knew at the time I could do better.

Shortly afterward, I got back to Super Sonikku World; restarted completely from scratch with my new ASM skills. This version is still in development, and lots of work has been done graphically and programming-wise to give the feel of an entirely new world inside of the games original coding. As it is, there are a few near-completed levels and one or two fully completed ones. The most notable things shown so far are bosses in which they require methods to defeat opponents virtually unseen in other hacks (stomping and throwing stuff at the enemy gets a bit old, doesn't it?). Lots of effort has and is still being put into this hack, and new things are being added every day, if not only small things.

As it stands, I plan to cram all of my creativity as well as abilties into this hack. It is a large effort on my part, but to have something truly special, it takes a lot of time and hard work. Most (with the obvious exception of certain graphics; even then those were modified) of the graphics in the hack have been drawn by me in specific, and nearly every sprite you see (besides some of SMW's original ones) is also programmed by me (with the exception of some of the routines shared by all sprites). Finally, before getting to stuff people actually care about; 1) No, I don't intend on releasing my resources to the general public, and 2) This is a project run by me and me alone, I'm not willing to collaborate with anyone. Feel free to show support, however. The more support I get, the faster I can try to get a new demo out~!

And now time for what everyone might possibly care about -- screenshots:






Some screenshots are older than others and thus the status bar appears different in some, and lots of the areas the screenshots take place in aren't guaranteed to stay the same.

If those aren't enough to satisfy you, I often upload videos onto Youtube.
[INTRO] Title Screen, intro*
[LEVEL] Untitled Starry*
[LEVEL] Untitled Beach
[ASM/LEVEL] Wacky Workbench
[BOSS] Tank in action*
[BOSS] Sky Dragon in action
* indicates recently recorded.


The current storyline? Nothing as of yet, I'll create the levels, and the levels can create the storyline!

And if you're curious, this hack has also had a bunch of negative setbacks, which were either because I screw around too much or What Happened Here™. Here are some examples; [1] [2] [3] [4] [5]

..I probably made this thread just slightly too long. I have a hard time writing about something with lots to talk about, but have no problem talking about my hack. Lets hope all goes well.
Superb hack, Sonikku. I've been watching your videos for quite a time now, and all of these stuff you showed off is really impressive. The unique graphical style, new sprites and many interesting ASM hacks, everything is very well made.
Especially liking how the player reacts with the sprites, it's really inspirational. So yeah, keep up the great work!
Its all awesome.

Hopefully that "one guy" will attempt to read the thread before saying something along the lines of,

"That boss is compatible to SMW original??If that will be true,put that sprite in custom sprites in SMWCentral,please!!"

{:/

But yeah I really dig the style of this hack, with the cave story enemies and of course the bosses. Im curious to how the character design of sonikku came around,
Sweet! I have been checking alot of your stuff on YouTube, and heck, even put some of your released sprites on your site into my hack (Noteable credit for you don't worry). I have been wanting to play the full version, but it was never finished. Finally we will all get to see what this hack will be in its full form. I better see it in Featured Hacks once its done or I will protest against the website.
So remember kids! If you ever get caught having tosave a princess from a foreign land after getting dragged down a drain pipe, jumping while spinning in a circle can help you greatly by allowing you to jump on spinning saw blades, ghosts, and allow you to control your jump better!


Having seen your previews over time and constantly seeing all your improvements, you can believe me when I say that I cant wait for this to be finished.
I remember when you released an old demo back in, '08? I wanna say. It seems like every time you post you've always upgraded and improved upon your coding skills. It's always looking amazing and you're always using Sonikku World as a base for testing the sprites and bosses you make. I was always wondering if you would return back to this or if you were just using the ROM as a base for all of the content you pump out. Gotta say though, it's looking really good right now.
I'm loving it atm Sonikku :)
It's looking amazing! I love the character, levels and bosses you have shown, I cant wait to play it ;) x
Awesome, now all we need are embeds. I myself was wondering when there would be a place where i can look for progress on this hack. Ugh and I both totally support you. Only things I ask are these:

- Don't let this thread go in the dumps. I hate seeing good talent put to waste.
- Don't let any errors get in your way. Our hack has went through atleast 20 transfers to a clean rom either because of some fatal bug or something stupid. Even though it was a lot of work... Which I had to go through last night... We still pushed on. Since we didn't let some bug beat us, we made something real great. This hack is great, so don't let a bug or something defeat you. Good luck with this project.
Yeah even though most of taulkhaus thinks bad of us before we still push past all the stupid bugs we come against so we may release our work. Don't let a bug push u to quitting, just find a way around it if you encounter one. Most people quit when they are faced with transfering to a new rom, hopefully you won't. as for the hack, I've always been astounded with your ASM skills. I hope to see this hack go far!
Your layout has been removed.
You finally made a thread for this hack? :O
Since I'm subscribed to you on YouTube, I've seen many of the videos, so I already know this looks good. Lots of great and creative ASM in here, along with good levels, from what I've seen. I can't wait to see more of this! Do you have any sort of rough estimate on a release? I know it's been in progress for quite a while, but I don't know how much has actually been completed yet.

Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

Advertising Space

Originally posted by metalgearhunter
Yeah even though most of taulkhaus thinks bad of us


Yeah, and? Why should that matter of anyone here and/or why should they care?

I've been keeping up with the project for quite a while now and am a strong supporter of this porject. I cannot wait till the game is complete. It looks like the sort of thing I'd enjoy LPing.
SMWC's official dentist since 2011.

YouTube - Threads - Bluesky
Originally posted by MrDeePay
Originally posted by metalgearhunter
Yeah even though most of taulkhaus thinks bad of us


Yeah, and? Why should that matter of anyone here and/or why should they care?

I don't care, and topic dropped.

So is this hack going to be one of those 8 World Hacks? If so, I would absolutely adore that. I've been waiting for a long hack for quite a while now. If it's not however, it'll still be awesome. The asm in this thing is just another way to separate this hack from most others out here. (That doesn't mean you can't make a fun hack without ASM)
I believe I speak for a lot more other people when I ask: "When is your next update?!?"
Looking great as always Sonikku. I've noticed a lot more progress with this lately, so I half-expected this thread sooner or later. What makes you quite different from several other SMW hackers is that you're not afraid to experiment with new ideas and incorporate them into the levels. You're also very consistent with your sprites and graphics, which is quite rare to see.

Keep it up.
(inesrt my generic unoriginal title whine)

Seriously, though, the hack looks awesome in every way. Keep up the good work, and I can't wait to play it. :3
Good fucking bye.
O.o
I'm actually too busy to interest at SMW hacking. Never for you Sonikku!
You doing amazing things at SMW.

A small peek of the outer portion of a town-like area I'm making. If you hadn't guessed, dogs are sorta taking over a building that itself somewhat looks like a dog. Some dogs are afraid of strangers, and will bark at you. If you get too close, they'll cowardly run away.


There's a small cave near a pool of water that residents of the town don't generally know about.. or they tend to avoid it, whichever you prefer.

Deciding to check out the cave may yield somewhat of an ambush with a few of the animal residents. They tend to be the stray dogs who make their living in caves, and they aren't exactly welcoming to visitors.

If you have a good eye, you might spot a hole that would lead to a storage room. It appears whoever used to own it possibly lived in the caves as well, maybe even leaving behind a treasure or two? Climbing upward may allow you seize an ability that would be useful later on.


On another note, I added a small ASM hack to allow me 8 walking frames along with the normal standing frame. Here is the walking animation if you're curious to see how it looks in-game;

On the note of ASM-related things, I recoded the message box text uploading routine; I'm allowed essentially unlimited messages due to the fact that I reprogrammed it to read from RAM rather than a huge table of text. This means I can have dynamic text and whatnot by writing to a RAM table via a loop.
It all looks really amazing! I love the idea of the town and the cave. It reminds me of Paper Mario 64 with Toad Town having an underground sewage system.

The 8 frames for walking is a really nice touch, the frames all look smooth and overall its a nice effect.

:3
Looks great. I like the idea for the town and the underground/cave level.
I can't decide what of those ideas are the best. <3 you!
  • Pages:
  • 1
  • 2

Standard