Hello guys, this is the first time that I'm participating in C3, so I hope you like it
Well, since I'm not good at drawing there's no graphics in this pack, but there's some songs, 2 bosses and 2 sprites. Let's see it:
-[Music] Leonid's Castle
Well, since I do not like the Japanese version I've made my own, trying to make it as close as possible to the original without samples, and it came nice. It is compatible with addmusic 4.5 and needs N-SPC Patch.
Note: It sounds different in-game.
-[Music] Palkia's Theme
Yes, I know that it doesn't sound like Palkia's theme from Pokemon Mistery Dungeon, but the midi says it is, so I kept the name. About the music, it is compatible with addmusic 4.5 and needs N-SPC Patch. The insertion size is pretty big, but I'm not good at looping the song, so I usually use Worldpeace225's music minimizer, so blame it
-[Sprite] Mannon
I've submitted it to the sprite's section, but I'm also uploading here. Copied from it's description:
I've made a little mistake at the end, I forgot the "please" so it's not a mandatory, but is appreciated
Video
-Extra bit determines the side that the sprite faces
-[Sprite] P-switch Buttons
A sprite that I had done a long time ago, it's basically a static P-switch, like a button, that when you press it triggers the blue or silver P-switch effect.
-Extra bit determines if it's a blue or a silver P-switch.
Video
Note: the palette in the level is changed!
-[Sprite] Koopa Boss
Old memories... This is a boss that I had made a looooooong time ago, when I was newbie in ASM... Completely inefficient but it works.
Well, this boss requires a little of work to works correctly:
-The boss and the health bar are separated sprites, so you have to put both if you want the health bar
-The health bar needs a freeram (it can be changed in the boss)
-The boss NEEDS to start in the air
To change the freeram, replace in the boss and in the health bar every $0087 to $FreeRAM.
Video
Note: Boss is SP3 and health bar SP4
-[Dynamic] Sue Boss
My latest boss... As the name says, it is dynamic. Let me explain somethings:
-I did NOT copy the Sonikku's version, his one is better than my, I admit, he is way better in ASM than me, but since he would not distribute it, I did my own version, probably with some bugs, but I've fixed all that I found.
-You can edit how many hits Sue needs to take to fall down and how many to die, just change the values in !SuesHp and !SuesHitChances.
Video
Note: Graphics ripped by Nep-Enut
Download link (click)
Thanks for seeing my C3 topic, I hope everything makes sense (I'm brazilian) and you like it. If you find any bugs, please, contact me and I'll do my best to fix it.
Well, since I'm not good at drawing there's no graphics in this pack, but there's some songs, 2 bosses and 2 sprites. Let's see it:
-[Music] Leonid's Castle
Well, since I do not like the Japanese version I've made my own, trying to make it as close as possible to the original without samples, and it came nice. It is compatible with addmusic 4.5 and needs N-SPC Patch.
Note: It sounds different in-game.
-[Music] Palkia's Theme
Yes, I know that it doesn't sound like Palkia's theme from Pokemon Mistery Dungeon, but the midi says it is, so I kept the name. About the music, it is compatible with addmusic 4.5 and needs N-SPC Patch. The insertion size is pretty big, but I'm not good at looping the song, so I usually use Worldpeace225's music minimizer, so blame it
-[Sprite] Mannon
I've submitted it to the sprite's section, but I'm also uploading here. Copied from it's description:
Originally posted by Description
The tomb that appears in Grass Town level from Cave Story.
Graphics, palette and the projectile that it shoots included.
Give credits if used.
Graphics, palette and the projectile that it shoots included.
Give credits if used.
I've made a little mistake at the end, I forgot the "please" so it's not a mandatory, but is appreciated
Video
-Extra bit determines the side that the sprite faces
-[Sprite] P-switch Buttons
A sprite that I had done a long time ago, it's basically a static P-switch, like a button, that when you press it triggers the blue or silver P-switch effect.
-Extra bit determines if it's a blue or a silver P-switch.
Video
Note: the palette in the level is changed!
-[Sprite] Koopa Boss
Old memories... This is a boss that I had made a looooooong time ago, when I was newbie in ASM... Completely inefficient but it works.
Well, this boss requires a little of work to works correctly:
-The boss and the health bar are separated sprites, so you have to put both if you want the health bar
-The health bar needs a freeram (it can be changed in the boss)
-The boss NEEDS to start in the air
To change the freeram, replace in the boss and in the health bar every $0087 to $FreeRAM.
Video
Note: Boss is SP3 and health bar SP4
-[Dynamic] Sue Boss
My latest boss... As the name says, it is dynamic. Let me explain somethings:
-I did NOT copy the Sonikku's version, his one is better than my, I admit, he is way better in ASM than me, but since he would not distribute it, I did my own version, probably with some bugs, but I've fixed all that I found.
-You can edit how many hits Sue needs to take to fall down and how many to die, just change the values in !SuesHp and !SuesHitChances.
Video
Note: Graphics ripped by Nep-Enut
Download link (click)
Thanks for seeing my C3 topic, I hope everything makes sense (I'm brazilian) and you like it. If you find any bugs, please, contact me and I'll do my best to fix it.