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Billy Deerhead's Messed-Up Mario World - Billy A.D.

Hack Removed:
Hack Name: Billy Deerhead's Messed-Up Mario World
Length: 39 levels
Author: Billy A.D. - Submitted by: Billy A.D.
Description: A 5 world vanilla hack, with many puzzles and challenges that will test your wits, and throw a few surprises at you now and then. Read all message blocks for helpful tips and clues, and choose carefully when to activate the Switch Palaces. Exits leading to the Top Secret Area or Star Road are sealed, and levels beyond Castle #5 are untested and incomplete.



==========================
My Short Review:
This hack wasn't really good, the
difficulty in some levels were bad
and there were a bit of blatant level edits.
==========================

Removal Reasons:



Error: Blatant level 105 edit.
Fix this by: Blatant level edits are not allowed, create your levels from scratch.


Error: Silent bullet bills.
Fix this by: Silent bullet bills are not allowed. You have 3 options.
1) Either apply the No Silent Bullet Bill patch.
2) Make bullet bills generate from a generator.
3) Or take out the bullet bills.


Error: Invisible floor.
Fix this by: Don't paste things on the bottom row of Lunar Magic as things won't show in game.


Error: If I screw up, I have to die.
Fix this by: If I don't have the koopa hit the shell because of the examples the koopa shows in the pic, I have to die which isn't cool. Add a reset door or pipe in case the player screws up.


Error: More blatant level edits
Fix this by: Like I said, they aren't allowed. Create your own levels instead of basing them off the original SMW levels.


Error: Sprite limitations.
Fix this by: There were a lot of sprites on screen and because you had 2 sumo lightnings, it screws with the chuck a bit. Take out some sprites.


Error: Invisible floor.
Fix this by: Like I said before also, don't use the bottom row of Lunar Magic as things won't show up in game.


Error: Koopa jumping.
Fix this by: Having to koopa jump early in the game is a no. If you're gonna do koopa jumping, at least do it at a late world.


Error: Cut-off.
Fix this by: Because the end ledge lies on the corner of the other ledge, it creates a bit off cut-off. Make the corner end, end on the ground and not the corner.


Error: Blind jump.
Fix this by: Use coins to lead the player to where to go. Jumping carelessly with no signal on where to go isn't good.


Error: The line is a bit too low.
Fix this by: Rise the lines up a bit so it doesn't look like the player is floating.


Error: Something about memorization.
Fix this by: Do you really expect the player to remember the pattern? If you're gonna do this, at least make the player not have to memorize much since it can be easy to forget.


Error: Easy 3-UP moon.
Fix this by: If I didn't get the Yellow switch, I would've gotten a easy 3-UP moon. 3-UP moons are supposed to be hard and rare to get.


Error: If I didn't get the Yellow switch here I die instantly.
Fix this by: Not cool, make the player spawn on land and if the player doesn't have the switch add a side exit so they can leave and get it. Also, why is this level slippery? Seems pointless especially how this world isn't an ice world.


Error: More blatant level edits.
Fix this by: Don't base your old levels off the old SMW levels blah blah blah and start your levels from scratch.


Error: Silent bullet bills.
Fix this by: Don't use them like I said, because they are quiet there's no notification that they're coming and the player could get hit without knowing.


Error: The cement blocks are creating major cut-off to the ground.
Fix this by: The cement blocks aren't really square and because of that there's a bit of extra space to the ends and it'll create cut-off to the ground. Try using some square object so it won't look cut-off.



Error: A bit of cut-off because the end edge is resting on top of the corner of the other end edge.
Fix this by: The edges aren't square which means it has some extra space which means it'll create a bit of cut-off.


Error: The cement blocks are creating cut-off to the ground.
Fix this by: The cement blocks aren't really square and because of that there's a bit of extra space to the ends and it'll create cut-off to the ground. Try using some square object so it won't look cut-off.


Error: There were so many traps and "if you choose this path you have to die" things in this level.
Fix this by: The cement blocks aren't really square and because of that there's a bit of extra space to the ends and it'll create cut-off to the ground. Try using some square object so it won't look cut-off.


Error: A bit of cut-off because the end edge is resting on top of the corner of the other end edge.
Fix this by: The edges aren't square which means it has some extra space which means it'll create a bit of cut-off.


Error: Floating munchers. D:<
Fix this by: If I hit the blue P-switch and fall down here, the munchers will be floating because I hit the switch, take out those munchers because they'll be floating and if I didn't have the silver P I would have to die which it's like a trap which is not cool.


Error: Invisible raft?
Fix this by: What was I riding on? It's on the bottom row of Lunar Magic which you shouldn't use since things won't appear in game if you paste things there.


Error: Trap.
Fix this by: Like I said earlier, there are so many traps in this level and they're not cool. If you're gonna do this add a reset door/pipe so the player doesn't have to kill themselves.

Speaking of traps...


Error: There's more traps.
Fix this by: Refer to the solution above.


Error: Traps x10
Fix this by: Making this bridge is pointless because I can't even get back up to safety. Not cool. Take this section out since it's pointless anyways.


Error: More traps...
Fix this by: Look up.


Error: Floating munchers.
Fix this by: Hitting the P-switch will result in floating munchers. Take them out.


Error: Not enough time.
Fix this by: This level took forever and was VERY repetitive. I swear you just copied and pasted the same design over and over because it looked the same like 90% of the time. And the face I used rewinds and all of that but still I couldn't beat it. And because of that I stopped playing right here.

Conclusion:
This hack needs a lot of fixing. There were a lot of blatant level edits, cut-off, and BS which isn't accepted here. You need to improve on your level design too, play some Featured Hacks to get a good idea on what makes a good level design. And Read the hack submission guidelines because they do not follow them at all.