Hack Name: Super Zero World -1 | The island
Author: darkslayer0
Description: Hello, I had to post my very first hack project here!
It's just a little island where you have to beat Iggy, the gameplay level is easy/medium, you'll take a maximum of 20 min, so it's a good hack to feel free to play for a short time ^^
-Project from 2007, last update (palettes fixing, etc...) today, ready to play-
Enjoy it!
Removal Reasons :o
This is a pretty nicely done hack, though it had it's fair share of unfair, and a few graphical madness. Also.......... I have nothing else to say, so onto the pics:
The title screen text cuts off.
Message box palette is slightly bad.
aaaa. Don't put objects on the lowest layer in Lunar Magic, because it won't show up ingame.
Also, try not to have the player touch the backside of sideways ledges.
Odd tile behind the block when I hit it. This happens with
every single block in the hack O_O
Mario's tiles in GFX00 don't seem to be edited :/
You have no reset pipe incase the player doesn't make it to this door on time. Add a reset pipe somewhere to give the player a chance, since it's only the first level, s'il vous plait.
loli wut goal post palette. (also the ground reminds me of chocolate cake with strawberry icing <3 )
Seems like a blatant edit of the original Yellow Swtich Palace.
Make Mario finish lower, because if he completes the level at a high position, the zoom in effect glitches liek zees.
Another example of an unedited GFX00 (you can seem SMW Mario's hand when you hit Yoshi)
The end of the ledge creates cutoff with the yellow bush.
Not sure if that's a glitched tile on the goal bar or not.
Download Fade Fix from the patches section and patch it to your hack, to allow the second half of the palette to fade at level end.
Big bush creates tiny but noticeable cutoff with the ground and rope. Also, I'm not a big fan of the palette you've used.
Originally posted by me earlieraaaa. Don't put objects on the lowest layer in Lunar Magic, because it won't show up ingame.
This palette is probably the worst in the game... fix it please.
Ah fsck. Try to avoid having forced powerdowns which require you to get hurt by an object or enemy, because it seems unfair. A block that removes your powerup is nicer.
... this was weird. I walked on that top right ledge, towards the pipe, and when I fell towards the pipe, touching the pipe, I got pushed into the blocks. Pretty weird, it might be either the blocsk themselves or SMW being a fsck.
CD titled "Slowdown++" inserted into drive "This part of the level"
This ground palette isn't very eye-pleasing, it would be nice, but not necessary, for you to change it.
Another bad-colored goal post.
This whole first part of the level was a blatant edit o Iggy's castle :/ Ctrl + Del next time (or use whatever button replaces ctrl if you're using a Mac)
Mario's "behind fence" frames are both unedited and glitched. Bad combo. Attempt to fix it, or don't have the player go behind the fence at all, seeing as there is really no use.
I don't really like the background palette here. Just a personal opinion, might want to change it.
All these pipe exits have a bad FG starting position. Go to the door with a 1 on it in LM and adjust from there.
You used the wrong end ledge tile, I am able to go inside the floor.
For some odd reason, when I hit the POW blocks, I get hurt. You might have changed the behavior of tile 152 or something.
Also, both the POW door and the normal door...
Lead back here, where the FG starting position is bad and there's cutoff on the spike at the right. This means I am unable to reach Iggy's room, and thus unable to beat the castle. Not sure if you did this on purpose or not :/
That's all. Fix all these, and you should be good to go.