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Kaizo Hack Submissions - Edit: Most recent list of May 1st

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Kaizo

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Patgangers what LegendaryMMAT said really is true and important, but in a different way.

sym and you commented on the usage of a death block that actually is empty space, using that in a hack is horrible and disgusting. But adding mushrooms, flowers, capes, items and the like to the hack while they are not necessary or not necessary YET is a must! If you give the players exactly what they will need and no less, in the order they need it, the level is easy.
Now you shouldn't insert something that will break your level, but e.g. at the key section you could start with only one key and hide the second two (not using YY-CHR or Map16, but just by placing it a bit out of the road. Or, even better, forcing a player to go back just after hitting a Pow to get to a new section. That way the level becomes a lot more puzzly, fun and harder).

Also about the new section: isn't the sprite lagg alone enough to imitate slowdown? That's gonna make it easy...
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.

Originally posted by Sadistic Designer
Patgangers what LegendaryMMAT said really is true and important, but in a different way.

sym and you commented on the usage of a death block that actually is empty space, using that in a hack is horrible and disgusting. But adding mushrooms, flowers, capes, items and the like to the hack while they are not necessary or not necessary YET is a must! If you give the players exactly what they will need and no less, in the order they need it, the level is easy.

Ah. Makes more sense now: The 'death block to blank block' idea stood out way more than the rest of the idea to me. I got it now, I'll try this on my next level. ^^

Originally posted by Sadistic Designer
Now you shouldn't insert something that will break your level, but e.g. at the key section you could start with only one key and hide the second two (not using YY-CHR or Map16, but just by placing it a bit out of the road. Or, even better, forcing a player to go back just after hitting a Pow to get to a new section. That way the level becomes a lot more puzzly, fun and harder).

Meh, I'll try. xD

Originally posted by Sadistic Designer
Also about the new section: isn't the sprite lagg alone enough to imitate slowdown? That's gonna make it easy...

The sprite lag isn't that big, and not all the time either. It's not even close to making it easy. :P

Words.
[22:25:05] <%andy_k_250> Turkey and Grease will one day be reunited - that day will be... Thanksgiving
Originally posted by Sadistic Designer
Patgangers what LegendaryMMAT said really is true and important, but in a different way.

sym and you commented on the usage of a death block that actually is empty space, using that in a hack is horrible and disgusting. But adding mushrooms, flowers, capes, items and the like to the hack while they are not necessary or not necessary YET is a must! If you give the players exactly what they will need and no less, in the order they need it, the level is easy.
Now you shouldn't insert something that will break your level, but e.g. at the key section you could start with only one key and hide the second two (not using YY-CHR or Map16, but just by placing it a bit out of the road. Or, even better, forcing a player to go back just after hitting a Pow to get to a new section. That way the level becomes a lot more puzzly, fun and harder).

Also about the new section: isn't the sprite lagg alone enough to imitate slowdown? That's gonna make it easy...

that isn't what he said though, he said add pointless items that lead to death traps. what is the point of adding all this pointless stuff to a hack that requires slowdown/savestates? all you're doing is wasting the player's time..
learn2kaizo hack submissions
By that logic why bother playing a game? A lot of people find it fun to go for a split path or secret, even if it in the end wasn't necessary. As long as it's fair it's allright.
I mean... why play a kaizo hack when you can also just download a savestate...?
Nope, I'm sure some secrets are nice, and I think that is what LegendaryMMAT was talking about. And in the worst case I'm praising LegendrayMMAT for something he didn't say, no loss there :P
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Okay, I think there's been some confusion about what I've said with the trap. I didn't mean for it to come out sounding like you make death blocks invisible! It was supposed to be make blank tiles look like death blocks, so the player would avoid it. To those that knew (which, possibly there would be a large majority of) that meant what I've tried to say, then congratulations, the cake isn't a lie.

Over to a new subject, I've been hitting many more roadblocks in my hack. Of course, I've designed a Kaizo trap of my own (I am sure it is original), but I need to figure out more traps to abuse. I've already used shelljumps like 5 times, P-Jumps even more over (truly, I've lost count over the number of times I've put in a P-Switch jump). So, as many of you've expected me to ask, any ideas?
Originally posted by LegendaryMMAT
Okay, I think there's been some confusion about what I've said with the trap. I didn't mean for it to come out sounding like you make death blocks invisible! It was supposed to be make blank tiles look like death blocks, so the player would avoid it. To those that knew (which, possibly there would be a large majority of) that meant what I've tried to say, then congratulations, the cake isn't a lie.


That's so fair. It's almost as fair as the FIRST SCREEN IN THE LAST LEVEL OF MY ROMHACK.

And let me tell you how unfair that is. (Sadistic Designer, you know what i'm talking about...remember our "unfair trap" discussion? (Don't say the trap)
Originally posted by Sadistic Designer
By that logic why bother playing a game? A lot of people find it fun to go for a split path or secret, even if it in the end wasn't necessary. As long as it's fair it's allright.
I mean... why play a kaizo hack when you can also just download a savestate...?
Nope, I'm sure some secrets are nice, and I think that is what LegendaryMMAT was talking about. And in the worst case I'm praising LegendrayMMAT for something he didn't say, no loss there :P

re-read what he posted please, he was talking about leading the player down a path that just kills them, what is the point of that?

maybe i just have a different idea of what kaizo should be, but i kind of like the idea of 'keep the player moving without copping out and using FG scrolling' but make it semi-obvious where they need to go with the exception of hiding puzzle elements.. which is what i think you meant, but if you actually read LegendaryMMAT's post that isn't what he was talking about. he is talking about completely optional subpaths off the main course of the level that serve no purpose other than to waste the player's time.

for all intents and purposes, these hacks are really nothing more than stages to record and make pretty TAS videos with because of how difficult we make them. frame-precision is not skill. it's luck. if you can actually play this stuff without slowdown/savestates then you should be applying yourself elsewhere and not be wasting your time making mario levels.
learn2kaizo hack submissions

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My new kaizo trap.
What do you guys think of the background?



I might put some sort of signature here once. I guess.
Angry moon is angry >:D.

Cool background, kind of cartoonish. I like it. Nice trap, I never knew you could do that with noteblocks :o.
Why not go to my Youtube channel?


Originally posted by JeRRy86
<video>

My new kaizo trap.
What do you guys think of the background?


That's... Evil. Cloning note blocks? O.o
Also, The background is >=(. In an awesome way. :D

Words.
[22:25:05] <%andy_k_250> Turkey and Grease will one day be reunited - that day will be... Thanksgiving
That Kaizo trap is evil but creative. :D
this may not be the best place to put this but i was wondering if anyone wanted to betatest a boss fight in my hack, season of glass. at the moment it's pretty kaizo :P



no it's not normal bowser... PM me if you're down
@JeRRy86, amazing! I've never seen anyone clone noteblocks! This makes me wonder if it is possible to clone many other blocks, such as carryable blocks, glass item holding blocks, and so on. If those blocks really work in the clone glitch, imagine the possibilities for Kaizo traps! You'd need to make a bridge out of one kind of block, or you may need more than one carryable block, IT IS JUST AMAZING!

And I also loved the background, I need to learn how to make backgrounds of my own with YY-CHR or such. Maybe you could make other levels that have backgrounds with text faces. I'd like to see ":3" in a level XD
JeRRy: That trap is horrible... (once again, sorry to be a critic).

After you force the player to use the bock factory glitch he will assume that it was intended in ANY level he can't pass otherwise, and will ruin every hard level you made by copying the hell out of any block present. Unless you only place PoD-levels after this exit this will ruin your whole hack...

I mean, cmon man. Copying an invisible note block twice, once for a jump and once for blocking an exit??? Why not go right ahead and copy it 5 times, replacing the ceiling above the happy clouds. After that use a note block glitch to make the one above the question sphere disappear, leaving an empty space. Jump off yoshi the frame you hit the question sphere to land on this ceiling and you live.

I hope my point is clear, if you start duplicating blocks for multiple purposes (and perhaps combinding them with other glitches, such as making the note block disappear) this will break most of your future levels. You could add a message block or the likes telling the player to use the block factory glitch, but it still wouldn't be fair.


I like the background =)

Also LegendaryMMAT: Any block that interacts with mario can be duplicated (interaction being the block changing state, such as a turn block going from normal to turning)
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
I am currently working on one. I don't have a name for it, but the IPS is called 'Kewl Kaizo'. It is a soft kaizo in some places, just kaizo in others. You need to use some glitches/bugs. Keyjumping and getting yoshi through the floor. It is in My Files.
Why not go to my Youtube channel?


What the Hell?

Figured I'd share it here. Mind you, it's NOWHERE near as hard as what some of you crazies are doing - it's made to be playable without slowdown and there are no intended glitch exploits.

It's kinda messy and broken in parts, and some parts will totally be broken by some of you, but OH WELL. The difficulty is more Rise to the Challenge then 'pure kaizo', I think.
Originally posted by raocow

What the Hell?

Figured I'd share it here. Mind you, it's NOWHERE near as hard as what some of you crazies are doing - it's made to be playable without slowdown and there are no intended glitch exploits.

It's kinda messy and broken in parts, and some parts will totally be broken by some of you, but OH WELL. The difficulty is more Rise to the Challenge then 'pure kaizo', I think.


Raocow I hate you
Originally posted by Sadistic Designer
Also LegendaryMMAT: Any block that interacts with mario can be duplicated (interaction being the block changing state, such as a turn block going from normal to turning)
Well, that would mean glass block WOULD work, but wouldn't really have any relevancy. I should look into this...

Well, I've had an idea of a patch, it has nothing to do with duplication whatsoever.
It is a block, much like the pink triangular wallrunning block. But, instead of it going on the floors to the walls, it goes on the walls to the ceilings. It would simply be an upside down triangular block, but it makes Mario, while running on a wall, start running on a ceiling if it is placed correctly (in a corner). Think of the Kaizo traps possible with that! Sure, it would be a nightmare to create, but hey, it would be the revolution of Kaizo.
Originally posted by raocow

What the Hell?

Figured I'd share it here. Mind you, it's NOWHERE near as hard as what some of you crazies are doing - it's made to be playable without slowdown and there are no intended glitch exploits.

It's kinda messy and broken in parts, and some parts will totally be broken by some of you, but OH WELL. The difficulty is more Rise to the Challenge then 'pure kaizo', I think.

i got to the level where you're supposed to carry the green jug or something (i think level 3) and got tired of it.. pretty tedious

i had a lot of fun up to that point though
learn2kaizo hack submissions
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Kaizo

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