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Screenshot + Video Thread 4.0 [READ FIRST POST!]

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Another tribute to YI.
i just lurk sometimes
Dragonfire: that's a great rip, will you release it?
Electron: looks good to me.
Your layout has been removed.
Originally posted by Spud Alpha
Dragonfire: that's a great rip, will you release it?


Adam asked me that on youtube a little while ago, but i might release it... might is the key word.

EDIT: I submitted it, but i accedentaly posted the wrong 16 . 16 screenie.

Woah! I made a cutscene in SMW! And instead of still images with text, or blank screens with two characters and text, it actually *gasp* shows something!
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/eeHRAVk-yL4&hl=en_GB&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/eeHRAVk-yL4&hl=en_GB&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

And all without any LevelASM or custom sprites. Golly!

Very nice. May I ask how you managed to make Mario Automatically walk without Custom Sprites? But anyway, I like it.
Your layout has been removed.

Originally posted by Jorshamo
Very nice. May I ask how you managed to make Mario Automatically walk without Custom Sprites? But anyway, I like it.


Thanks. Unfortunately, if I told you, I would have to kill you.
On a more serious note, a picture tells more than a thousand words.

Originally posted by Broozer
ChaoticFox: Those look pretty interesting, actually. ^_^ You really are very, very good at pulling off sprite graphics, I say... those Goomba graphics are definitely superb. Are the foreground graphics also custom-made by you? If so, they also look very appealing - nice work..

Thank you, Broozer. It means a lot to me coming from a great artist like you. The Shyguy was actually my first hand-drawn sprite, so you can easily tell I'm new to this. The foreground was made by me, and there has been some changes to them since that video, such as making the fence look more realistic.

Originally posted by Blaze.128
On a more serious note, a picture tells more than a thousand words.

Pwahaha! I think you fooled everyone! Nice work.
I got bored so i redrew the pipe , Piranta Plant and the p-switch.
any opinnions ?




Originally posted by DTG
I got bored so i redrew the pipe , Piranta Plant and the p-switch.
any opinnions ?
pictures


They look nice, DTG. The pihrana is more modern linke, and i like how you redrew the p-switches (they look smb3 like)
Thanks for the comments and suggestions. /late
As for those who didn't know what those skeletons were for, (which i guess most of you already know) they are my dry bones replacement since the original dry bones don't really fit the style my game is going to anymore :P
@DragonFire6780: Thanks.
@Electron: Very Nice.


<object width="425" height="283.3333333333333"><param name="movie" value="http://v.giantrealm.com/embed3/pi=MTA=&fi=YTIxZTIwZDI1YWFlMWEwODQ3MTAxNDMzMGViMDBjN2Q5YWVlOTllMQ==&vu=aHR0cDovL3BsYXkuZ2lhbnRyZWFsbS5jb20vdmlkZW8vYTIxZTIwZDI1YWFlMWEwODQ3MTAxNDMzMGViMDBjN2Q5YWVlOTllMS92aWRlby54bWw/X3Q9MA==&vuh=aHR0cDovL3BsYXkuZ2lhbnRyZWFsbS5jb20vdmlkZW8vYTIxZTIwZDI1YWFlMWEwODQ3MTAxNDMzMGViMDBjN2Q5YWVlOTllMS92aWRlby54bWw/X3Q9MCZxdWFsaXR5PWhx&cu=aHR0cDovL3NjcmV3YXR0YWNrLmNvbS92aWRlb3MvTWVnYU1hbi1pbi1TdXBlci1NYXJpby1Xb3JsZC1SdW4tbi1zaG9vdC1lbmdpbmUtdGVzdA==&tu=aHR0cDovL3ZzY2RuLmdpYW50cmVhbG0uY29tL2dpYW50cmVhbG0vMjY2NjYvMjY2NjZfTWVnYW1hbl8xMjU5MDAwNzE0LmpwZw==&vt=TWVnYU1hbiBpbiBTdXBlciBNYXJpbyBXb3JsZCAoUnVuICYjMzk7biBzaG9vdCBlbmdpbmUgdGVzdCk=&ma=MA==&c_embedding-allowed=MQ==&c_stats-url=" type="application/x-shockwave-flash"></param><param name="allowfullscreen" value="true"></param><param name="allowscriptacess" value="always"></param><param name="wmode" value="transparent"></param><embed src="http://v.giantrealm.com/embed3/pi=MTA=&fi=YTIxZTIwZDI1YWFlMWEwODQ3MTAxNDMzMGViMDBjN2Q5YWVlOTllMQ==&vu=aHR0cDovL3BsYXkuZ2lhbnRyZWFsbS5jb20vdmlkZW8vYTIxZTIwZDI1YWFlMWEwODQ3MTAxNDMzMGViMDBjN2Q5YWVlOTllMS92aWRlby54bWw/X3Q9MA==&vuh=aHR0cDovL3BsYXkuZ2lhbnRyZWFsbS5jb20vdmlkZW8vYTIxZTIwZDI1YWFlMWEwODQ3MTAxNDMzMGViMDBjN2Q5YWVlOTllMS92aWRlby54bWw/X3Q9MCZxdWFsaXR5PWhx&cu=aHR0cDovL3NjcmV3YXR0YWNrLmNvbS92aWRlb3MvTWVnYU1hbi1pbi1TdXBlci1NYXJpby1Xb3JsZC1SdW4tbi1zaG9vdC1lbmdpbmUtdGVzdA==&tu=aHR0cDovL3ZzY2RuLmdpYW50cmVhbG0uY29tL2dpYW50cmVhbG0vMjY2NjYvMjY2NjZfTWVnYW1hbl8xMjU5MDAwNzE0LmpwZw==&vt=TWVnYU1hbiBpbiBTdXBlciBNYXJpbyBXb3JsZCAoUnVuICYjMzk7biBzaG9vdCBlbmdpbmUgdGVzdCk=&ma=MA==&c_embedding-allowed=MQ==&c_stats-url=" allowscriptaccess="always" type="application/x-shockwave-flash" width="425" height="283.3333333333333" allowfullscreen="true" wmode="transparent"></embed></object>

I was bored.
Originally posted by From Notte Luminosa Hack thread

ASDKFHSARJASDRFNSDFJKSDAGNJG
(Sorry about that. This is now the 8th FUCKING TIME I've tried to post this. 3 times my computer has crashed due to photobucket, and the other 5 times my internet has gone out. There was a nice introduction about how this is a preview to what's going on in the hack at one point, but after the 6th time of writing this, I said "ASDGHGHSSSSSS" and just decided to copy/paste this lil' message in instead.) :3

Anyways, 11-23-09 Updates.
Since I don't want to spoil the ENTIRE world, I'll only be posting tiny tidbits of levels here and there; most updates you guys will see from now on will pertain to updating old levels. Keep checking back though, as I will periodically post little teasers (unlike this update, which is a HUGE teaser) for you all. :D




Updated title Screen. I experimented with various gradients and colors, but I found this one to my favorite liking.


What's this?... I'm... I'm at the final castle? Oh dear. The Front gates. I better go in then...


Damn. It's the "kill-lumos" brigade. My worst nemesis-es!


After much perseverence, I come to what looks like a wall...


A bit of investigation reveals the Main Gate into the Bastion.


That's a fancy door!


Oh... So that's why it refuses to work.


Well, I'd better investigate...



Later on, I've encountered the dungeon!



These Switch activated blocks are going to give me quite the headache.






Puzzles...


...They make brain hurt.


After MUCH tenacity and perseverence, I've found that damn gear. =.=

Comments?

Notte Luminosa Progress:

Click here to download It! :D
Okay, for months(since my old compy crashed) I couldn't upload videos/screenies directly from my computer. I got a new one, so that has changed. No more videos at random times. Yes consistency. This also marks me switching from SNES9X recording to ZSNES recording. Yay for better quality!

To celebrate, two things;

New palette. Not only did I make the foreground palette(notice usually white stripe is now bright green), I made the BG palette more intense, I like it.

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Dual1KkBkas&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Dual1KkBkas&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Originally posted by YouTube Description

It's poorly designed, old, blocky, ugly, and odd, although fun. That's not enough for me, though, I've already redone it twice and I'm afraid I have to AGAIN. SIGH.

Your layout has been removed.
How is everyone making these fullscreen Nintendo Presents logos? Did I miss something C3?

Anyway, although that level does look a bit too blocky, it's a pretty nice level design-wise, Spud. And the title screen you made Yanama is very nice.

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/Yg9AwMtH81k&hl=en_US&fs=1&color1=0x234900&color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Yg9AwMtH81k&hl=en_US&fs=1&color1=0x234900&color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

New level and two more custom drawn enemies.
I know it's short, but it's the first level. It also has a secret exit which can only be obtained by hitting the Yellow Switch, which will be found 5 or 6 levels later in the game.





Yup, is vanilla.
i just lurk sometimes
Vanilla? What do you call those cement blocks?

Anyway, looks good!
Thanks, ChaoticFox, but nonetheless, I dislike my level, so I'm still going to redo it.

Your level looks great, great ExGFX too, but it needs a custom BG.
Now,
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Originally posted by YouTube

I know I said no more bunches of videos, but I have a lot to show to make up for all that not-show.
You've seen this level twice, both times unfinished, and I didn't want to bore you with a boring finished one, so I TAS'ed it. Pretty okay if you ask me.

Your layout has been removed.
ChaoticFox: I really like that level of yours and its graphics, but I have a concern. Couldn't the player get stuck and potentially die at 1:08 if he duck-slides into that opening for the multi-coin block as Super Mario?
Originally posted by ChaoticFox
Vanilla? What do you call those cement blocks?

That is my SMWCP contribution. I didn't modified the blocks.







i just lurk sometimes
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