Language…
18 users online: 1UPdudes, Abstract, CharlieUltra, Dennsen86, DixyNL,  Eden_, GiraffeKiller, Golden Yoshi, Hammerer, JezJitzu,  MarioFanGamer, Metal-Yoshi94, MorrieTheMagpie, Nayfal, Papangu, rafaelfutbal,  Segment1Zone2, TheOrangeToad - Guests: 282 - Bots: 402
Users: 64,795 (2,369 active)
Latest user: mathew

SMAS Music Patch corrupts ROM

It looks like the SMAS Music Patch destroys your rom. I patched my rom with the music patch and it worked fine. But when I insert ExGFX, the music messes up a little bit and the graphics for the shadow in the Overworld window messes up too.
Yeah.Sometimes the music screws up the levels or freezes them,forcing you to reset your game.
That's because the patch only works on a clean, unmodified ROM. If you patch it to a hack already in progress, you risk overwriting level/graphics data with the music, which is why I warned everyone to make a backup of their hack before attempting to patch it!
I made it with two clean, unedited SMW Roms. The thing is, it works fine until I insert ExGFX. Then it screws up.
I think I pinpointed the problem. It's a big one, but it's easily correctable.

You see, I didn't test any of my music patches with Lunar Magic, so I overlooked the fact that LM plops some of its modified code at around $7F19F. This just so happens to be in the middle of the sound sample data! To fix this, I'll have to move the sample data to a different bank (and put a RATS tag around the sucker).

EDIT: The patches have now been updated.