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Hack Removal Log

Link Thread Closed
Removed

Hack Name: THE HARDEST HACK EVER!!!!!!!!!!!!!!!!!!!!! - 12.4 KB - 0 downloads.
Length: 2 levels
Author: Abissionking - Submitted by: Abissionking
Description: This hack is too hard for you! Go away now or experience a new level of PAIIIIINNNNNNN!!!!!!!!!

Here's Why



This is all I needed to know to realize you put -100% effort into this hack. Why don't you play some hacks...or better yet, some featured hacks and get a grasp on what is accepted around here. If you need help, view the FAQ, or view the forums for some helpful guides.

On a technical side, your hack sucks. There is nothing beyond the screen I showed. All I saw as a random corner tile in the air, with nothing beyond it. Thus, this isn't even a hack...as it doesn't have a single complete level. It's garbage.

Just so you know, we DO NOT accept and or respect people who submit these kinds of hacks to our site. If you are serious about Super Mario World hacking, take my advice and use the links above. If not, then we can show you to the exit.
Removed
Hack Name: Super Bored World Demo - 134.2 KB - 36 downloads.
Length: 1 level
Author: xDanniDisasterx - Submitted by: xDanniDisasterx
Description: A one level rom hack pretty much sums it up. Its my first one, so Im just seeing if Im any good at this.
P.S: Could someone check out Yoshi's house and check to see if the sprites are glitched? Plz and thanks!

Reasons
This hack has major issues - it is too short, contains glitchy graphics, cutoffness, Kaizo level design and unedited levels. That being said, it is obvious that the author of this hack is a beginner. My best piece of advice is to play around with Lunar Magic for several more months before submitting something again. Play the hacks on this site to get an idea of what we find acceptable. With some work and practice, I'm sure you'll improve a lot! Good luck!

We recently implemented new Hack Submission Guidelines. This hack does not meet the following guidelines:

Originally posted by Hack Submission Guidelines
2. Blatant level edits will not be accepted.
Use CTRL+DEL to remove old SMW levels. (104, C5, C7, and 3 are exempt from this.)

3. No graphical glitches!
Errors such as garbled sprites/FGs/BGs, message box text screwing up layer 3 items, cutoff tiles, and general graphical ugliness are frowned upon. Also, don't forget about glitches such as sprite memory issues - the graphics of the sprite will 'disappear', but the sprite will still be there, and can unfairly hurt Mario.

4. Unless you intend to make your hack contain very long and very high quality levels, demos which are too short to provide any feedback on or be enjoyable will be subject to removal.

7a) Keep it fair, and keep the hack at a legitimate difficulty!
i.e. Avoid things like death after the goal, blind jumps, forced damage, excessive enemies, places where you can get permanently stuck, excessive 3-UP moons, etc.



If the Yoshi's House graphics are glitched for you, they are glitched for everyone. The reason for this is because you are attempting to place sprites in this level without changing the GFX set. In any event, don't edit Level 104 - it ruins your game ending. It's okay if Level 104 is not edited.


Nasty BG palette cutoffness. Use custom palettes to correct this.


Use the water surface tiles to make this look better. Also, this is "Kaizo" gameplay - one chance to succeed with pixel perfect moves, or you fail the level.


More unfair gameplay. Levels made of blocks look bad too.


This was a blind jump, meaning I had no way of knowing I would die if I fall here. There are also glitched Thwimps bouncing over off-screen Munchers. Change GFX sets and if nothing else move your Munchers up one row. However, basing levels on Munchers is not advised.


Why two Goal Gates? Also, make sure you "plant" these gates so you don't see that garbage at the bottom.


This place seems familiar...
Make unedited levels inaccessible from the OW.



Not a reason for removal, but a new OW is always nice.

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Removed
Hack Name: Super Mario Thousand Islands Demo 3 Demo - 403.6 KB - 25 downloads.
Length: 21 levels
Author: blueyosh - Submitted by: blueyosh
Description: Super Mario Thousand Islands is a game where Mario goes looking for Bowser to keep him out of trouble and crash lands on an island chain. It has Custom GFX, Custom Music, Subpop, Raccoon Mario, and more.
Note to mods: Remove demo 1 and 2

Reasons
Originally posted by "Submit A Hack" Page

The screenshots must be 256x224 or less and must be PNG images. Screenshots may not be any larger than 512 KB. You must submit at least 1 screenshot.

How to make a good screenshot:
Play your hack in Zsnes. When you want a screenshot hit F1. This should bring up a menu. The bottom option should say IMAGE FORMAT:. By selecting that option and pressing enter, you can switch between BMP and PNG. In this case, we want PNG. Now select SAVE SNAPSHOT and press enter. The image will be called <rom name> xxxx.png (where xxxx is a number) and will be saved in your Zsnes folder.



^ This is not a screenshot.

Sorry :(

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Removed:
Hack Name: Super Paco's World 2
Lenght: 12 exits
Author: PacoStudio8 - Submitted by: PacoStudio8

Removal Reason(s):

You included your hack in ROM format. In case you haven't read this yet, DO SO before submitting your SMW hack to the site. I would like to let you know that ROM DISTRIBUCTION IS ILLEGAL, and any .zip file that includes a SMW hack in ROM format rather than in IPS format WILL SURELY BE REMOVED from the site. Considering that you submitted something in ROM format, I just banned you for 72 hours - this will probably suit for a kind of small punishment for not reading the hack submission guidelines before submitting your work to the site. Please re-submit it as an IPS file next time, if you really intend to do so.

Name: Hunter and SCORPION's Bet: SCORPION's Ravage
Author: S.C.O.R.P.I.O.N.
Description: This is Hunter and SCORPION's Bet hack, the SCORPION's Ravage version. This hack contains 4.3 worlds.

Difficulty: Easy to Moderate

Description:

This is a totally different adventure, play as the hilarius SCORPION and venture through the various lands of the outskirts of Mushroom kingdom. Toads have been exiled and they built villages to have a place to live, and castles for storage. All was peaceful... until SCORPION came looking for the Golden Dollar. As you venture the lands as SCORPION, you can destroy both the villages and storm the castles. As SCORPION himself would say, "Destroy anything in your path... leave nothing alive!"



This is a great deal better than the last hacks of yours I moderated some time ago - the visuals are good and the level design seems decent. However, I noticed a few problems in my brief playthrough.

1.) The hack only works on ZSNES - it crashes after the titlescreen if you try on any other emulator. That ain't cool, yo! At least provide a warning about emulator compatibility.

2.) The two underground areas in level one took a record-breaking 11 seconds to load - something I thought impossible for cartridge-based media! This isn't necessarily a removal reason, but come on, I thought the game had crashed the first time I went down a pipe!

3.) This room has two problems:

The first is that the Jumping Piranha Plant sticks to the ceiling at the apex of his jump, and doesn't come down. The second is that the Dragon Coin is placed on in-between a subscreen edge or something, as it doesn't go away when touched, resulting in the player getting tons of extra lives instead of one dragon coin.

I hope this decline doesn't discourage you - The hack itself looks quite decent, and I liked the energy system. It just has a few problems that need to be ironed out.

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My Hacks:

Hack Name: Super Mario Challenge
Author: BBGS
Length: 6 Levels
Description: My first hack. Inspired by AzureBlade, ProtonJon.

-------------------------------------

You have submitted a ROM file, which is against the rules. You must submit an IPS file of your patch.

Thank you.

Name: Castles
Author: iyan
Description: Read the Readme !!NOW!!.txt
instead of the Description!
OK Then Smartass, What's In The Readme: This is NOT a hack. It is the 7 castles + Bowser's castle of Super Mario World.



Just a poorly made overworld that let's you access the castles and Top Secret Area, none of which are edited.

Please submit an actual hack next time.

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My Hacks:

Name: Waluigi World (BETA)
Author: banbadle
Description: This is my first Hack and it's still a BETA so don't be angry if there are any glitches. as far as I know there are only 2 which I can't get rid of.

PS. Moons are sometimes instant Kills




Warn of language beforehand. Also, "no 1"? Might want to edit this to use proper English.


Blatantly obvious cutoff.


Camera position at start is screwed up. A common error, it seems.


Siigh. You mentioned this in your description, but not in the actual hack. Also, making bonus items kill you arbituarily is pretty dumb.


The use of those items (they make the level underwater when you touch them) is never mentioned.


Annoying stupid Kaizo post-goal death.

And here's a screenshot you included in your submission...

Why.

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My Hacks:

Removed

Hack Name: Lunar Secret Demo version 0.2 (fixed) Demo - 33.8 KB - 13 downloads.
Length: 6 levels
Author: Person6 - Submitted by: Person6
Description: Mario was on a walk one day, when he saw that the moon was gone! Moments later, troops of koopas were carrying the pieces away! "Bowser must be behind this!" he thought, as he went on a new quest for the Lunar Secret.

Here's Why



You don't die on the title screen, but you have glitched dolphins, cutoff, and a stone wall. I call this laziness.



And I STILL can't play the game! I only gave you two things to fix from the last removal log...the intro, and the title. Unfortunately, you did a poor job fixing the first, and you totally neglected my second post.

This is your last warning...put some effort into your hack, and above all, TEST IT. It's obvious that you didn't test this...as you would have noticed this error right off the bat.
Removed

Hack Name: Mario Ex - 346.6 KB - 31 downloads.
Length: 15 levels
Author: growler1109 - Submitted by: growler1109
Description: Originally, the hack was going to be longer, but it got a bit random so I didn't do any more.

This hack is the final version of Mario Ex.

Hope you enjoy it!

Here's Why



Not really a reason for deletion, but what's up with the lack of backgrounds?



Encountered quite a bit of slowdown here.



I would recommend you reworking the overworlds palette. The grass is way to bright, the dirt is way too dark, and the ocean has a very odd look to it.



You can fall down in the middle because of the grass in the dirt.



A huge wall of cement blocks looks rather ugly.



Okay, the green does not fit a cave area...and I really think you should use backgrounds, as plain colors in the BG really don't please the eyes in any way.



*gonna



The 'square' patches look really strange.



The only custom FG palette I've seen thus far. However, I suggest toning down the 'square' parts in the dirt.



I haven't seen killer disco balls since the 70's.
Ba dum tish
But no, really...why are the monty moles depicted as disco balls?



Last time I checked, bullet bills were killable. But when I jump on them, I get hurt. You may want to warn the player about that.



Prepare yourself. (I lol'd here.)



After some hardcore preparation, I beasted the baseball chucking chuck...but he wasn't guarding an exit. I may be missing something, but I wasn't able to figure out how to beat the level.


If I'm doing something wrong, please let me know. If not, you may want to insert that goal sphere so I can continue.
Removed
Hack Name: Levels demo
Lenght: Unknown
Author: plow - Submitted by: plow
Description:First off I would like to say thank you very much for improving and helping me know more stuff mods! :)
And this hack is my first hack yaadayadayada. I hope everyone understands why they reject hacks.

Originally posted by Fourword4
I'm glad that you realize that. We don't reject hacks because we enjoy rejecting other peoples work. (I don't at least.) While moderating hacks, we bring out some things that the player might have overlooked while proofreading. Also, when players test their hacks, they may have a different taste than those who have never played the hack before. That's our job...to help each hack shape into something the community can enjoy ;)


:)

Removal Reason(s):

Things like infinite 3-Up Moons burried into pits*, cut-off tiles throughout the whole hack**, as well as the fact that Mario DIES in the title screen***, among other small stuff**** need to get out of your hack. Please, make sure that EVERYTHING is fixed whenever you submit this hack again. Thanks.

*:



(by the way, they are not REAL 3-UP Moons; they act like tile 25, and I would assume that they are just being placed there in order to make the player fall into a pit. -_-")

**:



(By the way, those wall-jump blocks still DO have a "weird" palette - try at least giving them a black outline or something. Also, that vine shown by the second screenshot is useless, since all it does is let you go upwards, though there is NOTHING placed upwards - you should delete that vine block from there, considering that climbing up something that leads you to nowhere does not make much sense.)

***:



Mario suddenly falls into pit while moving strangely (I'm guessing you haven't recorded new moves for him in the title screen, have you?) at your title screen. Guess what happens next...



...yeah, the "Game Over" screen makes it appearance by the time Mario falls into that pit, which SHOULD NOT happen under ANY circunstance.

****: There were many other issues throughout the hack that MUST be fixed, such as these:



Avoid using grey cement blocks as constantly as you are. Try using grass ledges for this specific part, for example, instead. Also, I would suggest either applying the "Time Fix" patch in your hack for this level, since the following screen shows up in case you die upon playing through it:



...or you can set this level to use a time limit as the others do.



Small palette issue - I'm pretty sure that the sprite generated upon jumping off a note block is supposed to be colored exactly like the actual note block, ain't it?



What's up with these munchers that act like REALLY strangely? As far as I know, munchers are supposed to act like tile 12F (themselves), and it is weird to have some munchers scattered around your levels that act like tile 25.



This is not a big deal, though I would say that you overused these Yellow Koopas in this part of the second level quite a little bit.



What's up with the graphics for this tile? Ó_ò



The palette for the end level block isn't the best... I would suggest using something else as its palette, since the one you are using makes the block look rather disgusting with that brown line placed upon all the green.



This is yet another 3-Up Moon that acts like a completely blank tile, which is both odd and useless. :| Also, I would suggest adding a reset door/reset pipe or something in this specific part of the level, since the player is somehow forced to die in case he/she presses the blue POW in the wrong area.



The background palette for this area looks rather weird - try playing around with palettes, until you get something that matches nicely with the environment you created - you can also use custom palettes, instead of only using the palettes from the original SMW in your levels, if you feel like doing so.



You should also fix the "floating pipes" in this level, by addind, for example, blocks that do not transform into coins whenever the blue POW is pressed underneath them.



Dude, this part of the level is EXTREMELY TIRING. Seriously, I spent quite some time of the level riding a Lakitu Cloud towards another place of the level, and the entire road was filled with NOTHINGNESS. This is what I, myself, call LAZYNESS. Try adding some more stuff in this extremely long road to make it fun, to say the least.

---

Overall, this hack needs quite some touch-ups here and there. I would recommend playing some featured hacks, in order to get some inspiration and realize that all the hacks that are featured DO NOT include ANYTHING that you are fed up with seeing in the Hack Removal Log thread all the time. It would also be interesting if you read this thread more often, so that you know why so many hacks keep getting removed from the site. Plus, I would suggest testing your hack more frequently, as well, so that you are aware of everything that needs to be fixed/removed from the hack.
Hack Name: Mario&luigi Special recue Duo 1.0
Length: 17 levels
Author: zocan - Submitted by zocan
Description: Hello! here is attempt 2 to sending my first hack :D its in IPS this time and i got a screen shot.

Ok, i have to tell you now tough, you can do every level up to the second castle. thats all i have done, and every red level can be done except the one where you'll need blue Palace.(its noticeable)

This game i made was mostly made for my little sister, but i wanted People to check it out and tell me what they think. thanks.

---


While it's nice to see a new overworld, this one suffers from some cutoff issues, as well as yellow segments for unrevealed paths that should be green instead.


The berry makes some minor cutoff here, but the bigger issue is...


Berries stay after you complete the level. You could either try the fade fix patch, or remove the berries near the goal entirely.


What becomes clear right away is that these levels are SMW edits. Granted, they've been changed around a little, but many elements from the SMW levels still remain. Be sure all remnants of SMW levels are removed.


Many levels, such as this one, suffer from severe amounts of lag. Others have sprite memory issues, such as a cave level where other sprites completely disappear once the Banzai Bill appears.


Yoshi coin on a sub-screen boundary.


These level names were unchanged. Also, the "Green" Switch Palace appears to be yellow on the submap.

All in all, while this hack wasn't awful by any means, there were quite a few cutoff tiles, as well as some glitches mentioned above. The biggest problem, of course, is that the levels are clear SMW edits. The hack will not be accepted until all the levels are original. Please work on that before your next release.

Name: Kaizo Mario
Author: T. Takemoto - Submitted by: ntr11023
Description: This is an extremely difficult Japanese hack that I found on the internet. You would expect a hack of this difficulty to be hated, but it has been surprisingly successful. It has gotten many downloads and good reviews. It is kind of like "I Wanna be the Guy", just a ton more difficult. The name of the game in its native language is "(messed up code)".The name of the game translated into English is "Making my friend play through my own Mario (Super Mario World) hack", but it is more commonly referred to as "Kaizo Mario". Kaizo means "hack". So the name of the game is literally "Hack Mario".

Enjoy!!

Before I start getting e-mails asking why the final boss doesn’t appear, the answer is he is supposed to be invisible. Why? I don't know. I didn't make this game. I edited it in no way. I am simply uploading it to this site to make it easier to find.

The only glitch I found was in "Yoshi's Island 2". Towards the end, the sprite limit maxes out, so the last dolphin in line doesn't show up until the first dolphin leaves the screen.



We Do Not Accept Kaizo Hacks. Sorry!

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My Hacks:


Hack Name: Mario And the Haunted Forest 2: Kameks Revenge Demo v2.3 Demo - 170.3 KB - 16 downloads.
Length: 20 levels
Author: MrGameAndWatch - Submitted by: Mr.GameAndWatch
Description: The new Demo is up. PLEASE COMMENT So I can fix things.

Thanks and Enjoy


REASON:Comments...hmm...well...overall its not to bad, but it fails because of a few things;

I get the quicksand idea, but it would look better if you set layer priority to it so it went in front of Luigi.

"kidnapped you The your Brother..." <---wha....? Not to mention the status bar still says "Mario"

A tad bit hard to notice, but there is a piece of block missing at the top right of this thing.

"yet bee edited" and "have a nive day" <--please proof read your stuff. I realize this isn't English class, but come on now...

You have a weird level mode selected for this part, because the clouds are a weird color and the mushroom in the status bar is almost invisible. Not to mention this part in general was boring; there are no enemies what-so-ever.

Plant gets stuck above you.

1. After the path is revealed, you can't get to the warp star on the right.
2. You have the pipe leading to the next level out of the screen boundary, so no one would even know it was there.

This part is not fair if you didn't know you had to bring the spring board with you from the beginning of the level....luckily I had a cape...

Fail.

Fix your sprite memory settings.
Layout by LDA during C3.

Hack Name: Bowsers Valley (Demo) Demo - 385.9 KB - 29 downloads.
Length: 9 levels
Author: reghrhre - Submitted by: reghrhre
Description: Here is Demo 1 of my hack called Bowser's Valley.
My hack includes:
Custom Graphics
Custom Music
Custom Levels & Overworld

Story: Pretty much like old Mario games. Princess gets kidnapped by Bowser, and Bowser takes her to a island of his called Bowser's Valley. So Mario must go after her and rescue her from Bowser.

Hope you enjoy this hack. Demo 2 will be [released] after finishing vanilla sub map.

REASON: Not a bad hack at all, but suffers from a few flaws;


Bad pipe colors

I get this weird splash at the beginning, don't know why, but you might wanna look into it.

NOt sure if this is a glitch, but the Toads don't really do anything but look at you, not sure if they are suppose to say something, but they don't

Koopa not "koppa"

The land looks cut off here...

Impoosible...lol ^_^

More cut-offness

The overworld seems to glitch up past this point...

While holding a shell or other object, Mario seems to randomly look up all the time; it looks funny, but I'm guessing its not suppose to to that :P

If you carry a shell out of the pipe from the level in the previous pic, you get this.

Weird score counter color here

Fix please

The pipe look cut off with the land its currently on right now.

More overworld glitchiness.
Layout by LDA during C3.

Name: ass hole mario
Author: sk8er4life90123
Description: hey just a mrio hack i made.... if you get this can you make a vid?



Thanks for submitting a ROM, you bellend! Read the site rules, and enjoy your ban.




Name: ass hole mario world
Author: sk8er4life90123
Description: lol just a fun hack i made


SMVs are not hacks. Read the FAQ to learn about IPS patching.

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My Hacks:


Hack Name: The Easter Egg Hunt - 134.4 KB - 43 downloads.
Length: 2 levels
Author: Kristian - Submitted by: Kristian
Description: A two level hack (Counting Yoshi's House) I made.
Originally I was going to have 5-Yoshi-Coin Blocks around the goal, but, even after following all the steps, I couldn't figure out block tool.
Ah, well.

Happy Easter SMWC.

REASON: Well, this is an extremely small hack and because of that, I have no choice but to be hard on it.


Fix please

Cut-offness man has been hanging around the blue pipe it seems.

The ground just looks plain ugly here,

Smoke not coming out of Yoshi's house.

Also as a idea, you could set it up some Mario cannot pass the level unless he has all 5 Yoshi coins. In its current state, you don't even have to collect one to beat it, which makes the hack pretty pointless.

Fix these and them we'll talk.
Layout by LDA during C3.

Hack Name: Remslaap Demo - 354.3 KB - 2 downloads.
Length: 1 level
Author: Remslaap - Submitted by: Remslaap
Description: This is my first Kaizo try.

Let me know what u think about it

Greetings Remslaap

REASON:Dude, your own screen shot says it all.


No Floating munchers people. -_-
Layout by LDA during C3.

Hack Name: Strange Island Demo - 292.3 KB - 47 downloads.
Length: 10 levels
Author: Garis208 - Submitted by: Garis208
Description: My hack that has custom music, sprites, foreground, and backgrounds. (I fixed all the errors from my last version) Enjoy!

REASON: No you didn't...

Bad text palette. Also, it seems your where to lazy to record a new intro movement, so toad seems to just pointlessly walk into the wall at the end here.

Cut-offness man has been to your overworld it seems.

A rideable goomba with a bad palette. I get the "weird" part, but at least fix the colors

Also, what up with the shyguys with a cut off spears that explodes with bad gfx? Also a fail.

Use the fade fix patch please.

Don't use the bullet bill generator with diagonal cannon blasters. use the proper sprite please.

Do I really need to say anything about this?

This just looks weird. the top of the pipe is 16-bit style while the bottoms are 8-bit.

...no.

This place just has bad colors in general. (don't even get me started on the Overworld) Also, it states that if I hit this message block, it will end the level....well, it doesn't, the time runs out and I die. Counldn't get any further than this.
Layout by LDA during C3.
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