Made a small update to the SMW: Extremely Extreme Demo patch that fixes an exploit that can be done in the last room of "Extreme Training":
Super Mario World: Extremely Extreme 2-Level Demo (updated)
(So please replace the current spot in the list with that, Ultimaximus. Thanks)
Originally posted by Panga
*Hey guys, I need your opinion - Is this HARDER</b> than Pit of Dispair or not?</div></div>
Well, for Pit of Despair, I can't even start it off right without slowdown. Then of course, I can't do keyjumping anyway without slowdown at all. However, I'm not even sure Pit of Despair is good to compare to your level since (it's so silly to say this when they're both stupidly hard) they're very different level approaches. Pit of Despair is fairly obvious in what you have to do, but there's no way in hell you're doing it without slowdown and screwing up every time you come to something new.
Just going off your first room (all I've completed so far), it wasn't hard to figure out what to do, but it certainly required more thinking as opposed to just figuring out proper timing for button presses. I was able to do the first room in real time using 2 save state slots (1 made after I miraculously got the springboard and Yoshi together). So basically, yours is easier as far as button input, but I guess harder in a different way. Still, I bet there's some point where I'll see a key jumping spot and then just give up.
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