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The Screenshot/Video Thread 2.0

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BWAHAHA!
Here I have included the New Title Screen, a revamped introduction, and some interesting uses for a destroyed city's graphcis.
Also, I have changed Goomba into Waddle-Dee. Any comments on that?

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ryi-oGas4Sk&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ryi-oGas4Sk&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Notte Luminosa Progress:

Click here to download It! :D
Yanamanka, this game looks very interesting, and i like that level. I don't really like the lack of a BG, though. And please fix the status bar platlete.
Also, what Megaman music is that? I like it. :3

Also, i would like to add (to everyone) that i submitted the (somewhat) final version of my YI mud tileset:
Download.
<TLMB> I use YY-CHR to edit DNA
Originally posted by Neko
Yanamanka, this game looks very interesting, and i like that level. I don't really like the lack of a BG, though. And please fix the status bar platlete.
Also, what Megaman music is that? I like it. :3

Also, i would like to add (to everyone) that i submitted the (somewhat) final version of my YI mud tileset:
Download.


We'll have to fix the actual Status Bar before we can do that.
And We wanted people to see the basic level design.

But you ARE correct. We WILL get to fixing that VERY soon.

The Music is The MegaMan 7 Introduction Theme:
http://www.smwcentral.net/download.php?id=979&type=music



Notte Luminosa Progress:

Click here to download It! :D
I got a new video! However, it's not about The Rituals of Resurrection...

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/JSb8NxoOmlE&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/JSb8NxoOmlE&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Taboo's Tribulation! I made this last year (only the intro), but I froze it due to lazyness. I tried to make this as unique as possible from other hacks, so I made him a Boo. Well, you can see in the video.

EDIT: Also, the intro was made by ShodanWii.
unkNowN5642: Your hack seems very original. I love the use of the autoscroll and text to make a storyline that doesn't seem like a wall of text. The storyline itself sounds very mysterious and a good basis for the beginning of an adventure. Also, the graphics are quitenice too, along with the boo.

I have something to show also. It's not much; just a palette of some graphics in the ExGFX section. However, I was afraid it might be 8-bit or plainly ugly, so I decided to ask for an opinion here.

ZOMG! BLACK SQUIRREL TILESET = OVERUSED*shot*
^ Happens on MFGG. Anyway, it really doesn't look too bad; I like it.

...

Crap; I ran out of things to say.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/EaKBGwkqqNM&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/EaKBGwkqqNM&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

It uses part of the same code I used for my Bonus game idea, in terms of the floating animation and such. The rest was made today. I even added certain code for most situations in the original game. Riding Yoshi? Yoshi sprouts wings! What about carrying stuff? That situation was taken care of, as well as Spin Jumping. I also added a few extra lines of code to hurt Mario if he lands on ground.

And because the game wouldn't recognize whether Mario was on ground or not, I used a few lines of code to tell the game that Mario was in water, which allowed free vertical scrolling no matter what. The actual level itself is a test. And as I said on YouTube, there's footage of the fairy I showed off a page or two back.



I'm not dead. :E


I expanded Black Squirrel's tileset that Buu-Huu had ripped. :o
Originally known as A Yoshi (2006-2009), Aquifer (2010-2011), and Azurik (2012-2014).

Newest rips from Mario Party Advance! I ripped the floating ledges there and the BG. Now, this area design will be used for the second minigame in Super Party World, a coin-collecting Minigame. The idea is to have a custom Lakitu fly above you, throwing a load of coins down at you at regular intervals. Custom coins, that is. Get a certain amount, you win! The catch, besides the fact that the coins can fall off? There will be a time limit! Yes, a reprise of my timer sprite I was originally using to code that custom timer into Super Luigi: The Starry Race! I have saved it for the very purpose of being used right here, in this minigame! And possibly others! However, it'll work like a normal timer- it counts DOWN. Of course, maybe I should make the normal level timer stop counting here, somehow? It wouldn't really be fair for this to take a long time to clear and you end it with not enough time to beat the rest of the level...
<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money
I will probably get upstaged here, but I have been working on a new hack with Luigi in the lead called X Marks the Spot.


Peach Castle's on a nice day.


Luigi searches for treasure in Longhorn Island, a region just east of the Mushroom Kingdom.


Awww...a sleeping baby blooper. Better not wake him...(yes, it was a recycle of an old GFX I edited)


That chuck is guarding that coin.


Man, the boos know how to make a scary garden.
Edit.
I STRONGLY Advise to take down the videos, and delete that post.
1. These aren't your levels, it's not even your hack!
2. The administrators on the VIP collab do not want even a link. Don't give one out, please.
I agree with you that I should maybe delete my post. But why the videos? I clearly said the levels were not mine. The video is just a playthrough. like a LP (wothout commentary).

About the link, on Pukiwiki it says that you are allowed to download them, but not repost them on other site. Did I do that?

Anyway, I guess I will edit my post.
Yeah! I made it! I made my first custom "Nitendo Presents" screen.
I know, it's not the best, but this is the first, and I think, it's not so bad.


Thanks for Giga for the YY-CHR tutorial video! ;) It was not so hard. :D
Originally posted by Dinomar
coo, try to shade it :)


Uhm...I made a new, better "Hadron" sign in a new ROM, but this is already not colorful, only black and white. Why?
@ A Yoshi : Dude Nice work ! Im impressed already !

That looks like a NES version of WHispy woods. Still, nice Dinomar.

Alert! The following BG must not be used in levels. It can only pe used in a title screen or a level that uses less FG objects, due to its tile consumption.



This BG is from Metroid Zero 4 the first area of the level. It's almost big as the screen. The music boxes put there are to occupy the empty space. Comments please. M16-7k applied on this.
Metaknight: Cool, I guess. But I can't think of many uses for it if it's that strangely sized :[ Maybe cutscenes :|
<-- this is the dope on dope
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