Open the ASM file, find the "Tilemap" table, then modify the values there. They're direct tile numbers; 00-7F are SP3, 80-FF are SP4.
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!UnitsToAdd = $0123 ; change this REP #$10 PHX LDX #!UnitsToAdd .loop BEQ .break INC $0F33 LDA $0F33 CMP #$0A BNE .continue STZ $0F33 INC $0F32 LDA $0F32 CMP #$0A BNE .continue STZ $0F32 INC $0F31 .continue DEX BRA .loop .break PLX SEP #$10
!UnitsToAdd = 123 ; change this (decimal) db $42 JMP MarioBelow : JMP MarioAbove : JMP MarioSide JMP SpriteV : JMP SpriteH : JMP MarioCape : JMP MarioFireball JMP TopCorner : JMP BodyInside : JMP HeadInside MarioBelow: MarioAbove: MarioSide: TopCorner: BodyInside: HeadInside: REP #$10 PHX LDX.w #!UnitsToAdd .loop BEQ .break INC $0F33 LDA $0F33 CMP #$0A BNE .continue STZ $0F33 INC $0F32 LDA $0F32 CMP #$0A BNE .continue STZ $0F32 INC $0F31 .continue DEX BRA .loop .break PLX SEP #$10 SpriteV: SpriteH: MarioCape: MarioFireball: RTL print "adds units to the timer"
Tilemap: db $80,$82,$A0,$A2 db $84,$86,$A4,$A6 db $88,$8A,$A8,$AA db $8C,$8E,$AC,$AE db $C0,$C2,$E0,$E2 db $8C,$8E,$AC,$AE db $88,$8A,$A8,$AA db $84,$86,$A4,$A6