Also check my other thread! One sprite from SMB2, two from SMB3, and a custom one.
Welcome once again to:
Version demo0.0.8
This is the third C3 thread where I'm releasing this hack. It fas many features and stuff that weren't in the previous C3 release.
Features
» 8-bit styled graphics, music and sound effects.
» Takes advantage of SNES' Mode 0, using 4 layers at 2bpp, thus allowing for more alive environments.
» Some callbacks to the Mario franchise's story, and possibly in the future to the whole Nintendo story.
» Luigi-like physics for player 2. It is recommended to play as Mario, though, since Luigi doesn't use different GFX.
» Aims to be a throwback to earlier Mario games with every aspect, even level design (use of CCST-type of level designing).
» Three different powerups: Fire Flower, Ice Flower and Raccoon Leaf.
» Two HUDs to use: classic and modern. You can switch between them in the overworld with L/R. Switching to the classic HUD will play a coin SFX while switching to the modern one will play the "item coming out of block" SFX.
-The classic one looks like Super Mario Bros.'s original HUD.
-The modern one has a beam-like design and is on the upper left edge of the screen.
» Friendly pause menu that allows for easily exiting completed levels and displays lives and Star Coins to compensate for the classic HUD not showing them.
» Soundtrack with classic tunes, remix of them and original compositions.
» One world to play, with only the final level being unfinished.
» Free overworld where the player can move anywhere on it.
» An unique gimmick for each level.
_______________________________________________
Story
A story has been not written yet, but I'm aiming to make the game more story-driven than modern Mario entries.
The tone for the story will be much like that of the original Super Mario Bros., where Bowser transformed the Toads from Mushroom Kingdom into unanimated objects and kidnapped Princess Peach, the only one who could unmake the spell. This is unlike modern Mario entries where Bowser kidnaps the princess just because he happens to like her (see Super Paper Mario and Super Mario Odyssey).
Now for what I have planned, Princess Peach will get kidnapped when you complete World 1 (or, if I implement it, when skipping it by some mean like magic flutes or cannons).
_______________________________________________
Screenshots
Mode 0 in action!
_______________________________________________
Downloads
Version demo0.0.8
Version demo0.0.8b
(edit: fixed links)
The difference between both is that demo0.0.8b contains every level and event completed. Just create a new save, reset the game, enter that save again, and every level and path will be avaiable.
_______________________________________________
Warnings
» Yoshi gets dismounted by using Up+A/B instead of A, to match the NES' control scheme.
» For some reason when I switched to GIEPY, Yoshi gets damaged by things that shouldn't damage him, specifically Star Coins and midway flags. Dismount Yoshi before touching any of those or else you'll lose him (especially in World 1-6's midway flag).
» Don't exit/reset the game while a platform is going up or down in the overworld. It will leave you stuck in the air. However, you can exit/reset the game while standing on the cloud. The platforms will be waiting for you.
_______________________________________________
Credits, changelog and old versions
Welcome once again to:
Version demo0.0.8
This is the third C3 thread where I'm releasing this hack. It fas many features and stuff that weren't in the previous C3 release.
Features
» 8-bit styled graphics, music and sound effects.
» Takes advantage of SNES' Mode 0, using 4 layers at 2bpp, thus allowing for more alive environments.
» Some callbacks to the Mario franchise's story, and possibly in the future to the whole Nintendo story.
» Luigi-like physics for player 2. It is recommended to play as Mario, though, since Luigi doesn't use different GFX.
» Aims to be a throwback to earlier Mario games with every aspect, even level design (use of CCST-type of level designing).
» Three different powerups: Fire Flower, Ice Flower and Raccoon Leaf.
» Two HUDs to use: classic and modern. You can switch between them in the overworld with L/R. Switching to the classic HUD will play a coin SFX while switching to the modern one will play the "item coming out of block" SFX.
-The classic one looks like Super Mario Bros.'s original HUD.
-The modern one has a beam-like design and is on the upper left edge of the screen.
» Friendly pause menu that allows for easily exiting completed levels and displays lives and Star Coins to compensate for the classic HUD not showing them.
» Soundtrack with classic tunes, remix of them and original compositions.
» One world to play, with only the final level being unfinished.
» Free overworld where the player can move anywhere on it.
» An unique gimmick for each level.
Story
A story has been not written yet, but I'm aiming to make the game more story-driven than modern Mario entries.
The tone for the story will be much like that of the original Super Mario Bros., where Bowser transformed the Toads from Mushroom Kingdom into unanimated objects and kidnapped Princess Peach, the only one who could unmake the spell. This is unlike modern Mario entries where Bowser kidnaps the princess just because he happens to like her (see Super Paper Mario and Super Mario Odyssey).
Now for what I have planned, Princess Peach will get kidnapped when you complete World 1 (or, if I implement it, when skipping it by some mean like magic flutes or cannons).
Screenshots
Mode 0 in action!
Downloads
Version demo0.0.8
Version demo0.0.8b
(edit: fixed links)
The difference between both is that demo0.0.8b contains every level and event completed. Just create a new save, reset the game, enter that save again, and every level and path will be avaiable.
Warnings
» Yoshi gets dismounted by using Up+A/B instead of A, to match the NES' control scheme.
» For some reason when I switched to GIEPY, Yoshi gets damaged by things that shouldn't damage him, specifically Star Coins and midway flags. Dismount Yoshi before touching any of those or else you'll lose him (especially in World 1-6's midway flag).
» Don't exit/reset the game while a platform is going up or down in the overworld. It will leave you stuck in the air. However, you can exit/reset the game while standing on the cloud. The platforms will be waiting for you.
Credits, changelog and old versions