Originally posted by Lespna1Also, is it possible to make it so that you can collect more than dix eggs?
Can anyone please help?
Thanks in advance.
carrying more than six eggs is not recommended as it causes bugs, i.e. it would override other effects such as ! switch not working properly, and it would cause other sprites to not spawn and/or vanish (yoshi's island is not well proramed in this regard)
reducing the number of eggs is not recommended either but is not as game breaking as adding more, not only has graphical bugs (if you collect more than 5 eggs, the last egg will explode instead of jump; in my opinion, this looks cooler than the original!) but other sprites/ojects that spawn/add eggs will ignore this change; there is one fatal glitch: when using the egg card the game soft locks
if you really wish to experiment:
$03BECA
$03BED5
again, not 100% recommended
Originally posted by BTD6_makerModifying that first address will indeed change the star limit, it turns out, but the problem was in getting stars to spawn after 30.
The hex addresses that need to be changed (that I know of) are:
$03B437 (x01B637)
$03B44F (x01B64F)
$03C795 (x01C995)
$03C7B4 (x01C9B4)
is this safe to use? (i.e. it does not override other effects during gameplay), if you added more stars then you would have to balance other collectibles (less red coins or flowers)
I really never tried an edit like this before, i'm curious
Originally posted by Rykon-V73post
I think it would be a good idea to compile every hex and asm edit for the bosses, all the information about the bosses is scattered everywhere in the forums, so organizing the information all in one place would be perfect