So I am working on a level right now and the puzzle is that yo have to go through this type of maze, using throw blocks to unlock pathways, Blue P switches to open up doorways and then silver to unlock an alternate route. (And clouds to make sure you just cannot go back, i might have to insert reverse clouds (Can go down but not up) and get custom one way blocks inserted...)
Anyway right now I want to know if there is a simple fix to make Munchers not deliver pain.
There are however a few things i actually do want but if it is too tricky just painless munchers.
-Silver switch turns into coins.
-Does not hurt the player.
-An alternate block so I can still use regular munchers as a hazard.
Basically a brown used block, but reacts with the silver P switch instead of blue. (i will also change the pallet so the player knows.
IF the only option is to inset a patch that makes the munchers not hurt, so be it. I can deal with no munchers in game. (though would rather that not be the case.
If there is already a block that acts like that, let me know. (I mean, i know blue coins turn into pink used blocks (But still react like coins.)
Anyway right now I want to know if there is a simple fix to make Munchers not deliver pain.
There are however a few things i actually do want but if it is too tricky just painless munchers.
-Silver switch turns into coins.
-Does not hurt the player.
-An alternate block so I can still use regular munchers as a hazard.
Basically a brown used block, but reacts with the silver P switch instead of blue. (i will also change the pallet so the player knows.
IF the only option is to inset a patch that makes the munchers not hurt, so be it. I can deal with no munchers in game. (though would rather that not be the case.
If there is already a block that acts like that, let me know. (I mean, i know blue coins turn into pink used blocks (But still react like coins.)