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SMW DLCR: A Basic Collaboration >> ALL CLAIMS CLOSED

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I'm not against the secret level honestly, so go for it. However, I think there could be better plans for it, as for example, why don't make it a bit longer? maybe with 3 or 4 rooms where which room has a unique idea and each can be claimable by a different person? Also, for this level being a truly easter egg (or secret, whatever) I'd suggest to hide very much the secret exit on Funky, and don't change the yellow icon.
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Originally posted by Shiny Ninetales
I'm not against the secret level honestly, so go for it. However, I think there could be better plans for it, as for example, why don't make it a bit longer? maybe with 3 or 4 rooms where which room has a unique idea and each can be claimable by a different person?

While you do have a point that yes, it could be a level that's sort of like Front Door in a sense, but honestly I never liked the idea that the final level has to be this long tedious level with only one midway point like how many other collaborations did it. The funny thing is HAIRY (the name) is a reference to my old 9th Special Level entry that was essentially a multi-roomed final level. However, it was horrendously bad, and I did not want to make the same mistake in a collaboration but with multiple people working on it. But I guess if people are really eager to have the final level be an alternate "Front Door" (and I mean if there's a lot of interest), I'll go ahead and upgrade HAIRY to the "multiple room choices" level thing and have each room be claimable.

It is actually still possible to make this level a "Champion's Road" styled level considering you don't need 6 separate sublevels to create 6 rooms of obstacles (the three I gave out should be enough). However the thing with SMG2's Grand Master Galaxy/SM3DL's S8-Crown/SMW3DW's Champion's Road/SMO's
Darker Side of the Moon
is they are made up of multiple short super hard challenges. Those levels were intended to be sort of the "final exam" of the game to test your reflexes. As long as you (the claimer) make the level fun, I'm willing to accept it.

Originally posted by Shiny Ninetales
Also, for this level being a truly easter egg (or secret, whatever) I'd suggest to hide very much the secret exit on Funky, and don't change the yellow icon.

Funny thing is that's exactly what I was planning on doing. I already talked to AbuseFreakHacker about it, and he's going to add a secret exit. However, it will be marked as a 1-exit level, so this is intended to be an easter egg.
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I know I have done literally nothing for this collab but IMO it's a bad idea to not mark Funky as having a secret exit: there's nothing worse than thinking you have completed the game but noticing you are 1 exit short and not knowing where on earth that exit is. The idea of the level itself seems cool to me though.
I think the idea of an extra level sounds cool.
Maybe keep the extra level's level dot yellow, but it should be hinted at somewhere that Funky has a secret exit (like the message in Yoshi's House when Mario is riding Yoshi?)
If there was a hint, it should be very subtle.

Once again I would like to request the spot of the level on the OW be on the famicom logo. that would be so awesome!
I may just take all the levels considering there doesn't seem to be any interested in claiming levels at the moment. The hack has suffered long enough.
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Amen to that.
Being honest I was planning to ask you if I could do a room for the secret level but my motivation went really down lately so that's why I didn't (in fact I took almost 2 months to finish a level for another collab because I was very demotivated, but well) I've also felt the WIP subforum has been very inactive lately so I completely forgot about this and another WIP hacks I was following.

You can poke me if you need playtest, though. The hack has suffered long enough x2.
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