Feed-back.
Overall the hack is pretty decent, I like recolors and SMW-ish GFX here, overall presentation is nice.
Only thing I noticed is that after ghoost house, OW glitches because of event. Not a big issue, since it's "C3 only", right?
Anyways, level by level I go.
Pleasant Path:
Or shall I call it "SMWDLC: YI1"??? Because it's a fixed version of that level, actually, it have a few more edits to that. Can't really say anything about it, since I already played it. I mean, you fixed those things I mentioned. Which is good. Overall the level is still good.
Haunted Mansion:
Uhh, I think this level is alright? Last section is the best in my opinion (before door that leads to the goal), otherwise it felt "meh".
Also, I'd suggest you to put something like multiple coins block/enemies to make waiting for this boo ring less boring.
Banzai Canyon:
This level is good, althought message box kinda confused me. I thought that I need bullet that is from the low cannon (because without it I wasn't able todo jump), but I need one from upper one? Yes.
However, it can be bypassed if you run at full speed and jump from here, you'll get to the ledge you're supposed to get with bullet.
Chuck Quarry:
Can't say chucks were used in creative ways, but still, a decent level. I like parts with lot's of swoopers.
You can stuck in here, if you want to...
Yoshi's Mountains:
Churlies. Their baseballs makes mario always lose yoshi which doesn't makes eating pokeys sections fun. Otherwise it's a decent level.
Fuzzy Heights:
Is it VLDCX entry? As Far As I know it is. Anyways, it's a decent level, I especially like part with noteblocks and circles.
Sonic Overpass:
Isn't a hard level, even for slow me. Overall this level is kind of chaotic, but still, it's ok_hand.
I said "Overall" twice, wha
Overall it's a decent Demo, there are parts that are *yawns* but for the most part it's good, so I'll give it 7/10.