Hello everyone. I've been around the Super Mario 64 hacking community for a couple years now, but just never got around to making anything for SMWC's C3 expos. Today is my first ever entry with a new level editor for SM64 called Quad64.
Screenshots:
(Level from Kaze's Super DK 64)
Features:
* Edit the positions and properties of objects like Stars, Platforms, Enemies, etc.
* Edit Warps, Painting Warps, and Instant Warps.
* You can view and edit up to 8 areas (starting with area 0) in a level.
The main focus of Quad64 is to be like Skelux's Toad's Tool 64, but with better ROM compatibility.
* Both the vanilla 8MB ROM & extended ROMs (including ROM hacks) can be modified using this tool**
* You can modify any of the 4 major regional versions of SM64, which includes the North American, European, Japanese, and Japanese Shindou edition ROMs
* You can load and save ROM files as big endian(.z64), middle endian(.v64), or little endian(.n64)
* Supports most of the N64 texture formats: RGBA16, RGBA32, IA16, IA8, IA4, I8, and I4. (CI textures are interpreted as grayscale)
** Note: Macro & Special objects are not editable with the vanilla 8MB ROM, since they are MIO0 compressed. You can use queueRAM's sm64extend tool to extend any vanilla ROM file, which will let you edit these objects.
sm64extend GUI:
If you want to be able to modify Macro & Special objects, then you will need to use an uncompressed extended ROM. I've made a simple graphical user interface for queueRAM's sm64extend program.
This simple little tool will expand your ROM to the size you want and uncompress all of the MIO0 data.
Improvements over VL-Tone's original SM64 extender:
* Works with the European, Japanese, and Japanese (Shindou Edition) ROMs
* Properly aligns the data blocks, so the extended ROMs should fully work on real N64 hardware.
* Creates an extended ROM in less than a second.
Download Links:
Quad64 [Download][Win32]: http://bin.smwcentral.net/u/26355/Quad64.zip
Quad64 Source Code [Github]: https://github.com/DavidSM64/Quad64
sm64extend GUI [Download][Win32]: http://bin.smwcentral.net/u/26355/sm64extendGUI%2528v1.02%2529.zip
Screenshots:
(Level from Kaze's Super DK 64)
Features:
* Edit the positions and properties of objects like Stars, Platforms, Enemies, etc.
* Edit Warps, Painting Warps, and Instant Warps.
* You can view and edit up to 8 areas (starting with area 0) in a level.
The main focus of Quad64 is to be like Skelux's Toad's Tool 64, but with better ROM compatibility.
* Both the vanilla 8MB ROM & extended ROMs (including ROM hacks) can be modified using this tool**
* You can modify any of the 4 major regional versions of SM64, which includes the North American, European, Japanese, and Japanese Shindou edition ROMs
* You can load and save ROM files as big endian(.z64), middle endian(.v64), or little endian(.n64)
* Supports most of the N64 texture formats: RGBA16, RGBA32, IA16, IA8, IA4, I8, and I4. (CI textures are interpreted as grayscale)
** Note: Macro & Special objects are not editable with the vanilla 8MB ROM, since they are MIO0 compressed. You can use queueRAM's sm64extend tool to extend any vanilla ROM file, which will let you edit these objects.
sm64extend GUI:
If you want to be able to modify Macro & Special objects, then you will need to use an uncompressed extended ROM. I've made a simple graphical user interface for queueRAM's sm64extend program.
This simple little tool will expand your ROM to the size you want and uncompress all of the MIO0 data.
Improvements over VL-Tone's original SM64 extender:
* Works with the European, Japanese, and Japanese (Shindou Edition) ROMs
* Properly aligns the data blocks, so the extended ROMs should fully work on real N64 hardware.
* Creates an extended ROM in less than a second.
Download Links:
Quad64 [Download][Win32]: http://bin.smwcentral.net/u/26355/Quad64.zip
Quad64 Source Code [Github]: https://github.com/DavidSM64/Quad64
sm64extend GUI [Download][Win32]: http://bin.smwcentral.net/u/26355/sm64extendGUI%2528v1.02%2529.zip