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Super Russian World

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Originally posted by MasterKastylinos222
The red and yellow block don't look pleasant for eye.


I'll try to fix it.

Originally posted by Master
You can also see a cutoff at the beginning of auto-scrolling section.


I noticed it too, and I fixed it already :D

Originally posted by Master
edited springboards


I didn't edited it's GFX. If you mean Grey ones, they're custom sprites.

Thanks for feedback!


Originally posted by RussianMan

I didn't edited it's GFX. If you mean Grey ones, they're custom sprites.

I didn't tell anything about GFX. But everything's OK
I have a Discord server as well! (by joining, you agree to the rules)
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Basically, I believe in peace and bashing two bricks together.



You can buy lives. I'm also thinking about level skips, additional unlockable content (unused stuff (if there'll be any)), Music Room, etc.

I'd like to update BETA version, but not sure, because previous version is still being tested, and I don't want to disturb testers.

EDIT: only now I noticed that this is my 500th post! Hooray! (?)


You can make level skips simply. You just add a door or a pipe in the beginning of the level, apply the exit to the level with a goal orb and BOOM! your level skip is done. Also neat idea with lives shop.
I have a Discord server as well! (by joining, you agree to the rules)
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Basically, I believe in peace and bashing two bricks together.

Originally posted by user23507
You can make level skips simply. You just add a door or a pipe in the beginning of the level, apply the exit to the level with a goal orb and BOOM! your level skip is done.


I thought to make player to pay if he/she want to skip level. I think for 200 coins.

Originally posted by user23507
Also neat idea with lives shop.


Thanks #tb{:p}

Icy Sky!

(I don't want to change this "generic" name, ok?)

Video

I dunno what to say. Main enemies here are buster beetles. I need to fix some issues with them.


Magic Glue Factory

It's supposed to be longer, but blocks that make you slide right are broken.

Anyways, video


You're so underrated, I don't even know why. Anyways, I like the level and the gimmick. Motivates me to play the full version.
I have a Discord server as well! (by joining, you agree to the rules)
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Basically, I believe in peace and bashing two bricks together.

Originally posted by user23507
You're so underrated, I don't even know why.


Yeah, I know. It's so bad #tb{:(}

Originally posted by UserNUMBER
Anyways, I like the level and the gimmick. Motivates me to play the full version.


Thanks #tb{^V^}


Mini Update:

Sky Is At Weird (Previously 3-exit level)

This level is based on various flyin'/jumping enemies. Main Level based on flyin' Footbals, secret on moles, and secret secret (yes, it's still 3-exit level) on Jumping dry bones and 1-way on/off blocks. Since I have a few issues main level, and I didn't really started working on secret-secret sublevel, I'll show secret sublevel.









And yes, 3rd screen looks a little flat, I'll fix that.
Why I'm reposting something that I posted on discord a while ago? Because I'm lazy.


Also, that level have "Follow That Shell" bonus game, just like in VIP 1, except it's totally optional. And easier. And shorter.



And, also, "better" story.




Here's 2 first rooms of the Bowser's Castle (Which is in this hack called Finally)

All Rooms in this level gonna be vanilla with minimum of custom elements (custom map16 tiles counts).

Room 1. Room with Line Guides, And Grinders. And it's frozen. It's a pretty dangerous room.







That's why





Room 2. Plants everywhere. Also, puzzles with them.







Puzzles. As I said.



Well, Yoshi isn't plant, buut...




Here's new Title Screen:



Title screen level is WIP, I'll upload video about title screen when I'll finish it. Thanks goes to Pixel-Gon for "РУССКИЙ" GFX.


And here's totally not spooky update. Sadness...

Since it's Halloween atmosphere here, I decided to finish room 5 from "HOUSE OF MANY WAYS". You most likely don't know what that level is about. In short it's a level with 5 rooms, one of them is goal, 4 others for Dragon Coins. To get secret exit, you must collect all of those. More details in my discord server. Anyways, that "room" isn't anything special. Just ordinary graveyard.





(Yes, tombstone on tree is intentional)



And also, why not to post room 4 from "Finally"



It's a pretty tricky level with autoscroll.





That's it. Have a nice spooky day!


Eating Block Terror

1st Half Video

...

E: 6th Post in the row.


Sniff Sniff smells like a huge bump!

Long story short SRW isn't cancelled, but I didn't work on it for ages. For now I'm porting things to new rom. Meanwhile I'll be working on "Prologue", which is a mini hack with the same VIP style.

Here are a few random progress pics:




That Mario sprite is... disturbing.

But nice to see that this hack is still alive and know that it was just comatose this whole time. It's got some interesting stuff.

Also, one of the message boxes says "I'm so exited." 'Excited' would be what you're looking for.
                                                                                                                  
                              
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That Mario sprite is... disturbing.


Mario's sprite in one of those pics, or replacement? What's disturbing anyways?

Quote
Also, one of the message boxes says "I'm so exited." 'Excited' would be what you're looking for.


Ai, I can't type #smrpg{sick}

Anyways, first level is a cave level that presents some common cave themes.

Ordinary (almost):


Ice:


Lava:


And Layer 2 part which I didn't finish. To be continued!


That muncher near the green pipe in the second screen makes the setup unnecessarily tight. I'd get rid of it or move it to the right.

Also, the bats have a weird palette. You might want to restore their original color, unless some other sprite had to use it.

I can't tell how the level plays from the screenshots, but I presume it's very well designed!
I have a Discord server as well! (by joining, you agree to the rules)
-----
Basically, I believe in peace and bashing two bricks together.

It's nice to see all yours levels have some sort of gimmick that gets used and played around with.
Keeps things fresh and exciting knowing each level will bring something new to the table.

Also that Player GFX is amazing. #smrpg{haha}
Originally posted by Emerald Shell
That muncher near the green pipe in the second screen makes the setup unnecessarily tight. I'd get rid of it or move it to the right.


Player is supposed to hit invisible ?-blocks while boping on footballs. I don't see it unnecessarily tight, form a bridge and duckslide under (assuming you're big).

Quote
Also, the bats have a weird palette. You might want to restore their original color, unless some other sprite had to use it.


Because they're supposed to look like chickens.

Originally posted by 1UPdudes
It's nice to see all yours levels have some sort of gimmick that gets used and played around with.
Keeps things fresh and exciting knowing each level will bring something new to the table.

Also that Player GFX is amazing. #smrpg{haha}


Thanks! Glad you like new character GFX.

Now first level ends with layer 2 section. It's much shorter than previous sections, but it's also quite difficult.




With forth level being Platform Action! comes, well, platform action! It was one of those levels that I posted random pics of.




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