Originally posted by RPG Hacker
That's because the audio processor of the SNES is actually programmable, which means that only a low number of SNES games actually uses the same audio engine. Usually only games by the same developer. In other words: How audio data is played on the SNES depends, by a huge amount, on the game itself. This means that it's pretty much impossible to write a converter that outputs general audio files you can insert into every SNES game. A tool like that would only be possible for a specific game (or maybe a number of games). Only games using the same audio engine could potentially use the same audio format.
Well, I guess that could make sense. I mean, the SNES had a lot of different samples for each game, so it would be pretty hard to fully emulate it, not like the Sega Genesis, which has preset samples included in the sound chip (which is why the songs in each game are so similar and, ultimately, having a way easier time to fully emulate the sound chip). But isnt it possible to find some way to get songs made in C700 into SMW? I mean, if we are focusing in just one game, then I am pretty sure its possible. Plus, SMW hacking as a whole has advanced a lot, so...