"why do you make a post for every single entry you fucking cuck?"
because i have more posts than you ever will and the extra 30 i get from this thread isn't going to change that L M A O also each entry deserves some spotlight
Hi - long-time actual judge, first-time fan judge. Since I won't get death threats for giving disagreeable ratings this time around, I wanted to throw some thoughts on the submitted levels thus far into the ring.
My goal with these reviews is to be as specific as possible about everything I like/don't like. As such, I'm treating these comments as more of a play-by-play as I'm going through the levels. I know Impetus wanted to do something similar during the CLDC, but since that had a deadline, it was a bit excessive. I wanted to see how such a set-up would work with no timelines/pressure.
Without further ado, here we go. I'll try to do at least one of these a day.
Other entries:
Luansilva12
msi810
LHB
PMH
Roberto zampari
toad64
Super Stiviboy
Rockythetigre
ThePat545
Sayuri
allowiscous
RZIBARA
Ruberjig
Wise Person
WhiteYoshiEgg
Hobz
Grugi
Mata Hari
Leiras
Sixcorby
FrozenQuills
Falconpunch
StrikeForcer
Prizm
Aeon
Blizzard Buffalo
GeminiSunfall
Teyla
Pseudogon
KP9000
MM102 and Renhoek
smwc23105 (G.D.)
Impetus
Hinalyte and Mirann
because i have more posts than you ever will and the extra 30 i get from this thread isn't going to change that L M A O also each entry deserves some spotlight
Hi - long-time actual judge, first-time fan judge. Since I won't get death threats for giving disagreeable ratings this time around, I wanted to throw some thoughts on the submitted levels thus far into the ring.
My goal with these reviews is to be as specific as possible about everything I like/don't like. As such, I'm treating these comments as more of a play-by-play as I'm going through the levels. I know Impetus wanted to do something similar during the CLDC, but since that had a deadline, it was a bit excessive. I wanted to see how such a set-up would work with no timelines/pressure.
Without further ado, here we go. I'll try to do at least one of these a day.
Other entries:
Luansilva12
msi810
LHB
PMH
Roberto zampari
toad64
Super Stiviboy
Rockythetigre
ThePat545
Sayuri
allowiscous
RZIBARA
Ruberjig
Wise Person
WhiteYoshiEgg
Hobz
Grugi
Mata Hari
Leiras
Sixcorby
FrozenQuills
Falconpunch
StrikeForcer
Prizm
Aeon
Blizzard Buffalo
GeminiSunfall
Teyla
Pseudogon
KP9000
MM102 and Renhoek
smwc23105 (G.D.)
Impetus
Hinalyte and Mirann
yogui - ONE EFFORT MOUNTAIN | |
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Design and Execution: 37/50 Design Creativity and Aesthetic Creativity: 20/30 Aesthetics and Polish: 15/20 Overall: 72/100 |
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PLAY-BY-PLAY COMMENTS: Right away, I like the introduction to the 1F0 mechanic. It almost feels a bit reminiscent to how SMB1 used a Goomba right at the start of 1-1. The difficulty progression shortly after that is quite nice as well, and the part with the four rocks is nicely though out (i.e. forcing you to go down, then back up again). The aesthetics in this level are quite nice. They're straightforward, fit the theme, and they don't try and totally overpower you. Solid work. I think the first Paragoomba underwater is a bit pointless - the second one is a more fair introduction, and feels like it fits more as an obstacle. I'd also recommend raising the ledge over the second mushroom up by one tile, as it's pretty easy to jump a bit higher and land on it by mistake. Nice little puzzle @ getting the second Dragon Coin by utilizing a more interesting set-up of the "buoyant Paragoomba" mechanic from before. The introduction of the Bouncin' Chuck is a little iffy, given that if you may be given very little time to react depending on how close you land to him. Thoughtful placement @ the Puntin' Chuck after the midpoint, and it's neat how you have to use him to get the Dragon Coin above him. I think the area around the fourth Dragon Coin is a bit messy, as you have to contend with a couple of fish jumping down into the water, a rock, and the Bouncin' Chuck. Might want to remove one of these sprites or reorganize this area a bit. Neat idea with the spin jumping rock and four Shelless Koopas that come right after, though it comes across as a bit dull. Would be nice if there was a smattering of coins, or something worth collecting here. I found the last Dragon Coin disproportionately harder than the other four. It was very easy to bounce on the lower football and be hit by one that is sliding along the top row next to the Puntin' Chuck. I think the last area with the rope feels a bit tacked on. It doesn't do anything particularly fresh, nor is it really that interesting. You could honestly end it right after the three Bouncin' Chucks through the pipe and I'd be satisfied. |
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OVERALL THOUGHTS: This was definitely a more safe usage of tile 1F0. It's unfortunate I guess, because if you had submitted this level like three years ago, people would have been all over the idea, but I guess it's been done to death at this point. It almost feels like what a 1F0 level would be like if it was designed by Nintendo, if that makes sense .. feels like it would be at home in a NSMB-styled game. |