Before I respond to FPI, I'd just like to tell everyone how excited I am about showing off our little project. I hope we'll get lots of feedback so we can improve our level design. I actually registered just for this, but who knows, maybe I could start posting elsewhere as well.
Originally posted by FPISince I was lucky to get the demo a couple of days early I had some time to play it - I'm still not completely done, though.
It's great for me to finally hear your opinion on TSRPX that isn't an email between you and FireSeraphim. Before adressing your criticism, I'd like to point out that the early copy you got is quite outdated. FireSeraphim didn't receive a reply from you so I thought you didn't have the time to play it. Unfortunately, the current C3 demo is not compatible with the saves of the version you got. I apologize for the inconvenience.
Originally posted by FPI...the only level I played I found hard on a more frustrating side was that hidden Ghost level in the first world.
I totally see what you mean. I feel like the level does need at least a slight revamp. While I feel like the difficulty is somewhat alright, the level's design itself does have faults which we will be adressing.
Originally posted by FPI...imho that doesn't really count in this case since since it's a level leading to the Yellow Switch (I suppose?)
Actually, it does not. In fact, the yellow switch is required to get to the secret exit. The Yellow Switch is actually located in 1-3 (Shell-Shot Scramble).
Originally posted by FPI...the pipes which just loop you around and what's with that part with the note-blocks which can't get you up to the higher platform?
We'll definitely be taking care of those pipes in the future. And the note blocks are already fixed in the current version!
Originally posted by FPI...other than that I found the levels I've played so far very enjoyable, with the first castle being my favourite I think
Very happy about that. For the first section of the castle, I was thinking of having some moving obstacles and having giving the player a better introduction to vines.
Originally posted by FPIOther points: Is it just me, or are some of these secret exits like very hard to find?
Yes! They are supposed to be tough to find. But if they are too tough, then yeah, we have gone a bit too far. A lot of the secret exits actually just have the key and keyhole in the same screen, though.
Originally posted by FPINitpicking aside, you're doing a great job. Keep it up!
Thank you very much! I hope you don't mind starting over, since the current version does have a lot of improvements.
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