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The Showoff Thread

An enemy that is invisible and you can only see it from the mirror?
Cool. My only prediction about the custom boss is that it's gotta be something that looks similar to the mirror right?
Originally posted by Kazeshin
this mirror holds a new custom boss fight, if you look closely at the picture, you might be able to tell what kind of fight it is.


King Boo boss battle from 64DS?
Team CornersoftYoutube
never played SM64DS, and if they used a similar bossbattle, they stole it from me.
Quick! We must capture him before he can steal anything else!
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(Not sure if this is how I can show my work I'm working at the moment - but here goes nothing)



I'm working on this unnamed world: A manor with a village.


A good view of the area.


A better view of the house(s)

Among those things I'm adding is the sewers. Also, question!



I'm having trouble trying to get this waterfall to move. How many polygons does it take to give the falling water the movement it needs?




YOU MAY ALSO FIND ME ON:
deviantArtdeviantArt

Major Hack In Progress - Click Here
-Work on warps and levels!

.






I do like what you did with that pipe so far though!
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Originally posted by lezg_g
You can use 127 triangles per scrolling texture:

Look at this tutorial(by Brodute):
https://www.youtube.com/watch?v=xaLdhGhevww

Also, You should've posted that question in the question thread #tb{''}


Oh! Really should'a done that ^^; My bad!

Originally posted by Amazee-Dayzee
I do like what you did with that pipe so far though!


Yes! And I'll do more than just give the world the flowing sewage!

Oh, and gave some updates and working on stuff like the GRAVE!!! Oh, and also added the manor's tiny balcony platform thingy and added a locked way-out tunnel too!






YOU MAY ALSO FIND ME ON:
deviantArtdeviantArt

Major Hack In Progress - Click Here
-Work on warps and levels!

.






I do like that you made a small walkway up on the manor! Is there a way you can get up there?
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TOWN IN CONSTRUCTION! SOON ADDING WINDOWS AND DOORS!

Originally posted by Amazee-Dayzee
I do like that you made a small walkway up on the manor! Is there a way you can get up there?


Well, if it's rooftop, you can get to the side of the manor to get there. Or is is the entrance? Well, that's the town entrance, and the manor's depicted with having doors open complete with a rug and shadow!

Hm... I'm planning to give the manor's interior area... good things. Like giving a part where there would be fake walls and floors that would lead to your doom! And it would include different kind of paintings!




YOU MAY ALSO FIND ME ON:
deviantArtdeviantArt

Major Hack In Progress - Click Here
-Work on warps and levels!

.






So since we are playing as Peach, is she rescuing Mario or is this a Peach from a different dimension came to rescue herself? XD
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I'm only making the levels. That is all. So there will be a Mario.

But I have so many ideas! One of them being an oriental-style temple, and the other a factory!




YOU MAY ALSO FIND ME ON:
deviantArtdeviantArt

Major Hack In Progress - Click Here
-Work on warps and levels!

.






So you making the levels as a hack for somebody?
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Originally posted by Amazee-Dayzee
So you making the levels as a hack for somebody?


Oh, no. I'm only making this because it's becoming so much fun. And addicting.




YOU MAY ALSO FIND ME ON:
deviantArtdeviantArt

Major Hack In Progress - Click Here
-Work on warps and levels!

.







So I've been looking through the act selector menu (which is like 95% ASM code), and it turns out that it's pretty easy to move stuff around. You can even add stuff if you rewrite some of the code.



The 2D objects like the text, coin counter, and the wooden course image are all drawn by the function 0x80177518 (ROM: 0x2279D8) at the Geo Layout 0x18 command at the ROM address 0x2A659C.
Code
002A659C / 1400047C [ 18 00 00 00 80 17 75 18 ]

The act select stars are a 0x24 object with the behavior 0x13003048
Code
00 08 00 00
11 01 00 01
0C 00 00 00 80 17 6B 20 // ROM: 0x226FE0, Creates menu stars
08 00 00 00
0C 00 00 00 80 17 6D F0 // ROM: 0x2272B0, Rotate current star & select act
09 00 00 00


The 100 coin star that appears in the menu has it's own function at 0x80176A74. It only takes 1 parameter, which is the level's collected star data (byte).

You can also enable the act selector every course in the game by changing the byte value at 0x6F3B.
Code
0x6F38: SLTI AT, T8, 0x0010

Basically what this line is doing is to check if the course number is smaller than 16. The regular course numbers go from 1 to 15, but there are actually 25 (0 to 24) defined courses in the game. Course 0 is normally ignored. If you tried to enable the act selector for course #0, then the game will crash. The other courses are fine though.

Course #0 = Castle grounds, Castle courtyard, and Inside Castle
Course #16 = Bowser 1 course & Bowser 1 fight
Course #17 = Bowser 2 course & Bowser 2 fight
Course #18 = Bowser 3 course & Bowser 3 fight
Course #19 = Princess's secret slide
Course #20 = Metal Cap
Course #21 = Wing Cap
Course #22 = Vanish Cap
Course #23 = Rainbow Clouds
Course #24 = Secret aquarium




Here are my notes so far (unorganized and a little messy):
Act selector menu: http://pastebin.com/raw/VeS4qaZP
function 0x80177518 disassembled (using queueRAM's tool): http://pastebin.com/raw/qQmKrqjP
Never really knew you could play around with stuff to get the title screen changed around.

Then again, I was more focused on getting the stars.
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I was bored.
Team CornersoftYoutube
So you made what the Goomboss level would like if it was in SM64? That is really nice! Great job!
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Originally posted by Davideesk


That's really cool, I think you can implement the thing into the SM64 Tweaker Pilzinsel has made.

Originally posted by Amazee-Dayzee
Originally posted by Luigixhero
So you made what the Goomboss level would like if it was in SM64? That is really nice! Great job!


I was bored.


Reminds me of what Mariohacker14 did with a lava remix of his own, but ripping the level is clever. Hope you can fix those seams and stretched out wood textures.
SUPER CRASH TIME YEAH!