Originally posted by ft029Thanks for all the praise! The red blocks are there because I didn't want Mario to be able to go through but wanted the throw block to go through (via bouncing off the flying block).
Also, where can I find crystal graphics or dead dry bones?
I'm gonna assume you're familiar with YY-CHR already, if not, there are tutorials in the tutorial forum.
So the crystals are found in GFX file 2C. So you can go to
and choose 2C for a FG tile and there should be little triangle tiles in the top right corner (go to
) that you can easily make look like crystals.
Here's an example of them in use (this level also has lots of other unique aesthetics for a cave level).
The bones are a lot easier to put in the level, and they're found in GFX 12 and 3.
Or you can do all this in YY-CHR.