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A Frivolous Journey (demo!)

So here it is. After nearly losing everything again (pretty much what happened with LL), I managed to somehow recover this. Due to a few weird computer issues I wasn't able to get a lot done but here's a one world demo. This hack includes six levels of very long.

Oh yeah, the screens.





Download

Notes + known issues:

-Sorry about the title + intro, coudln't get anything better in time. They work for now but they'll be replaced in the final version ofc.

-The snake blocks screws up the sound effects a bit, no idea on how to fix it though.

-The feather icon on the status bar kinda sucks, I'll try to get something better later, it's a huge wip.

-Yoshi was supposed to be compatible with every single level (kinda like a reverse Counter Break Y) but due to weird interaction with certain sprites (particularly Dry Bones/Bony Beetle/Grinders) he can't enter castles for now. You shouldn't drop him, though - enter the door and he'll be back when you clear the level (or die).
Well, I just ended playing the demo. And you will now know exactly what I thought.

This was amazing. Simply amazing.

I really loved this demo. Very fun levels. The graphics are pretty good. There are so many good things in this hack that I would spend the rest of the Eternity saying them.

While all levels are fun, my favorite is easily the second one (forgot the name). I loved the way which you built the challenges.

Anyways, this demo easily gets a 10/10 from me. Really anxious to see this getting finished.
nothing to say

Layout by RanAS
Oh, this is great; incredible work! Though, I really wished you used those WIP levels. That upside-down tide level is such a clever idea.
Hey Eternity, I played your hack and look, it is an incredible work you got here!

The levels are fun, the graphics are good, etc. Overally, your hack is pretty fun, I loved it! Keep doing your great work~
As always, the palettes and tilework are incredible especially in the overworld. The levels were fun to play too.
Overall, I really liked it. I hope to see this in the hacks section #tb{:D}
I didn't expect I would hear my SD3 port once used as a map theme, but it was surprisingly fitting, I think. #ab{:)}
Overall, very good job on all the levels, I really enjoyed playing them. One little thing, maybe the castle level's difficulty was set for a bit too hard, compared to the previous levels? It felt like a sudden steep rise in the difficulty curve for me.
As I told you before, the soundtrack is the only thing that didn't impress me much. Kind of "generic", if you let me put it that way

I really hope you'll get this finished. Like why do you never finish anything?! You should make backups D:
I love your levels. You take graphics from SMW, draw a bit on the same style and give a great athmosphere to the levels - I especially love the caves with the clouds in the cracks and the castle. And still, you make sure to add in clever design to the formula (though I have to mention there are many enemies in the castle that serve no purpose lol)
It's easily the best thing I've done
So why the empty numb?
nice graphic style (that almost replicates vanilla), along with well-polished levels and aesthetics, and cool gimmicks.
the castle is a bit jump on difficulty tho
Thanks a lot for the replies!

@allowiscous: I'll be finishing that one level and using it on W2 (maybe as the first level), not sure about the rest as I have no idea on where they would fit - already have most worlds planned, kinda.

@Hadron/Erik: yeah, the castle is pretty hard. I see nothing wrong with an occasional small difficulty spike, but I guess this one was a bit too big. I kinda can't difficulty curves, mostly because I usually only design individual levels :v

@Koopasta: Actually making backups this time so I'll actually finish this one??? hopefully???

Also I'll try to update the wip thread more often, only reason it's ded is because I keep forgetting I made one in first place lol.