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MCBI and SA-1 not working in Snes9x




I'm working on an SA-1 hack that makes use of custom blocks, and so I have to use MCBI (Manual Custom Block Inserter). I'm trying to insert 2 different blocks; one allows sprites through, but not Mario, and the other one is vice versa. The former works flawlessly, but the latter doesn't allow Mario or sprites through.

This is the latter's code.
Code
Block500:

.PlayerBelow
.PlayerAbove
.PlayerSides
.PlayerTopCorner
.PlayerBodyInside
.PlayerHeadInside
.SpriteVert
	LDA #$30				; \ Make this block solid.
	STA $7693				; |
	LDY #$01
.SpriteHoriz
	LDA #$30				; \ Make this block solid.
	STA $7693				; |
	LDY #$01
.CapeTouch
.FireballTouch
RTL


I set both the block's "acts like" to 25, so I don't see what is going on.





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Tag (idiocy) was not closed.
Try putting an RTL in between of PlayerHeadInside and SpriteVert. It should look like this:

Code
.PlayerHeadInside
RTL
.SpriteVert



Originally posted by LX5
Try putting an RTL in between of PlayerHeadInside and SpriteVert. It should look like this:

Code
.PlayerHeadInside
RTL
.SpriteVert

It worked. Thanks!

But unfortunately, I just found out that MCBI doesn't work with Snes9x, as it crashes after the "Nintendo Presents" page.





Azunyan >>>>>>>>>>>>>> all other waifus on this site

Links to other places I am:
My site - My YouTube channel - MyAnimeList - My Twitter

PM me and I may put your userbar to the left!



Tag (idiocy) was not closed.