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Ham Sandwich (Looking for playtester(s))

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This... Isn't exactly what I was expecting to design for my second SMW hack. This is an affectionate parody of SMW hacks that happens to be a SMW hack itself. The gameplay design is meant to be faithful to the original Mario World, and as such, this is a vanilla hack. There is also absolutely no effort put into the story.

"Bowser has captured 7 Yoshi eggs, so he put them in fortresses to wait for Mario to get them back."

As for screenshots, there isn't much to show you. All I have is the W1 map (Which I'm calling Yoshi's Bay for now) paths completed. When I have the map design finished and it becomes actual graphics instead of a bunch of 8x8 tiles floating in an off-color sea, maybe I'll post an IPS and several screenshots.


I've decided to finish the map of an area before I design any levels for that area. As such, expect me to get started on level 1 next week, as I suck at designing OW graphics.

If you really want to see a screenshot, I can show you.

A very early alpha indeed.

I may post a bit longer discussion when I have more of this hack completed.

I'm also using an awkward version numbering system. For those who are curious, that screenshot was of version 0.1.1.2. I'll submit a demo for moderation when I have all of W1 completed.

Until then, see ya.
Thank you for making Outrageous Mario World the 11th most downloaded hack on the site!

Ham Sandwich progress: v1378 (Now with more arbitrary version numbering than ZGC!) Waiting to get around to working on it again.

I occasionally stream ROM hacks on Yoshi Lighthouse's Twitch account. Be sure to check it out!

Layout by Counterfeit.
That submap seems nice so far. I've never seen one built in such a method seen here before.
After 3 power outages within 24 hours of each other, I thought that it would be a good time to work on the OW. I'm pretty satisfied with what I've done. Here's 2 screenshots with all the events activated.




I had to take advantage of Lunar Magic's ability to create custom Layer 2 event tiles for some of the paths. You earn an imaginary cookie if you can spot where I made my custom event tiles. (Hint: There are 3 spots where I did.)

The OW looks MUCH prettier than when we last saw it. I'll probably start work on 1-1 over the school week, as I have much time off.

As a little bonus, both of the messages for Yoshi's House work perfectly fine unmodified. Saves me the work of having to come up with new ones.
Thank you for making Outrageous Mario World the 11th most downloaded hack on the site!

Ham Sandwich progress: v1378 (Now with more arbitrary version numbering than ZGC!) Waiting to get around to working on it again.

I occasionally stream ROM hacks on Yoshi Lighthouse's Twitch account. Be sure to check it out!

Layout by Counterfeit.
So I actually worked on this thing.

Version 562

Version 577
Version 577 has some minor improvements to Yoshi's Bay Extra's level design.



It's a work in progress, but there's a patch if anyone wants to playtest. The castle is unedited and the path beyond it leads to... well I don't know where. But I'm satisfied with how everything before it turned out.


Also sorry for the almost 4-month bump. Version 562 refers to how many times I clicked the save icon in Lunar Magic, if anyone's curious.
Thank you for making Outrageous Mario World the 11th most downloaded hack on the site!

Ham Sandwich progress: v1378 (Now with more arbitrary version numbering than ZGC!) Waiting to get around to working on it again.

I occasionally stream ROM hacks on Yoshi Lighthouse's Twitch account. Be sure to check it out!

Layout by Counterfeit.
Hey so it's been a few days now, so I'm not sure how much you'd still care for some feedback... But I just happened to stumble upon this thread and I gave this recent version a try without looking at the dates, whoops.

I think the design is a lot on the simplistic side, but that's excusable since it's still the first world. The first two levels are a good example of that since they're very linear. The second one in specific ressembles me a lot of YI2; you could at least give it a palette or background change, so it doesn't look like a blatant edit at first glance. The other two levels are fairly more interesting however, so that's a great thing.

Speaking of palettes, I like the background colors you created, especially the pink-ish mountains in the extra level. I'm not digging the foreground of the first level that much though; I don't know exactly why, but the grass is a tad too dark for my tastes. If you want a tip, you could try changing it from the original color in hue instead of luminosity (which means moving it to the right/left in the color picker - I personally like green that's a bit towards yellow for grass, but that's your choice!)

Guess that's it for now - good luck!
It's easily the best thing I've done
So why the empty numb?
Yay, 2 more levels done!

Click me!


Demo 1035 adds 2 new levels (3 exits), a map for W2, some new palettes, a difficulty spike, and has some more decorations in the W1 submap.
Thank you for making Outrageous Mario World the 11th most downloaded hack on the site!

Ham Sandwich progress: v1378 (Now with more arbitrary version numbering than ZGC!) Waiting to get around to working on it again.

I occasionally stream ROM hacks on Yoshi Lighthouse's Twitch account. Be sure to check it out!

Layout by Counterfeit.
Hello everyone! I've had a recent burst of inspiration for this project, and another 2 levels have been completed. This is probably gonna be the last demo before C3, for both technical reasons (no way can I finish the rest of world 2 in under a week) and the fact that I'll be on the move a lot during the weekend.

Version 1269 is right here.
Please report all feedback, positive or negative!


Stuff to do before C3:
Name World 2 (Done)
Give 2-A and sublevel D8 a new palette (Done)
Make 2-Ghost (Done)
Relocate -End of Demo- (Done)
Relocate a Star Road (Done)
Thank you for making Outrageous Mario World the 11th most downloaded hack on the site!

Ham Sandwich progress: v1378 (Now with more arbitrary version numbering than ZGC!) Waiting to get around to working on it again.

I occasionally stream ROM hacks on Yoshi Lighthouse's Twitch account. Be sure to check it out!

Layout by Counterfeit.
Short unannounced progress report before C3!

Some very minor changes have been added to the hack. They are:

- No More Sprite Tile Limits added, after more thorough playtesting revealed the presence of invisible sprites in some levels. The sprite density in #1 Iggy's Castle has been increased to compensate for the lack of limits.
- Iggy has been made a lot harder with the help of several hex edits. These changes also apply to Larry, who isn't in the hack yet.
- Yoshi Bay 2 and Plains Secret 1 have had their palettes slightly changed at Gamma V's suggestion.
- All -End of Demo- levels that are accessed through secret exits (or alternate paths from secret exits) now display a different first message, to notify the player that they have accessed a different ending.

The original C3 demo has been deleted, as it is now obsolete. The new demo is available to select people(mostly testers).
Thank you for making Outrageous Mario World the 11th most downloaded hack on the site!

Ham Sandwich progress: v1378 (Now with more arbitrary version numbering than ZGC!) Waiting to get around to working on it again.

I occasionally stream ROM hacks on Yoshi Lighthouse's Twitch account. Be sure to check it out!

Layout by Counterfeit.

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