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SMW Coin Rush classic pack by zacmario

File Name: SMW Coin Rush classic pack
Submitted: 2015-03-22 09:40:23 AM by zacmario
Authors: zacmario
Demo: Yes
Featured: No
Length: 6 exit(s)
Difficulty: Normal
Description: Star blocks add time. Collect target coins and hit the flag pole.
changed a few things and reuploaded
Well unfortunately I'll have to reject this hack due to a couple blaring issues.

The first and probably the biggest one is the time limits. Every level starts with a ridiculously low time limit where you rarely have enough time to get everything and make it to the goal, even with the provided time increase blocks I was regularly hitting the goal with 4 or less seconds left after dying at least once to figure out the best route.

Secondly in the castle there's a ton of cut off which just draws attention away from the hack itself which also affects game play by allowing the player to bypass the mega spikes.


Some other minor issues/nitpicks are blatant cutoff on the intro screen and castle on the OW.


Red steamed piranha plants (assuming without the fix patch)


And coins being placed over blocks that bounce which creates a phantom invisible solid block where the coin used to be.
Originally posted by ninja boy

To fix,
Originally posted by ROM map
$02:9347 | Change to [20 E2 FF], and change $02FFE2 from FF FF FF FF FF to A9 02 4C BA 91, to fix the glitch where placing a coin above a ? block or turn block will cause the coin to leave behind an invisible solid block if the block below is hit.

<blm> zsnes users are the flatearthers of emulation
File Name: SMW Coin Rush classic pack
Submitted: 2015-03-27 07:49:00 AM by zacmario
Authors: zacmario
Demo: No
Featured: No
Length: 6 exit(s)
Difficulty: Normal
Description: Collect Target coins, grab the flagpole. The yellow Star blocks add time.

v1.0c

* Fixed time blocks actlike setting.

* Added save feature, that saves gameover frustrations.

v1.0b

* Fixed Title screen intro and overworld to show no garbage/cuttoff.

* Fixed discolored Piranha Stems.

* Finished the uncompleted level 6.

* Removed unused bonus star sprites.

* Fixed Phantom Blocks

* Added a small amount of time to start and time blocks.

* Sprites no longer generate coins via fireball.



Tilesets Drawn by BMSantos
Well you fixed the time limit issues and even though it's still very short it's much more manageable while still feeling rushed though some how you broke your OW and I have to ask if you even play tested this in the first place.


Now besides the OW shenanigans the primary reason I removed this was the fact that after the water level dot (Yoshi's island 4) the entire pathing breaks and you end up going to and endless bonus game.

A couple other things I noticed was in the water dot level (Yoshi's island 4) the piranha plants don't have the right GFX file and look rather odd.


Also even though it said I needed 65 coins I obviously didn't, you might want to check that out.




But really you should play test or get other people to play test your hack before submitting it cause really these error should of been caught right away.
File Name: SMW Coin Rush classic pack
Submitted: 2015-04-22 08:49:49 AM by zacmario
Authors: zacmario
Demo: No
Featured: No
Length: 6 exit(s)
Difficulty: Normal
Description: Collect Target coins, grab the flagpole. The yellow Star blocks add time.

v1.0c

* Fixed time blocks actlike setting.

* Added save feature, that saves gameover frustrations.

v1.0b

* Fixed Title screen intro and overworld to show no garbage/cuttoff.

* Fixed discolored Piranha Stems.

* Finished the uncompleted level 6.

* Removed unused bonus star sprites.

* Fixed Phantom Blocks

* Added a small amount of time to start and time blocks.

* Sprites no longer generate coins via fireball.

2.0
* Fixed funny stems in 104
* Changed reseting coins to death only, being hurt and lost coins caused player to pass some barriers with out correct amount of coins.
* Fixed Overworld.

Tilesets Drawn by BMSantos
Once again this is in the reject pile for most of the same reasons as before like weird graphics and cut off



And the fact that the castle time limit is extremely short and barely passable with the layer smash on, I even had to jump over at least one of the spikes to be able to beat the level, again have you even play tested this hack? have you gotten any one to play test this at all?

Another big reason for the rejection however is the fact that you still have the rest of the original SMW accessible after the castle and at the yellow switch palace.

A couple other things which are just weird in the progression of this hack is the fact that now the level names don't tell me how many coins I need to finish the level so you go in to it blind. The other is the fact that there's now no music to any of the levels except the original ones. I'm not sure how you're working on this but something just isn't working right.

Fix these issues or I'm going to blacklist your hack, Hack Mods are not play testers.