Welcome! This is my and Mirann's level thread. As you could pretty much guess, the main gimmick here revolves around throw blocks and it's also a sky-themed level. We've been working on it for some time already and now that we finished the first part, we have enough to show, so here goes (EDIT: OUTDATED PICS. Play level instead, if possible.):
As you can see, the first part of the level features the unused big orange platform (that goes on forever). The player should avoid losing it, or else they won't be able to proceed. There are also layer 2 + priority clouds that scroll up and down that not only decorate the level, but may also hide stuff. ;D
In case you're wondering how we made the fake HDMA get "behind" the layer 3 BG: basically, we copy-pasted the BG cloud tiles in a layer 3 ExGFX file and recolored them so the lightest color became the transparent color and vice-versa (which I've read it's actually allowed). We then changed the BG color in LM to the lightest color, so it'd be the new color for filling the clouds, while having a spare, non-transparent color for the cloud border tiles. Then we just used these tiles in several layer 3 palettes, and created said HDMA effect with no cutoff's. So yeah, it's part of the layer 3 BG, and yeah, we wasted all of palette rows 0 and 1 to do it. :^D
Anyway, feedback, comments, suggestions, would be MUCH appreciated. Also, if you think we broke any rules, please let us know ASAP! Thanks for your time. ~
EDIT: level is done! Try the BPS here! Btw, pics are a bit outdated, so try the level instead, if possible.
EDIT 2: update here. Btw, level had a secret exit and forgot to mention it. ^^;
EDIT 3: level was updated and submitted: submission (bps inside).
As you can see, the first part of the level features the unused big orange platform (that goes on forever). The player should avoid losing it, or else they won't be able to proceed. There are also layer 2 + priority clouds that scroll up and down that not only decorate the level, but may also hide stuff. ;D
In case you're wondering how we made the fake HDMA get "behind" the layer 3 BG: basically, we copy-pasted the BG cloud tiles in a layer 3 ExGFX file and recolored them so the lightest color became the transparent color and vice-versa (which I've read it's actually allowed). We then changed the BG color in LM to the lightest color, so it'd be the new color for filling the clouds, while having a spare, non-transparent color for the cloud border tiles. Then we just used these tiles in several layer 3 palettes, and created said HDMA effect with no cutoff's. So yeah, it's part of the layer 3 BG, and yeah, we wasted all of palette rows 0 and 1 to do it. :^D
Anyway, feedback, comments, suggestions, would be MUCH appreciated. Also, if you think we broke any rules, please let us know ASAP! Thanks for your time. ~
EDIT 3: level was updated and submitted: submission (bps inside).