Extras
I should have something witty to put here (even if it's just to update dated info), shouldn't I?
Advertising Space
Demo: No
Featured: No
Length: 10 exit(s)
Difficulty: Hard
Description: This is simply my first hack.
Most of the Play-Testers say that this is a pretty hard hack. Borderline Kaizo at some points. I would really appreciate some feedback/constructive criticism. Have fun and enjoy.
-Xecutioner
---
I'm not going to beat around the bush, this hack is extremely poor. Pretty much the only good thing about it is that it's mercifully short, and I'm not exaggerating either. This hack's gameplay consists of carrying a key from the start to the end (there are no checkpoints to be found), which takes away your ability to spin jump (not like you'll need it anyway). However, you're going to constantly rely on "Disco" Koopa hopping (sometimes inside a narrow corridor with spikes everywhere), huge jumps that allow no room for error, design that requires advance knowledge of traps and hazards, react-or-die-on entry, and did I forget about everyone's favorite "item babysitting"?
There is also poor sprite memory settings (sprites disappear/reappear/clipped), horrendous amounts of glitched graphics (cutoff which would be OK if the gameplay held up, which it doesn't) and some lousy grammar related to the message boxes.
This hack is an overall mess, don't waste your time with it.
Difficulty: Hard
Verdict: Reject
+1'd users:
- Wakana
- MercuryPenny
- Everest
Featured: No
Length: 10 exit(s)
Difficulty: Hard
Description: This is simply my first hack.
Most of the Play-Testers say that this is a pretty hard hack. Borderline Kaizo at some points. I would really appreciate some feedback/constructive criticism. Have fun and enjoy.
-Xecutioner
---
I'm not going to beat around the bush, this hack is extremely poor. Pretty much the only good thing about it is that it's mercifully short, and I'm not exaggerating either. This hack's gameplay consists of carrying a key from the start to the end (there are no checkpoints to be found), which takes away your ability to spin jump (not like you'll need it anyway). However, you're going to constantly rely on "Disco" Koopa hopping (sometimes inside a narrow corridor with spikes everywhere), huge jumps that allow no room for error, design that requires advance knowledge of traps and hazards, react-or-die-on entry, and did I forget about everyone's favorite "item babysitting"?
There is also poor sprite memory settings (sprites disappear/reappear/clipped), horrendous amounts of glitched graphics (cutoff which would be OK if the gameplay held up, which it doesn't) and some lousy grammar related to the message boxes.
This hack is an overall mess, don't waste your time with it.
Difficulty: Hard
Verdict: Reject
+1'd users:
- Wakana
- MercuryPenny
- Everest