The title screen has actual game footage.
Intro: <3 Bowser
Useless House has some nice sky wallpaper. Peach and white stripes are pretty tasteful and cute. Also <3 Bowser. ty 4 the 1up xoxo
The First Level is long and flattish, like a football field. Surprise, there are plenty of football players. Tempting items fall straight into a hole (warning: dat star) but if you run straight you can get the star and kill a whopping 1 enemy before the goal post and get 0 lives from it. Wooooooooooooooo
Amarillo Switch Hut is like Yellow Switch Palace but with a pointless cement block maze to artificially extend it. Funny, the corridors remind me of "fancier" hacks' cave levels, except it doesn't try to hide what it is. When life gives you lemons, press the switch in this hut to activate Happy Mode.
Koopa Path starts with a Goomba. Every subsequent enemy is a Goomba. There are a few shells which belong to Koopas and you have the potential to gain a lot of lives here. But still. It starts with a fuckin' Goomba. You asswipe.
High Cliffs is a Yoshi's Island 3 edit without its sprite gimmicks. There's a huge cutoff area after the halfway point. Level's really easy. I had a blast sliding down the hill and sitting on that football player's head with my giant plumber's crack. The wonders of being Mario.
Cloud Strife is a cloudy level that gives me strife. Clouds act completely solid at times, while others act predictably normal. From the 3up moon area there's a blind jump so it's wisest to backtrack. The level is empty like the party's Materia pouch after encountering Yuffie. Then comes a Lakitu to throw spiky summon Materia at me while something goes BOOM and makes me face the screen.
Hassle Castle has all kinds of little comedies: a mushroom that starts moving and falls into the lava pit right before you reach it (unless you're Speedy Gonzales,) a fireball that will never jump high enough to reach you, and a punishment for getting the Yellow Switch by making you find hidden blocks in order to get by. The second room has a coin arrow pointing down a hole, which is a huge surprise for an innocent hack like this. How could you do such a thing. Bowser lied, by the way: It wasn't Iggy. IT WAS LEMMY
Green Hill Zone is blue and it has all kinds of hills until it devolves into Straight Line Zone for the last few screens. There's also a dislocated background hill that aggravates my OCD, nevermind the solid walls you can walk into the back of.
Diglett's Cave is weird. It's basically Donut Plains 2 without the layer 2 scrolling.
House of Ghosts is too obvious of a Donut Ghost House edit, only you have to go through the door in the second room some extra times before you can escape. Are you even trying anymore dude?
Area of Death is all kinds of hell colors with cement blocks. Fuzziness is added to the warmth of your hellfire when you are promptly given a 3up moon.
This is as far as I could play before I had to get ready for work. I was not able to find the secret exits to Diglett's Cave and Green Hill Zone on my own and if more information is necessary then I'll have to look through Lunar Magic to figure it out (I suck.) Normally I'd play more, but I think I found enough problems with the level design to solidify my stance and still put it to vote at this point. It's also a difficult time since C3 is in less than a month and there are so many hacks still waiting. I won't instant reject simply because I didn't find anything worth immediately nuking for through this point.
Verdict: Reject
Difficulty: Easy
Key points:
- This hack actually did make me laugh multiple times. It has some areas of predictable but enjoyable irony as well as satire.
- I love level names like "Amarillo Switch Hut" and "Cloud Strife"
- Too many blatant level edits
- Flat designs abundant
A part of me wants to see a hack like this with better, cleaner level design. Its silliness was a pleasant break from some of the more grueling hacks I had to play recently. We need more silly hacks.
+1:
Wakana
Everest
Just look above you...
If it's something that can be stopped, then just try to stop it!
Intro: <3 Bowser
Useless House has some nice sky wallpaper. Peach and white stripes are pretty tasteful and cute. Also <3 Bowser. ty 4 the 1up xoxo
The First Level is long and flattish, like a football field. Surprise, there are plenty of football players. Tempting items fall straight into a hole (warning: dat star) but if you run straight you can get the star and kill a whopping 1 enemy before the goal post and get 0 lives from it. Wooooooooooooooo
Amarillo Switch Hut is like Yellow Switch Palace but with a pointless cement block maze to artificially extend it. Funny, the corridors remind me of "fancier" hacks' cave levels, except it doesn't try to hide what it is. When life gives you lemons, press the switch in this hut to activate Happy Mode.
Koopa Path starts with a Goomba. Every subsequent enemy is a Goomba. There are a few shells which belong to Koopas and you have the potential to gain a lot of lives here. But still. It starts with a fuckin' Goomba. You asswipe.
High Cliffs is a Yoshi's Island 3 edit without its sprite gimmicks. There's a huge cutoff area after the halfway point. Level's really easy. I had a blast sliding down the hill and sitting on that football player's head with my giant plumber's crack. The wonders of being Mario.
Cloud Strife is a cloudy level that gives me strife. Clouds act completely solid at times, while others act predictably normal. From the 3up moon area there's a blind jump so it's wisest to backtrack. The level is empty like the party's Materia pouch after encountering Yuffie. Then comes a Lakitu to throw spiky summon Materia at me while something goes BOOM and makes me face the screen.
Hassle Castle has all kinds of little comedies: a mushroom that starts moving and falls into the lava pit right before you reach it (unless you're Speedy Gonzales,) a fireball that will never jump high enough to reach you, and a punishment for getting the Yellow Switch by making you find hidden blocks in order to get by. The second room has a coin arrow pointing down a hole, which is a huge surprise for an innocent hack like this. How could you do such a thing. Bowser lied, by the way: It wasn't Iggy. IT WAS LEMMY
Green Hill Zone is blue and it has all kinds of hills until it devolves into Straight Line Zone for the last few screens. There's also a dislocated background hill that aggravates my OCD, nevermind the solid walls you can walk into the back of.
Diglett's Cave is weird. It's basically Donut Plains 2 without the layer 2 scrolling.
House of Ghosts is too obvious of a Donut Ghost House edit, only you have to go through the door in the second room some extra times before you can escape. Are you even trying anymore dude?
Area of Death is all kinds of hell colors with cement blocks. Fuzziness is added to the warmth of your hellfire when you are promptly given a 3up moon.
This is as far as I could play before I had to get ready for work. I was not able to find the secret exits to Diglett's Cave and Green Hill Zone on my own and if more information is necessary then I'll have to look through Lunar Magic to figure it out (I suck.) Normally I'd play more, but I think I found enough problems with the level design to solidify my stance and still put it to vote at this point. It's also a difficult time since C3 is in less than a month and there are so many hacks still waiting. I won't instant reject simply because I didn't find anything worth immediately nuking for through this point.
Verdict: Reject
Difficulty: Easy
Key points:
- This hack actually did make me laugh multiple times. It has some areas of predictable but enjoyable irony as well as satire.
- I love level names like "Amarillo Switch Hut" and "Cloud Strife"
- Too many blatant level edits
- Flat designs abundant
A part of me wants to see a hack like this with better, cleaner level design. Its silliness was a pleasant break from some of the more grueling hacks I had to play recently. We need more silly hacks.
+1:
Wakana
Everest
Just look above you...
If it's something that can be stopped, then just try to stop it!