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[REMOVED] "Super Troll World W" by nssfleahedgehog

The title screen has actual game footage.

Intro: <3 Bowser

Useless House has some nice sky wallpaper. Peach and white stripes are pretty tasteful and cute. Also <3 Bowser. ty 4 the 1up xoxo

The First Level is long and flattish, like a football field. Surprise, there are plenty of football players. Tempting items fall straight into a hole (warning: dat star) but if you run straight you can get the star and kill a whopping 1 enemy before the goal post and get 0 lives from it. Wooooooooooooooo

Amarillo Switch Hut is like Yellow Switch Palace but with a pointless cement block maze to artificially extend it. Funny, the corridors remind me of "fancier" hacks' cave levels, except it doesn't try to hide what it is. When life gives you lemons, press the switch in this hut to activate Happy Mode.

Koopa Path starts with a Goomba. Every subsequent enemy is a Goomba. There are a few shells which belong to Koopas and you have the potential to gain a lot of lives here. But still. It starts with a fuckin' Goomba. You asswipe. #w{>=(}

High Cliffs is a Yoshi's Island 3 edit without its sprite gimmicks. There's a huge cutoff area after the halfway point. Level's really easy. I had a blast sliding down the hill and sitting on that football player's head with my giant plumber's crack. The wonders of being Mario.

Cloud Strife is a cloudy level that gives me strife. Clouds act completely solid at times, while others act predictably normal. From the 3up moon area there's a blind jump so it's wisest to backtrack. The level is empty like the party's Materia pouch after encountering Yuffie. Then comes a Lakitu to throw spiky summon Materia at me while something goes BOOM and makes me face the screen.

Hassle Castle has all kinds of little comedies: a mushroom that starts moving and falls into the lava pit right before you reach it (unless you're Speedy Gonzales,) a fireball that will never jump high enough to reach you, and a punishment for getting the Yellow Switch by making you find hidden blocks in order to get by. The second room has a coin arrow pointing down a hole, which is a huge surprise for an innocent hack like this. How could you do such a thing. Bowser lied, by the way: It wasn't Iggy. IT WAS LEMMY

Green Hill Zone is blue and it has all kinds of hills until it devolves into Straight Line Zone for the last few screens. There's also a dislocated background hill that aggravates my OCD, nevermind the solid walls you can walk into the back of.

Diglett's Cave is weird. It's basically Donut Plains 2 without the layer 2 scrolling.

House of Ghosts is too obvious of a Donut Ghost House edit, only you have to go through the door in the second room some extra times before you can escape. Are you even trying anymore dude?

Area of Death is all kinds of hell colors with cement blocks. Fuzziness is added to the warmth of your hellfire when you are promptly given a 3up moon.

This is as far as I could play before I had to get ready for work. I was not able to find the secret exits to Diglett's Cave and Green Hill Zone on my own and if more information is necessary then I'll have to look through Lunar Magic to figure it out (I suck.) Normally I'd play more, but I think I found enough problems with the level design to solidify my stance and still put it to vote at this point. It's also a difficult time since C3 is in less than a month and there are so many hacks still waiting. I won't instant reject simply because I didn't find anything worth immediately nuking for through this point.

Verdict: Reject
Difficulty: Easy

Key points:
- This hack actually did make me laugh multiple times. It has some areas of predictable but enjoyable irony as well as satire.
- I love level names like "Amarillo Switch Hut" and "Cloud Strife"
- Too many blatant level edits
- Flat designs abundant

A part of me wants to see a hack like this with better, cleaner level design. Its silliness was a pleasant break from some of the more grueling hacks I had to play recently. We need more silly hacks.
+1:
Wakana
Everest

Just look above you...
If it's something that can be stopped, then just try to stop it!
I hardly find a sense to all this. At least, I think you had fun going trough the original SMW levels and lazily edit them.

Your level design is inconsistent and, as said already, based on the original levels. I don't have much to say here this time, since I hardly can describe what this hack is made of in the detail. On an overall look, all your levels had plain sections with a few spawned eneimes here and there, sometimes fooling around with unreachable 1-UP lives and items. A serious note is that you can't proceed after the "soapy" level: infact, you need the green switch in order to pass the very first jump... switch that I can't get because the cave level lacks a key (I even searched via LM; unless I'm missing something, the secret exit for that level, as well as the sanic levahl one, is absent). Good job in making the worst designed hack ever.

The aesthetics are another mess: glitches, cutoff, bad assembled tiles and eye-soaring palettes. Not much to add here as well. I appreciated the message outside the ghost house with the nets tiles.

A misc technical error I found is in the first level, where the big bullet bill makes other sprites' tiles disappear.

Difficulty is easy, with an absent difficulty curve.

Reject on first sight. Some "trolls" were effective (like the fireball one), but I'd suggest creating your own levels first, as well as assembling a proper OW and having decent looking aesthetics.
I learned today that trolls always try something.

Some may be extremely successful while others end in a failure. In this case, I can say that for the most part, it didn't really pass as a good hack. The main reason for this is due to the fact that there are barely edited levels in this hack and they did not really amuse me that much. This attempt is a failure - sorry. I played a decent portion of the hack before I had enough and I went into Lunar Magic to see what you have done. The result? Quite a lot of levels based around the same blandness I encountered in each level. I understand the context of this hack but you should come up with more creative ideas. What should I note here? Well, I could first point out that many of your levels are quite bland and feel quite boring. Not good even for this type of hack. I guess the most decently designed level is Amarillo Switch Hut that seems to be a typical Yellow Switch Palace edit. Soapy Slope requires green switch blocks to continue and I could not find the switch so I simply used a cheat to get through it though I-Rule! Castle pretty much stopped me from advancing further. I checked in Lunar Magic afterwards to see the rest of the hack and the results are mostly the same.

There isn't much else to be said except that the only interesting thing I noticed was the properties of the fireballs that now pass through solid objects (and funny interactions with sloped land). Haha very funny... in addition to that, cutoff and awful palettes (Area of Death is one example of this) are present in some areas which is most certainly not acceptable. Yeah, that is all I can say.

Difficulty: Easy. What else can I say given design of the levels?

Nice try at least. You've earned a rejection from me. Try to balance good design and the trolling tactics next time.