Demo 1 is out! Download it here!
So, finally I have finished some levels of my second hack (don't ask for my first one, it was crap), and I had to start it over about 10 times. But everytime I restarted making it, the hack got much better. So now I'm happy with how it looks - but tell me your opinion!
Short description:
ExGFX/Custom GFX: YES
Custom Blocks: YES
Custom Sprites: PROBABLY
Custom Music: YES
And this is the storyline for now (nothing fancy, but way better than in my first hack):
Bowser has taken over Pokey's homeland and built up a new army. But to see if they're good enough to possibly defeat Mario, he lets Pokey "test" it. He kidnaps Pokey's brothers and holds them captive in his 7 towers that are scattered around the land. Now it's up to Pokey to rescue is brothers and to banish Bowser from his homeland!
Finally, it's time for the screenshots (prepare for a whole lot of them):
The title screen. I've found the "Pokey's" font somewhere through Google, and edited it a bit to make it look more cactus-ish.
You don't like the name "Pokey's Adventure"? Then do something against it and vote in my sigpoll! You can also send me a PM and stuff.
The intro level with a note from Bowser lying on the floor - I know about the time limit, by the way. Also, note the slightly new status bar and the new font (from Mario & Wario)
The letter from Bowser, split in two cutscenes. I have two questions regarding this one:
- Why is the text in the 2nd scene out of alignment? (Yes, I'm using layer 2 for the cutscenes)
- Is the English mostly correct? <:-) Seriously, I don't want to make it look crappy with some bad English, like in my first hack. Also, I know that the period after the "know" should be one row down.
The first submap, "Pokey's Desert" with no paths revealed. If you want to, you can find the main OW here, but keep in mind that the graphics are outdated.
The beginning of the first level. This shows my GFX for the brown block and the mushroom. (Even if they may look like the ones from name128512, they're completely self-drawn.)
I have no idea what to do with the Dragon/Yoshi Coins... Yoshi won't appear in the hack, so has anyone a suggestion what should be on them?
Don't let the quicksand kill you!
A Koopa shell + breakable bricks = 8 coins! That's not much, but at least something.
Goin' for the coin with flower power! And yes, this is Fire Pokey's palette. By the way, the normal palette is the same as in SMA2.
The flashing shells guard a coin and the exit.
The second level, "Prickle Canyon". You'll need a P-Switch to get the power star (it's just a graphical edit of the goal sphere). Unfortunately, the Switch is located at the end of the level... how mean.
The canyon is full of pipes leading to different places.
Like a Yoshi Coin...
...or the midway point.
A small shell-brick puzzle. The "R" block is a Reset block. If you stand on top of it and press up, it resets the level. Similar to Reset pipes or doors, but this one takes up less space and looks much better IMO.
Let the shells do the work for you.
w00t, the P-Switch! Go into the pipe to get back to the beginning of the level.
The third (and currently last) level, "Monty's Domain". Monty Moles pop out immediately here, so be careful!
Hit the invisible coin blocks from below to reach the pipe.
This level is very similar to "Yoshi's Island 7" done for the level design challenge.
For example, getting the secret exit works the same way - grab the P-Switch here...
...and go into the pipe here to reach the key and the keyhole!
Alternativelly, you can use the Switch here...
...to gain access to this underwater area!
Random screenshot. I don't know what to say anymore.
Spin-Jump on the Volcano Lotus to get a 1-up!
Another Lotus Spin-Jump. This time it's required to get to the end of the level.
So, that's it for now. (pretty much, eh?)
Comments/Criticism etc. is greatly appreciated.
So, finally I have finished some levels of my second hack (don't ask for my first one, it was crap), and I had to start it over about 10 times. But everytime I restarted making it, the hack got much better. So now I'm happy with how it looks - but tell me your opinion!
Short description:
ExGFX/Custom GFX: YES
Custom Blocks: YES
Custom Sprites: PROBABLY
Custom Music: YES
And this is the storyline for now (nothing fancy, but way better than in my first hack):
Bowser has taken over Pokey's homeland and built up a new army. But to see if they're good enough to possibly defeat Mario, he lets Pokey "test" it. He kidnaps Pokey's brothers and holds them captive in his 7 towers that are scattered around the land. Now it's up to Pokey to rescue is brothers and to banish Bowser from his homeland!
Finally, it's time for the screenshots (prepare for a whole lot of them):
The title screen. I've found the "Pokey's" font somewhere through Google, and edited it a bit to make it look more cactus-ish.
You don't like the name "Pokey's Adventure"? Then do something against it and vote in my sigpoll! You can also send me a PM and stuff.
The intro level with a note from Bowser lying on the floor - I know about the time limit, by the way. Also, note the slightly new status bar and the new font (from Mario & Wario)
The letter from Bowser, split in two cutscenes. I have two questions regarding this one:
- Why is the text in the 2nd scene out of alignment? (Yes, I'm using layer 2 for the cutscenes)
- Is the English mostly correct? <:-) Seriously, I don't want to make it look crappy with some bad English, like in my first hack. Also, I know that the period after the "know" should be one row down.
The first submap, "Pokey's Desert" with no paths revealed. If you want to, you can find the main OW here, but keep in mind that the graphics are outdated.
The beginning of the first level. This shows my GFX for the brown block and the mushroom. (Even if they may look like the ones from name128512, they're completely self-drawn.)
I have no idea what to do with the Dragon/Yoshi Coins... Yoshi won't appear in the hack, so has anyone a suggestion what should be on them?
Don't let the quicksand kill you!
A Koopa shell + breakable bricks = 8 coins! That's not much, but at least something.
Goin' for the coin with flower power! And yes, this is Fire Pokey's palette. By the way, the normal palette is the same as in SMA2.
The flashing shells guard a coin and the exit.
The second level, "Prickle Canyon". You'll need a P-Switch to get the power star (it's just a graphical edit of the goal sphere). Unfortunately, the Switch is located at the end of the level... how mean.
The canyon is full of pipes leading to different places.
Like a Yoshi Coin...
...or the midway point.
A small shell-brick puzzle. The "R" block is a Reset block. If you stand on top of it and press up, it resets the level. Similar to Reset pipes or doors, but this one takes up less space and looks much better IMO.
Let the shells do the work for you.
w00t, the P-Switch! Go into the pipe to get back to the beginning of the level.
The third (and currently last) level, "Monty's Domain". Monty Moles pop out immediately here, so be careful!
Hit the invisible coin blocks from below to reach the pipe.
This level is very similar to "Yoshi's Island 7" done for the level design challenge.
For example, getting the secret exit works the same way - grab the P-Switch here...
...and go into the pipe here to reach the key and the keyhole!
Alternativelly, you can use the Switch here...
...to gain access to this underwater area!
Random screenshot. I don't know what to say anymore.
Spin-Jump on the Volcano Lotus to get a 1-up!
Another Lotus Spin-Jump. This time it's required to get to the end of the level.
So, that's it for now. (pretty much, eh?)
Comments/Criticism etc. is greatly appreciated.