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Mario Vs. The Koopa Islands

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When i played the third level(not counting the Switch Palace), it was unedited level of YOSHI'S ISLAND 3, You should block the way to the level as if there is end of the demo.
Private Hack Tester. mainly grammar checker(just like grammar nazi), sometimes level design and gameplay(i dont check overworld until if someone send me a special request)
Originally posted by Minuy600
Please Stop Talking Like This.

I don't talk like that anymore. Why are you asking that?
Hey remember me! Me neither!

a.k.a. TehUndeadSpartan222 on youtube

Chikorita is best pokemon <3

Check out my scratch(.mit.edu)! Username is MarioGamer120. Working on a Five Nights at Sugarcube Corner 2.Link




Currently: Ripping off (what used to be) MercuryPenny's footer, which is also a rip off of someone else's footer, so... I don't know if I'm like stealing a footer sence im ripping of a ripped of footer but...meh. I won't worry about it, and also celebrating 1,000 subs on youtube :D and trying to beat nightmare mode on FNAF3 and 20 mode on FNAF 1 and 2
Oh sorry. Didn't see that.
Then you should stop making pointless posts in a hack thread like that one, please. This is the WIP forum and not a place to complain about how another user likes to write, if you feel annoyed PM him instead spending your postcount here, won't help both you and the hack creator.

As a feedback for the hack itself, it doesn't looks bad, but the level design could have be more worked on, as I saw in part of the screenshots your levels are looking a bit too flat without variations of slopes, or ledges. You could add more stuff like that, in any case, read APPALLED, it'll help you on improving your level design. With this said, good luck with your hack.
I have made level 3 but I will save it for a wile cus the prize for my contest is a first look at it. So if you want to look at it before anyone else enter my contest. I will not show levels past level 3 (except maybe the switch palace) till a week after my contest. 'Till then this form will not be in use of me.
Hey remember me! Me neither!

a.k.a. TehUndeadSpartan222 on youtube

Chikorita is best pokemon <3

Check out my scratch(.mit.edu)! Username is MarioGamer120. Working on a Five Nights at Sugarcube Corner 2.Link




Currently: Ripping off (what used to be) MercuryPenny's footer, which is also a rip off of someone else's footer, so... I don't know if I'm like stealing a footer sence im ripping of a ripped of footer but...meh. I won't worry about it, and also celebrating 1,000 subs on youtube :D and trying to beat nightmare mode on FNAF3 and 20 mode on FNAF 1 and 2
Originally posted by JackTheSpades
why haven't you fixed the "TIME" problem with your status bar yet?

Kus I didn't feel like it. :P
Hey remember me! Me neither!

a.k.a. TehUndeadSpartan222 on youtube

Chikorita is best pokemon <3

Check out my scratch(.mit.edu)! Username is MarioGamer120. Working on a Five Nights at Sugarcube Corner 2.Link




Currently: Ripping off (what used to be) MercuryPenny's footer, which is also a rip off of someone else's footer, so... I don't know if I'm like stealing a footer sence im ripping of a ripped of footer but...meh. I won't worry about it, and also celebrating 1,000 subs on youtube :D and trying to beat nightmare mode on FNAF3 and 20 mode on FNAF 1 and 2
I have something to ask everyone. (So much for not being in use. #w{xD}) What should I name this hack?
Hey remember me! Me neither!

a.k.a. TehUndeadSpartan222 on youtube

Chikorita is best pokemon <3

Check out my scratch(.mit.edu)! Username is MarioGamer120. Working on a Five Nights at Sugarcube Corner 2.Link




Currently: Ripping off (what used to be) MercuryPenny's footer, which is also a rip off of someone else's footer, so... I don't know if I'm like stealing a footer sence im ripping of a ripped of footer but...meh. I won't worry about it, and also celebrating 1,000 subs on youtube :D and trying to beat nightmare mode on FNAF3 and 20 mode on FNAF 1 and 2
Mario's Great Trek? I dunno. I might play this.
Mario no hackopi(parody of Mario no photopi)


i think you may name Call of Mario
Private Hack Tester. mainly grammar checker(just like grammar nazi), sometimes level design and gameplay(i dont check overworld until if someone send me a special request)
I got it! "Mario vs. The Koopas"! I will make world 2 "Koopa Cave"
Hey remember me! Me neither!

a.k.a. TehUndeadSpartan222 on youtube

Chikorita is best pokemon <3

Check out my scratch(.mit.edu)! Username is MarioGamer120. Working on a Five Nights at Sugarcube Corner 2.Link




Currently: Ripping off (what used to be) MercuryPenny's footer, which is also a rip off of someone else's footer, so... I don't know if I'm like stealing a footer sence im ripping of a ripped of footer but...meh. I won't worry about it, and also celebrating 1,000 subs on youtube :D and trying to beat nightmare mode on FNAF3 and 20 mode on FNAF 1 and 2
What I'm going to type up here is mostly in response to the graphics I'm seeing, since my laptop is currently down and I cannot actually play the hack. but what I'm about to point out also has gameplay applications. If you're able to stick with me here, let's go into detail on what I see wrong here.

vhttp://bin.smwcentral.net/u/23281/test_00014.png

This image in particular is a telltale sign of my biggest issue with what I'm seeing. This whole screen just doesn't seem to flow well; rather than acting as an extension of the landscape, what we're seeing is something that is purely deviating from the theme of the level.

Your graphics here feel gray and dull, clashing with the vanilla backgrounds and sprites. The skulls(hurt blocks?) don't look like they should hurt the player like they're clearly supposed to. All in all, your hack feels detatched from itself in many ways, seeming more like a mish-mash of miscellaneous ideas than actual levels.


One thing that you've neglected to think about is the level theme and how it effects the layout of your levels. One should constantly be aware of exactly what they're making is meant to feel like.

http://www.nesmaps.com/maps/SuperMarioBrothers3/SuperMarioBros3Map1-2BG.png

Look at how the terrain is handled in world 1-2 of Super Mario Bros. 3. It goes up like a real hill, be it a steep hill or a small, steady rise. It looks like realistic terrain but at the same time still smoothly curved for the most part. In these kinds of zones, even the straight paths have a bit of bumps in them, much like real earth. The actual flow of the level is heavily impacted by this in level design terms, using these slopes as obstacles or perhaps tools for the player.

Now lets look at zones with man-made floors.

http://www.vgmaps.com/Atlas/SuperNES/SuperMarioAll-Stars-SuperMarioBros3-World1-Fortress.png

Entirely different scenario here. Ground is more flat, slopes(if they can indeed be called that) are not smooth, but rather jerky. This also impacts level design in many clear ways to impede and assist the player.

A great example of fitting terrain changes that I often uses as a reference comes in the Sonic franchise.

http://img210.imageshack.us/img210/1079/icantholdalltheseloops.png

Look at all these loops. Each one from a different type of zone, and each one with its own design. Some designs are similar to others (Green Hill to Palmtree Panic, Emerald Hill to Angel Island), but there's ultimately enough differences to make each loop unique. Arguably even more important is how each one effects gameplay differently depending on the zone that they've been placed in, and are structured differently.

Your levels seem to lack this sort of continuity on the other hand. Rather than being built around their theme, they're built separately, ignoring the theme altogether and failing to achieve that continuity that glues everything together, turning it into a mish mashy mess.

I also wanted to mention, that though you may have read it already, you can never re-read APPALLED too many times. I find that it really helps me when trying to think of ideas for levels.
Originally posted by MidoriMelody
http://www.nesmaps.com/maps/SuperMarioBrothers3/SuperMarioBros3Map1-2BG.png

Look at how the terrain is handled in world 1-2 of Super Mario Bros. 3. It goes up like a real hill, be it a steep hill or a small, steady rise. It looks like realistic terrain but at the same time still smoothly curved for the most part. In these kinds of zones, even the straight paths have a bit of bumps in them, much like real earth. The actual flow of the level is heavily impacted by this in level design terms, using these slopes as obstacles or perhaps tools for the player.


Huh? #smw{o_O?} Im confused. Did you use the right picture here? Cus it's a pic of the first castle is SMB3.
Hey remember me! Me neither!

a.k.a. TehUndeadSpartan222 on youtube

Chikorita is best pokemon <3

Check out my scratch(.mit.edu)! Username is MarioGamer120. Working on a Five Nights at Sugarcube Corner 2.Link




Currently: Ripping off (what used to be) MercuryPenny's footer, which is also a rip off of someone else's footer, so... I don't know if I'm like stealing a footer sence im ripping of a ripped of footer but...meh. I won't worry about it, and also celebrating 1,000 subs on youtube :D and trying to beat nightmare mode on FNAF3 and 20 mode on FNAF 1 and 2
Originally posted by MarioGamer125

Huh? #smw{o_O?} Im confused. Did you use the right picture here? Cus it's a pic of the first castle is SMB3.

I am confused as well. When I click the link, it gives me world 1-2 of SMB3. Nonetheless, you should be familiar with the level anyway, so it is of little significance, right?
And I quoted the wrong part. #smw{-_-2}
Originally posted by MidoriMelody

http://www.vgmaps.com/Atlas/SuperNES/SuperMarioAll-Stars-SuperMarioBros3-World1-Fortress.png

Entirely different scenario here. Ground is more flat, slopes(if they can indeed be called that) are not smooth, but rather jerky. This also impacts level design in many clear ways to impede and assist the player.

But im still confused.
Hey remember me! Me neither!

a.k.a. TehUndeadSpartan222 on youtube

Chikorita is best pokemon <3

Check out my scratch(.mit.edu)! Username is MarioGamer120. Working on a Five Nights at Sugarcube Corner 2.Link




Currently: Ripping off (what used to be) MercuryPenny's footer, which is also a rip off of someone else's footer, so... I don't know if I'm like stealing a footer sence im ripping of a ripped of footer but...meh. I won't worry about it, and also celebrating 1,000 subs on youtube :D and trying to beat nightmare mode on FNAF3 and 20 mode on FNAF 1 and 2
Originally posted by MarioGamer125
And I quoted the wrong part. #smw{-_-2}

But im still confused.

Well, the idea of that screenshot was to show a man-made floor, so that your brain can easier make the comparion between the level designs in a man made level versus those of a more natural level.

Obviously, a castle is usually going to have a more man-made feel to it than a plain, and I was attempting to highlight the differences not only in look but also in level design.
HEY GUYS! It's been a while sense the last update for this hack. Well the next update is finally here! It is only an update to level 2 but I think it is worth updating the rom (if you have an old one). Download on this face: :)

Screenshots coming soon (maybe)!
Hey remember me! Me neither!

a.k.a. TehUndeadSpartan222 on youtube

Chikorita is best pokemon <3

Check out my scratch(.mit.edu)! Username is MarioGamer120. Working on a Five Nights at Sugarcube Corner 2.Link




Currently: Ripping off (what used to be) MercuryPenny's footer, which is also a rip off of someone else's footer, so... I don't know if I'm like stealing a footer sence im ripping of a ripped of footer but...meh. I won't worry about it, and also celebrating 1,000 subs on youtube :D and trying to beat nightmare mode on FNAF3 and 20 mode on FNAF 1 and 2
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