Recent documentations in the Yoshi's Island disassembly mean that it may be possible to host something akin to a YI collab. The way it would basically be done is as follows:
-Users would sign up for a level or two (eg. 1-7, 3-3, etc).
-They would be assigned the sublevels used in the original game (eg. if you had 1-1, you would be allowed to edit the main level, the sewer sublevel, and the cave sublevel).
-Once their level is complete, it would be tested and then an IPS would be sent to the project coordinator. They would then manually extract the level/header data from the submitted IPSes and insert it into a main base ROM.
There are some pros and cons to this.
+ You'd be able to use Golden Egg, meaning you won't have to deal with EggVine's clunky interface. If you've used Lunar Magic, Golden Egg isn't that much harder (at all) to pick up.
+ You wouldn't have to worry about interfering with others' resources since you'd each be working on your own ROM.
- The hack would have to be vanilla, barring perhaps custom music and global graphical changes (eg. new map icons, a new title screen). On the bright side, vanilla YI is extremely versatile compared to vanilla SMW, and anyone who has hacked YI knows that there are an extremely high number of creative ideas/design opportunities.
- Creating a difficulty curve might be a bit challenging, but we could probably alleviate this by moving stuff around.
YI has 54 levels (8 levels, 6 worlds, 6 extra levels), so we'd need at least 15-20 people interested, assuming they'd want to design two or three levels each (or more if they're really into it).
This is all theoretical at the moment, but if there's enough interest, it would be easy enough to start up. Let me know.
-Users would sign up for a level or two (eg. 1-7, 3-3, etc).
-They would be assigned the sublevels used in the original game (eg. if you had 1-1, you would be allowed to edit the main level, the sewer sublevel, and the cave sublevel).
-Once their level is complete, it would be tested and then an IPS would be sent to the project coordinator. They would then manually extract the level/header data from the submitted IPSes and insert it into a main base ROM.
There are some pros and cons to this.
+ You'd be able to use Golden Egg, meaning you won't have to deal with EggVine's clunky interface. If you've used Lunar Magic, Golden Egg isn't that much harder (at all) to pick up.
+ You wouldn't have to worry about interfering with others' resources since you'd each be working on your own ROM.
- The hack would have to be vanilla, barring perhaps custom music and global graphical changes (eg. new map icons, a new title screen). On the bright side, vanilla YI is extremely versatile compared to vanilla SMW, and anyone who has hacked YI knows that there are an extremely high number of creative ideas/design opportunities.
- Creating a difficulty curve might be a bit challenging, but we could probably alleviate this by moving stuff around.
YI has 54 levels (8 levels, 6 worlds, 6 extra levels), so we'd need at least 15-20 people interested, assuming they'd want to design two or three levels each (or more if they're really into it).
This is all theoretical at the moment, but if there's enough interest, it would be easy enough to start up. Let me know.