I decided to create a new thread to give more visibility to my program which could be very useful to anyone using SketchUp for modelling SM64 levels and is experiencing the annoying problem of the stretched textures. The program provides a simple and fast solution to that problem.
Before and after:
Instructions:
Just drag your level .obj file into the executable to generate a new .obj to be used with the importer.
Specifications:
- Up to 20000 triangles and to 100 textures
- Don't use more than 50 characters for material/textures names
Download (for Windows)
Before and after:
Instructions:
Just drag your level .obj file into the executable to generate a new .obj to be used with the importer.
Specifications:
- Up to 20000 triangles and to 100 textures
- Don't use more than 50 characters for material/textures names
Download (for Windows)