Hello and welcome to the 6th edition of the 24hoSMW contest. For those who don’t know what this is about the rules are simple - you have exactly twenty-four (24) hours to create a level that matches the given theme.
All submissions should be presented in this thread before tomorrow, Sunday September 1st at 10:00 AM CST. Don't use this thread for any other purpose, discussions and questions about the contest go here.
NOTE: if you need to update your entry, don’t edit your post, make a new one instead.
Without further ado, I present you, this contest’s theme:
Valley Switch Palace
In the Valley of Bowser, there is an unused switch palace level tile:
Your goal today is to design the level that could have been put into said tile if Nintendo had decided to use it. All four switch palaces in SMW feature a small bonus game, so you should aim for something like that. Custom resources are allowed, but you should avoid implementing anything that is unlikely to fit in the original game. The winning entry will be the one with the most creative switch palace level which still fits in the original game.
Good luck!
All submissions should be presented in this thread before tomorrow, Sunday September 1st at 10:00 AM CST. Don't use this thread for any other purpose, discussions and questions about the contest go here.
NOTE: if you need to update your entry, don’t edit your post, make a new one instead.
Without further ado, I present you, this contest’s theme:
Valley Switch Palace
In the Valley of Bowser, there is an unused switch palace level tile:
Your goal today is to design the level that could have been put into said tile if Nintendo had decided to use it. All four switch palaces in SMW feature a small bonus game, so you should aim for something like that. Custom resources are allowed, but you should avoid implementing anything that is unlikely to fit in the original game. The winning entry will be the one with the most creative switch palace level which still fits in the original game.
Good luck!