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The Next Super Mario World:Nowhere Paradise-Back on track!

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It looks nice, but I don't like the 1-1 pallet. Keep up the good work :)
Originally posted by Eevee
I don't like the 1-1 pallet.


i have alredy fixed that prob,however i still need to turn the yellow switch place into the red SP
Nobody will understand my pure hate for the redrawn tilesets.

hey guys,i for some days i learnd how to use custom music,but i did'int
put it on the hack,as i ask to you,do i use custom music or skip it?
the one of the two that is said the most is the winner!so once again,custom music or original?
Nobody will understand my pure hate for the redrawn tilesets.

Custom music is a plus. That's all I say.

Unless the bad grammar and spelling are intentional, you really should fix MBY's message box to say "Wigglers are caterpillars, so they walk on poison. I saw that on Wikipedia." Also, Yoshi's pawprint in it is cut off; it should be two tiles, and you're missing the top one. Check the message box from Yoshi's House in the original to see how it was done.

Custom music is not a requirement, but it wouldn't hurt anything if you put it in. Just don't forget to add the sample banks if the custom music requires it, or it'll sound bad. And if you do put it in, test the game in all emulators to make sure the sound doesn't crash. I believe it's Bsnes that sometimes has issues with the music if a level has any "echo" effects, like a Clappin' Chuck's clapping.

Your custom graphics look fine, and they blend in well with the existing SMW graphics.
This is my signature and stuff.
well,i'm more to talking in english than writing,ill fix it in the near future.
Nobody will understand my pure hate for the redrawn tilesets.

^ Proofreading is always key. Also, I get the feeling that English is not your native language, but that's not a problem. If you are more fluent in another language, it shouldn't be hard to find someone else to help you.
This is my signature and stuff.
Yes,im actually brazilian,an l alredy fixed it now i will use custom music in the hack! it's not like i will use overused music,the only music that i find sorta overused that i inserted is Koopa Beach's music,
however i will pass some days on vacation,giving no updates,but working on the hack!
Nobody will understand my pure hate for the redrawn tilesets.

Hey guy that is reading this post! i have inprovised by making the world 3 overworld(ice cream plains):

that warp star can only be acessed by that iceberg level,it warps you to world 4(directly)

also sad news:due to a unsolved bug by some time the hack won't have custom music,but to say the least it is the next super mario world so i think it wont have custom music#w{=(}

also,i'm starting the final normal level(in the normal path)called bubbly forest! but no screenies...
Nobody will understand my pure hate for the redrawn tilesets.

i finnished making bubbly forest,now i'm going to make larry's castle,the last level in the normal path,here are some screenies from bubbly forest:

the return of munchers!and the introduction of bob-ombs and flying para-troopas!

a small and easy puzzle to teach the player future puzzles,with reset door and such.

larry's castle is a basic castle,will contain lava,podoboo's,thwomps and ball n' chains.
Nobody will understand my pure hate for the redrawn tilesets.

Hey guy's,been working on larry's castle and progress is getting great,but can one of you guy's made a user bar and if with time a user bar for supporter's of this hack using existing screenshots,well au revoir!
Nobody will understand my pure hate for the redrawn tilesets.

I hope this satisfies what you wanted:


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the image is great,the level while cancelled will appear next world as a plan,and that area will appear in it possibly,so there is no dissapointments!
Nobody will understand my pure hate for the redrawn tilesets.

news!

for some while i have finished larry's castle here are some screen's of how the level is:

introducing dry bones and ball n' chain! dont get boned!

part dos of the castle,has many mecha-koopas,thwomp's and thwimp's.
secret:a secret in the demo is that the level takes place at night,but you need the cape that is'nt in the demo!

hey,it's larry koopa! at least i had the pleasure of not using iggy!
there are minor tweaks:
-no podoboo in the middle
-podoboo 1 went 1 space to the right
-podoboo 2 went 1 space to the left
the podoboo changes change the battle alot!
level im working,sunny seaside:

we present to you luigi ladies and gentlemen! this is a special level acessed by ?????(not gonna spoil)it will have dolphin's as a gimick!
leave a review of the images,and good night(it is actually day for me now that im typing).
Nobody will understand my pure hate for the redrawn tilesets.

People,i was going to make another hack and cancel this one,however,i will work on this one,forget that this is cancelled,it is still alive! i will not work on another hack!
Nobody will understand my pure hate for the redrawn tilesets.

The first three screens look fine, but in the fourth one, it almost looks empty with the sliding koopa and no decorations or ledges above the one Luigi is standing on, or something like that. I suggest adding those, as well as some sprites (the former one is not needed, but it's to make the level look decorative).
Windowless ride, feeling alive
Are you alive or just breathing?
Getting in! Looking forward for this hack, though I feel I should comment out the last update too.

The first screenshoot looks neat, but I've always found lava touching the corners quite disturbing. I'd decrease the lava height by one. But that may be just me so you can leave it as it is.

As for the second one: again, just my oppinion, but I don't think the castle foreground fits with a forest. Maybe grass would suit better there.

The third one is basically a tweaked original boss battle, so I can tell nothing other than it looks sweet. Nice flower BTW. :>

As for the fourth, well it needs some work. I agree with archie there, it looks very empty. I'd consider adding grass or some edges in there. Also, the foreground palette is extremely simple. Base the foreground palette in one color for all the filling and another for the outlines is never a good idea; how about some gradient in its row?

Otherwise, it looks very good so far. Keep it up! :D
It's easily the best thing I've done
So why the empty numb?
I have made some changes on the level:

i have changed the foreground to a grassy foreground,and fixed the sand on the first level,don't worry,the beach tileset will return on W6!
also,since i want the level to be more dificult than other level's,we have bullet bills.
It is also nice to see archie and koopster fiddling around WIP!
Nobody will understand my pure hate for the redrawn tilesets.

Hey, I like the look of that half-hidden "?" block! Is there any way to hit that? #w{=)}
Originally posted by Eevee
Hey, I like the look of that half-hidden "?" block! Is there any way to hit that? #w{=)}


I do too, but I honestly don't see the point in it. I would say replace it with a cement block or something decorative, rather than purposeful.
Click here to enter the world of mediocre!

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